cleanup
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &1513869425
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1513869424}
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luaFile: {fileID: 0}
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previewNormals: 0
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--- !u!65 &1513869426
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1513869424}
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m_ExcludeLayers:
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serializedVersion: 2
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m_ProvidesContacts: 0
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serializedVersion: 3
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!23 &1513869427
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1513869424}
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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subMeshCount: 0
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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--- !u!33 &1513869428
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1513869424}
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m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!4 &1513869429
|
|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1513869424}
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serializedVersion: 2
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m_LocalRotation: {x: -0.09615398, y: 0.2551484, z: 0.3392829, w: 0.9003004}
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m_LocalPosition: {x: -27.156, y: 0, z: 9.065}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: -20.259, y: 24.845, z: 36.791}
|
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--- !u!1660057539 &9223372036854775807
|
|
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SceneRoots:
|
|
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m_ObjectHideFlags: 0
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m_Roots:
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- {fileID: 1388445970}
|
|
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- {fileID: 1337453587}
|
|
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- {fileID: 1293128689}
|
|
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- {fileID: 283344197}
|
|
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- {fileID: 1392840328}
|
|
||||||
- {fileID: 1513869429}
|
|
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- {fileID: 1331845603}
|
|
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@@ -1,7 +0,0 @@
|
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fileFormatVersion: 2
|
|
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guid: ab8d113c2664ebf4d899b0826cd5f10c
|
|
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DefaultImporter:
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|
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externalObjects: {}
|
|
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userData:
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|
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assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -113,7 +113,7 @@ namespace SplashEdit.EditorCode
|
|||||||
System.IO.Compression.ZipFile.ExtractToDirectory(tempFile, installDir);
|
System.IO.Compression.ZipFile.ExtractToDirectory(tempFile, installDir);
|
||||||
|
|
||||||
// Fix nested directory (archives often have one extra level)
|
// Fix nested directory (archives often have one extra level)
|
||||||
FixNestedDirectory(installDir);
|
SplashEdit.RuntimeCode.Utils.FixNestedDirectory(installDir);
|
||||||
|
|
||||||
try { File.Delete(tempFile); } catch { }
|
try { File.Delete(tempFile); } catch { }
|
||||||
|
|
||||||
@@ -142,27 +142,6 @@ namespace SplashEdit.EditorCode
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void FixNestedDirectory(string dir)
|
|
||||||
{
|
|
||||||
// If extraction created exactly one subdirectory, flatten it
|
|
||||||
var subdirs = Directory.GetDirectories(dir);
|
|
||||||
if (subdirs.Length == 1)
|
|
||||||
{
|
|
||||||
string nested = subdirs[0];
|
|
||||||
foreach (string file in Directory.GetFiles(nested))
|
|
||||||
{
|
|
||||||
string dest = Path.Combine(dir, Path.GetFileName(file));
|
|
||||||
if (!File.Exists(dest)) File.Move(file, dest);
|
|
||||||
}
|
|
||||||
foreach (string sub in Directory.GetDirectories(nested))
|
|
||||||
{
|
|
||||||
string dest = Path.Combine(dir, Path.GetFileName(sub));
|
|
||||||
if (!Directory.Exists(dest)) Directory.Move(sub, dest);
|
|
||||||
}
|
|
||||||
try { Directory.Delete(nested, true); } catch { }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Runs mkpsxiso with the given XML catalog to produce a BIN/CUE image.
|
/// Runs mkpsxiso with the given XML catalog to produce a BIN/CUE image.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -164,7 +164,7 @@ namespace SplashEdit.EditorCode
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
// The zip might have a nested directory — try to find the exe
|
// The zip might have a nested directory — try to find the exe
|
||||||
FixNestedDirectory(installDir);
|
SplashEdit.RuntimeCode.Utils.FixNestedDirectory(installDir);
|
||||||
if (SplashBuildPaths.IsPCSXReduxInstalled())
|
if (SplashBuildPaths.IsPCSXReduxInstalled())
|
||||||
{
|
{
|
||||||
log?.Invoke("PCSX-Redux installed successfully!");
|
log?.Invoke("PCSX-Redux installed successfully!");
|
||||||
@@ -187,29 +187,6 @@ namespace SplashEdit.EditorCode
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// If the zip extracts into a nested directory, move files up.
