Revamped collision system
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@@ -194,12 +194,13 @@ namespace SplashEdit.EditorCode
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var exporters = FindObjectsOfType<PSXObjectExporter>();
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int total = exporters.Length;
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int active = exporters.Count(e => e.IsActive);
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int withCollision = exporters.Count(e => e.CollisionType != PSXCollisionType.None);
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int staticCol = exporters.Count(e => e.StaticCollider && e.CollisionType != PSXCollisionType.None);
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int staticCol = exporters.Count(e => e.CollisionType == PSXCollisionType.Static);
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int dynamicCol = exporters.Count(e => e.CollisionType == PSXCollisionType.Dynamic);
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int triggerBoxes = FindObjectsOfType<PSXTriggerBox>().Length;
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EditorGUILayout.BeginVertical(PSXEditorStyles.CardStyle);
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EditorGUILayout.LabelField(
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$"<b>{active}</b>/{total} objects | <b>{withCollision}</b> colliders ({staticCol} static)",
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$"<b>{active}</b>/{total} objects | <b>{staticCol}</b> static <b>{dynamicCol}</b> dynamic <b>{triggerBoxes}</b> triggers",
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PSXEditorStyles.RichLabel);
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EditorGUILayout.EndVertical();
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}
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