Revamped collision system
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@@ -312,6 +312,8 @@ namespace SplashEdit.RuntimeCode
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{
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foreach (var exporter in exporters)
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{
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if (exporter.CollisionType == PSXCollisionType.Dynamic)
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continue;
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MeshFilter mf = exporter.GetComponent<MeshFilter>();
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Mesh mesh = mf?.sharedMesh;
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