|
|
||||||
/// </summary>
|
|
||||||
private static void FixNestedDirectory(string installDir)
|
|
||||||
{
|
|
||||||
var subdirs = Directory.GetDirectories(installDir);
|
|
||||||
if (subdirs.Length == 1)
|
|
||||||
{
|
|
||||||
string nested = subdirs[0];
|
|
||||||
foreach (string file in Directory.GetFiles(nested))
|
|
||||||
{
|
|
||||||
string dest = Path.Combine(installDir, Path.GetFileName(file));
|
|
||||||
File.Move(file, dest);
|
|
||||||
}
|
|
||||||
foreach (string dir in Directory.GetDirectories(nested))
|
|
||||||
{
|
|
||||||
string dest = Path.Combine(installDir, Path.GetFileName(dir));
|
|
||||||
Directory.Move(dir, dest);
|
|
||||||
}
|
|
||||||
try { Directory.Delete(nested); } catch { }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Parse the latest build ID from the master manifest JSON.
|
/// Parse the latest build ID from the master manifest JSON.
|
||||||
/// Expected format: {"builds":[{"id":1234,...},...],...}
|
/// Expected format: {"builds":[{"id":1234,...},...],...}
|
||||||
|
|||||||
@@ -126,7 +126,7 @@ namespace SplashEdit.EditorCode
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Fix nested directory (sometimes archives have one extra level)
|
// Fix nested directory (sometimes archives have one extra level)
|
||||||
FixNestedDirectory(installDir);
|
SplashEdit.RuntimeCode.Utils.FixNestedDirectory(installDir);
|
||||||
|
|
||||||
try { File.Delete(tempFile); } catch { }
|
try { File.Delete(tempFile); } catch { }
|
||||||
|
|
||||||
@@ -155,27 +155,6 @@ namespace SplashEdit.EditorCode
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void FixNestedDirectory(string dir)
|
|
||||||
{
|
|
||||||
// If extraction created exactly one subdirectory, flatten it
|
|
||||||
var subdirs = Directory.GetDirectories(dir);
|
|
||||||
if (subdirs.Length == 1)
|
|
||||||
{
|
|
||||||
string nested = subdirs[0];
|
|
||||||
foreach (string file in Directory.GetFiles(nested))
|
|
||||||
{
|
|
||||||
string dest = Path.Combine(dir, Path.GetFileName(file));
|
|
||||||
if (!File.Exists(dest)) File.Move(file, dest);
|
|
||||||
}
|
|
||||||
foreach (string sub in Directory.GetDirectories(nested))
|
|
||||||
{
|
|
||||||
string dest = Path.Combine(dir, Path.GetFileName(sub));
|
|
||||||
if (!Directory.Exists(dest)) Directory.Move(sub, dest);
|
|
||||||
}
|
|
||||||
try { Directory.Delete(nested, true); } catch { }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Converts a Unity AudioClip to PS1 SPU ADPCM format using psxavenc.
|
/// Converts a Unity AudioClip to PS1 SPU ADPCM format using psxavenc.
|
||||||
/// Returns the ADPCM byte array, or null on failure.
|
/// Returns the ADPCM byte array, or null on failure.
|
||||||
|
|||||||
@@ -13,7 +13,6 @@ namespace SplashEdit.EditorCode
|
|||||||
private Texture2D quantizedTexture;
|
private Texture2D quantizedTexture;
|
||||||
private Texture2D vramTexture; // VRAM representation of the texture
|
private Texture2D vramTexture; // VRAM representation of the texture
|
||||||
private List<VRAMPixel> clut; // Color Lookup Table (CLUT), stored as a 1D list
|
private List<VRAMPixel> clut; // Color Lookup Table (CLUT), stored as a 1D list
|
||||||
private ushort[] indexedPixelData; // Indexed pixel data for VRAM storage
|
|
||||||
private PSXBPP bpp = PSXBPP.TEX_4BIT;
|
private PSXBPP bpp = PSXBPP.TEX_4BIT;
|
||||||
private readonly int previewSize = 256;
|
private readonly int previewSize = 256;
|
||||||
|
|
||||||
@@ -54,7 +53,7 @@ namespace SplashEdit.EditorCode
|
|||||||
{
|
{
|
||||||
GUILayout.BeginVertical();
|
GUILayout.BeginVertical();
|
||||||
GUILayout.Label("Original Texture", PSXEditorStyles.CardHeaderStyle);
|
GUILayout.Label("Original Texture", PSXEditorStyles.CardHeaderStyle);
|
||||||
DrawTexturePreview(originalTexture, previewSize, false);
|
DrawTexturePreview(originalTexture, previewSize);
|
||||||
GUILayout.EndVertical();
|
GUILayout.EndVertical();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -88,27 +87,6 @@ namespace SplashEdit.EditorCode
|
|||||||
|
|
||||||
PSXEditorStyles.DrawSeparator(4, 4);
|
PSXEditorStyles.DrawSeparator(4, 4);
|
||||||
|
|
||||||
// Export indexed pixel data
|
|
||||||
if (indexedPixelData != null)
|
|
||||||
{
|
|
||||||
if (GUILayout.Button("Export texture data", PSXEditorStyles.SecondaryButton, GUILayout.Height(24)))
|
|
||||||
{
|
|
||||||
string path = EditorUtility.SaveFilePanel("Save texture data", "", "pixel_data", "bin");
|
|
||||||
|
|
||||||
if (!string.IsNullOrEmpty(path))
|
|
||||||
{
|
|
||||||
using (FileStream fileStream = new FileStream(path, FileMode.Create, FileAccess.Write))
|
|
||||||
using (BinaryWriter writer = new BinaryWriter(fileStream))
|
|
||||||
{
|
|
||||||
foreach (ushort value in indexedPixelData)
|
|
||||||
{
|
|
||||||
writer.Write(value);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Export CLUT data
|
// Export CLUT data
|
||||||
if (clut != null)
|
if (clut != null)
|
||||||
{
|
{
|
||||||
@@ -146,7 +124,7 @@ namespace SplashEdit.EditorCode
|
|||||||
clut = psxTex.ColorPalette;
|
clut = psxTex.ColorPalette;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DrawTexturePreview(Texture2D texture, int size, bool flipY = true)
|
private void DrawTexturePreview(Texture2D texture, int size)
|
||||||
{
|
{
|
||||||
// Renders a texture preview within the editor window
|
// Renders a texture preview within the editor window
|
||||||
Rect rect = GUILayoutUtility.GetRect(size, size, GUILayout.ExpandWidth(false));
|
Rect rect = GUILayoutUtility.GetRect(size, size, GUILayout.ExpandWidth(false));
|
||||||
|
|||||||
BIN
Icons/LuaFile.png
Normal file
|
After Width: | Height: | Size: 18 KiB |
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 5a5f4bcf472dcfc44b794a898530a6f0
|
guid: 607cfdcd926623447afba2249593f87b
|
||||||
TextureImporter:
|
TextureImporter:
|
||||||
internalIDToNameTable: []
|
internalIDToNameTable: []
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
BIN
Icons/PSXAudioClip.png
Normal file
|
After Width: | Height: | Size: 16 KiB |
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 55ec05596eb659341b8fdb46cd21ab63
|
guid: c1ac35b4ac561a6479df60ee4440f138
|
||||||
TextureImporter:
|
TextureImporter:
|
||||||
internalIDToNameTable: []
|
internalIDToNameTable: []
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
BIN
Icons/PSXCanvas.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
143
Icons/PSXCanvas.png.meta
Normal file
@@ -0,0 +1,143 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 356cfa78fb65c4141a6163492c5a70c9
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 13
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
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|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spriteCustomMetadata:
|
||||||
|
entries: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Icons/PSXUIText.png
Normal file
|
After Width: | Height: | Size: 9.2 KiB |
143
Icons/PSXUIText.png.meta
Normal file
@@ -0,0 +1,143 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 38a1d4112773e114c969699f94844e6a
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 13
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 0
|
||||||
|
wrapV: 0
|
||||||
|
wrapW: 0
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: iOS
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
customData:
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spriteCustomMetadata:
|
||||||
|
entries: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,5 +1,8 @@
|
|||||||
namespace SplashEdit.RuntimeCode
|
namespace SplashEdit.RuntimeCode
|
||||||
{
|
{
|
||||||
|
|
||||||
|
// I tried to make this and now I'm scared to delete this.
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Implemented by MonoBehaviours that participate in the PSX scene export pipeline.
|
/// Implemented by MonoBehaviours that participate in the PSX scene export pipeline.
|
||||||
/// Each exportable object converts its Unity representation into PSX-ready data.
|
/// Each exportable object converts its Unity representation into PSX-ready data.
|
||||||
|
|||||||
@@ -137,53 +137,55 @@ namespace SplashEdit.RuntimeCode
|
|||||||
private class Node
|
private class Node
|
||||||
{
|
{
|
||||||
public Vector3 Point;
|
public Vector3 Point;
|
||||||
|
public int Index;
|
||||||
public Node Left, Right;
|
public Node Left, Right;
|
||||||
}
|
}
|
||||||
|
|
||||||
private Node root;
|
private Node root;
|
||||||
private List<Vector3> points;
|
|
||||||
|
|
||||||
public KDTree(List<Vector3> points)
|
public KDTree(List<Vector3> points)
|
||||||
{
|
{
|
||||||
this.points = points;
|
var indexed = new List<(Vector3 point, int index)>();
|
||||||
root = Build(points, 0);
|
for (int i = 0; i < points.Count; i++)
|
||||||
|
indexed.Add((points[i], i));
|
||||||
|
root = Build(indexed, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
private Node Build(List<Vector3> points, int depth)
|
private Node Build(List<(Vector3 point, int index)> items, int depth)
|
||||||
{
|
{
|
||||||
if (points.Count == 0) return null;
|
if (items.Count == 0) return null;
|
||||||
|
|
||||||
int axis = depth % 3;
|
int axis = depth % 3;
|
||||||
points.Sort((a, b) => a[axis].CompareTo(b[axis]));
|
items.Sort((a, b) => a.point[axis].CompareTo(b.point[axis]));
|
||||||
int median = points.Count / 2;
|
int median = items.Count / 2;
|
||||||
|
|
||||||
return new Node
|
return new Node
|
||||||
{
|
{
|
||||||
Point = points[median],
|
Point = items[median].point,
|
||||||
Left = Build(points.Take(median).ToList(), depth + 1),
|
Index = items[median].index,
|
||||||
Right = Build(points.Skip(median + 1).ToList(), depth + 1)
|
Left = Build(items.Take(median).ToList(), depth + 1),
|
||||||
|
Right = Build(items.Skip(median + 1).ToList(), depth + 1)
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public int FindNearestIndex(Vector3 target)
|
public int FindNearestIndex(Vector3 target)
|
||||||
{
|
{
|
||||||
Vector3 nearest = FindNearest(root, target, 0, root.Point);
|
return FindNearest(root, target, 0, root).Index;
|
||||||
return points.IndexOf(nearest);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private Vector3 FindNearest(Node node, Vector3 target, int depth, Vector3 best)
|
private Node FindNearest(Node node, Vector3 target, int depth, Node best)
|
||||||
{
|
{
|
||||||
if (node == null) return best;
|
if (node == null) return best;
|
||||||
|
|
||||||
if (Vector3.SqrMagnitude(target - node.Point) < Vector3.SqrMagnitude(target - best))
|
if (Vector3.SqrMagnitude(target - node.Point) < Vector3.SqrMagnitude(target - best.Point))
|
||||||
best = node.Point;
|
best = node;
|
||||||
|
|
||||||
int axis = depth % 3;
|
int axis = depth % 3;
|
||||||
Node first = target[axis] < node.Point[axis] ? node.Left : node.Right;
|
Node first = target[axis] < node.Point[axis] ? node.Left : node.Right;
|
||||||
Node second = first == node.Left ? node.Right : node.Left;
|
Node second = first == node.Left ? node.Right : node.Left;
|
||||||
|
|
||||||
best = FindNearest(first, target, depth + 1, best);
|
best = FindNearest(first, target, depth + 1, best);
|
||||||
if (Mathf.Pow(target[axis] - node.Point[axis], 2) < Vector3.SqrMagnitude(target - best))
|
if (Mathf.Pow(target[axis] - node.Point[axis], 2) < Vector3.SqrMagnitude(target - best.Point))
|
||||||
best = FindNearest(second, target, depth + 1, best);
|
best = FindNearest(second, target, depth + 1, best);
|
||||||
|
|
||||||
return best;
|
return best;
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ using UnityEngine;
|
|||||||
|
|
||||||
namespace SplashEdit.RuntimeCode
|
namespace SplashEdit.RuntimeCode
|
||||||
{
|
{
|
||||||
|
[Icon("Packages/net.psxsplash.splashedit/Icons/LuaFile.png")]
|
||||||
public class LuaFile : ScriptableObject
|
public class LuaFile : ScriptableObject
|
||||||
{
|
{
|
||||||
[SerializeField] private string luaScript;
|
[SerializeField] private string luaScript;
|
||||||
|
|||||||
@@ -4,8 +4,6 @@ namespace SplashEdit.RuntimeCode
|
|||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Pre-converted audio clip data ready for splashpack serialization.
|
/// Pre-converted audio clip data ready for splashpack serialization.
|
||||||
/// Populated by the Editor (PSXSceneExporter) so Runtime code never
|
|
||||||
/// touches PSXAudioConverter.
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public struct AudioClipExport
|
public struct AudioClipExport
|
||||||
{
|
{
|
||||||
@@ -18,9 +16,10 @@ namespace SplashEdit.RuntimeCode
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Attach to a GameObject to include an audio clip in the PS1 build.
|
/// Attach to a GameObject to include an audio clip in the PS1 build.
|
||||||
/// At export time, the AudioClip is converted to SPU ADPCM and packed
|
/// At export time, the AudioClip is converted to SPU ADPCM and packed
|
||||||
/// into the splashpack binary. Use Audio.Play(clipIndex) from Lua.
|
/// into the splashpack for runtime loading.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[AddComponentMenu("PSX/Audio Clip")]
|
[AddComponentMenu("PSX/Audio Clip")]
|
||||||
|
[Icon("Packages/net.psxsplash.splashedit/Icons/PSXAudioClip.png")]
|
||||||
public class PSXAudioClip : MonoBehaviour
|
public class PSXAudioClip : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Tooltip("Name used to identify this clip in Lua (Audio.Play(\"name\"))." )]
|
[Tooltip("Name used to identify this clip in Lua (Audio.Play(\"name\"))." )]
|
||||||
|
|||||||
@@ -17,6 +17,7 @@ namespace SplashEdit.RuntimeCode
|
|||||||
[DisallowMultipleComponent]
|
[DisallowMultipleComponent]
|
||||||
[ExecuteAlways]
|
[ExecuteAlways]
|
||||||
[AddComponentMenu("PSX/UI/PSX Canvas")]
|
[AddComponentMenu("PSX/UI/PSX Canvas")]
|
||||||
|
[Icon("Packages/net.psxsplash.splashedit/Icons/PSXCanvas.png")]
|
||||||
public class PSXCanvas : MonoBehaviour
|
public class PSXCanvas : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Tooltip("Name used to reference this canvas from Lua (max 24 chars). Must be unique per scene.")]
|
[Tooltip("Name used to reference this canvas from Lua (max 24 chars). Must be unique per scene.")]
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ namespace SplashEdit.RuntimeCode
|
|||||||
/// all PSXCutsceneClip assets via Resources.FindObjectsOfTypeAll.
|
/// all PSXCutsceneClip assets via Resources.FindObjectsOfTypeAll.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[CreateAssetMenu(fileName = "NewCutscene", menuName = "PSX/Cutscene Clip", order = 100)]
|
[CreateAssetMenu(fileName = "NewCutscene", menuName = "PSX/Cutscene Clip", order = 100)]
|
||||||
|
[Icon("Packages/net.psxsplash.splashedit/Icons/PSXCutsceneClip.png")]
|
||||||
public class PSXCutsceneClip : ScriptableObject
|
public class PSXCutsceneClip : ScriptableObject
|
||||||
{
|
{
|
||||||
[Tooltip("Name used to reference this cutscene from Lua (max 24 chars). Must be unique per scene.")]
|
[Tooltip("Name used to reference this cutscene from Lua (max 24 chars). Must be unique per scene.")]
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ namespace SplashEdit.RuntimeCode
|
|||||||
{
|
{
|
||||||
|
|
||||||
[CreateAssetMenu(fileName = "PSXData", menuName = "PSXSplash/PS1 Project Data")]
|
[CreateAssetMenu(fileName = "PSXData", menuName = "PSXSplash/PS1 Project Data")]
|
||||||
|
[Icon("Packages/net.psxsplash.splashedit/Icons/PSXData.png")]
|
||||||
public class PSXData : ScriptableObject
|
public class PSXData : ScriptableObject
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ using UnityEditor;
|
|||||||
namespace SplashEdit.RuntimeCode
|
namespace SplashEdit.RuntimeCode
|
||||||
{
|
{
|
||||||
[CreateAssetMenu(fileName = "New PSXFont", menuName = "PSX/Font Asset")]
|
[CreateAssetMenu(fileName = "New PSXFont", menuName = "PSX/Font Asset")]
|
||||||
|
[Icon("Packages/net.psxsplash.splashedit/Icons/PSXFontAsset.png")]
|
||||||
public class PSXFontAsset : ScriptableObject
|
public class PSXFontAsset : ScriptableObject
|
||||||
{
|
{
|
||||||
[Header("Source - Option A: TrueType/OTF Font")]
|
[Header("Source - Option A: TrueType/OTF Font")]
|
||||||
@@ -154,7 +155,6 @@ namespace SplashEdit.RuntimeCode
|
|||||||
if (validCount > 0)
|
if (validCount > 0)
|
||||||
{
|
{
|
||||||
workingSize = 0;
|
workingSize = 0;
|
||||||
Debug.Log("PSXFontAsset: Using font's native size for character info.");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -273,11 +273,6 @@ namespace SplashEdit.RuntimeCode
|
|||||||
// This makes the native advance widths match the bitmap exactly for
|
// This makes the native advance widths match the bitmap exactly for
|
||||||
// proportional rendering. Characters wider than cell get clipped (rare).
|
// proportional rendering. Characters wider than cell get clipped (rare).
|
||||||
|
|
||||||
Debug.Log($"PSXFontAsset: Cell {glyphWidth}x{glyphHeight}, {glyphsPerRow}/row, " +
|
|
||||||
$"{rowCount} rows, texture {texW}x{texH} " +
|
|
||||||
$"(measured: {measuredMaxW}x{measuredMaxH}, " +
|
|
||||||
$"ascender={maxAscender}, descender={maxDescender}, vScale={vScale:F2})");
|
|
||||||
|
|
||||||
// ── Step 5: Render glyphs into grid ──
|
// ── Step 5: Render glyphs into grid ──
|
||||||
// Each glyph is LEFT-ALIGNED at native width for proportional rendering.
|
// Each glyph is LEFT-ALIGNED at native width for proportional rendering.
|
||||||
// The advance widths from CharacterInfo match native glyph proportions.
|
// The advance widths from CharacterInfo match native glyph proportions.
|
||||||
@@ -376,8 +371,6 @@ namespace SplashEdit.RuntimeCode
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Debug.Log($"PSXFontAsset: Rendered {renderedCount}/95 glyphs.");
|
|
||||||
|
|
||||||
// Store advance widths from the same CharacterInfo used for rendering.
|
// Store advance widths from the same CharacterInfo used for rendering.
|
||||||
// This guarantees advances match the bitmap glyphs exactly.
|
// This guarantees advances match the bitmap glyphs exactly.
|
||||||
storedAdvanceWidths = new byte[96];
|
storedAdvanceWidths = new byte[96];
|
||||||
@@ -424,7 +417,6 @@ namespace SplashEdit.RuntimeCode
|
|||||||
fontTexture = AssetDatabase.LoadAssetAtPath<Texture2D>(texPath);
|
fontTexture = AssetDatabase.LoadAssetAtPath<Texture2D>(texPath);
|
||||||
EditorUtility.SetDirty(this);
|
EditorUtility.SetDirty(this);
|
||||||
AssetDatabase.SaveAssets();
|
AssetDatabase.SaveAssets();
|
||||||
Debug.Log($"PSXFontAsset: Saved {texW}x{texH} bitmap at {texPath}");
|
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ namespace SplashEdit.RuntimeCode
|
|||||||
/// the onInteract Lua event fires.
|
/// the onInteract Lua event fires.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[RequireComponent(typeof(PSXObjectExporter))]
|
[RequireComponent(typeof(PSXObjectExporter))]
|
||||||
|
[Icon("Packages/net.psxsplash.splashedit/Icons/PSXInteractable.png")]
|
||||||
public class PSXInteractable : MonoBehaviour
|
public class PSXInteractable : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("Interaction Settings")]
|
[Header("Interaction Settings")]
|
||||||
|
|||||||
@@ -76,6 +76,8 @@ namespace SplashEdit.RuntimeCode
|
|||||||
finalColor += lightContribution;
|
finalColor += lightContribution;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Clamp to 0.8 to leave headroom for PS1 2x color blending mode,
|
||||||
|
// which doubles vertex colors. Without this cap, bright areas would clip.
|
||||||
finalColor.r = Mathf.Clamp(finalColor.r, 0.0f, 0.8f);
|
finalColor.r = Mathf.Clamp(finalColor.r, 0.0f, 0.8f);
|
||||||
finalColor.g = Mathf.Clamp(finalColor.g, 0.0f, 0.8f);
|
finalColor.g = Mathf.Clamp(finalColor.g, 0.0f, 0.8f);
|
||||||
finalColor.b = Mathf.Clamp(finalColor.b, 0.0f, 0.8f);
|
finalColor.b = Mathf.Clamp(finalColor.b, 0.0f, 0.8f);
|
||||||
|
|||||||
@@ -83,9 +83,6 @@ namespace SplashEdit.RuntimeCode
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Creates a PSXMesh from a Unity Mesh by converting its vertices, normals, UVs, and applying shading.
|
|
||||||
/// </summary>
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a PSXMesh from a Unity Renderer by extracting its mesh and materials.
|
/// Creates a PSXMesh from a Unity Renderer by extracting its mesh and materials.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -203,12 +200,12 @@ namespace SplashEdit.RuntimeCode
|
|||||||
/// Converts a Unity vertex into a PSXVertex by applying fixed-point conversion, shading, and UV mapping.
|
/// Converts a Unity vertex into a PSXVertex by applying fixed-point conversion, shading, and UV mapping.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="vertex">The position of the vertex.</param>
|
/// <param name="vertex">The position of the vertex.</param>
|
||||||
|
/// <param name="GTEScaling">World-to-GTE scaling factor.</param>
|
||||||
/// <param name="normal">The normal vector at the vertex.</param>
|
/// <param name="normal">The normal vector at the vertex.</param>
|
||||||
/// <param name="uv">Texture coordinates for the vertex.</param>
|
/// <param name="uv">Texture coordinates for the vertex.</param>
|
||||||
/// <param name="lightDir">The light direction used for shading calculations.</param>
|
|
||||||
/// <param name="lightColor">The color of the light affecting the vertex.</param>
|
|
||||||
/// <param name="textureWidth">Width of the texture for UV scaling.</param>
|
/// <param name="textureWidth">Width of the texture for UV scaling.</param>
|
||||||
/// <param name="textureHeight">Height of the texture for UV scaling.</param>
|
/// <param name="textureHeight">Height of the texture for UV scaling.</param>
|
||||||
|
/// <param name="color">Pre-computed vertex color from lighting.</param>
|
||||||
/// <returns>A PSXVertex with converted coordinates, normals, UVs, and color.</returns>
|
/// <returns>A PSXVertex with converted coordinates, normals, UVs, and color.</returns>
|
||||||
private static PSXVertex ConvertToPSXVertex(Vector3 vertex, float GTEScaling, Vector3 normal, Vector2 uv, int? textureWidth, int? textureHeight, Color color)
|
private static PSXVertex ConvertToPSXVertex(Vector3 vertex, float GTEScaling, Vector3 normal, Vector2 uv, int? textureWidth, int? textureHeight, Color color)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ namespace SplashEdit.RuntimeCode
|
|||||||
|
|
||||||
[RequireComponent(typeof(MeshFilter))]
|
[RequireComponent(typeof(MeshFilter))]
|
||||||
[RequireComponent(typeof(MeshRenderer))]
|
[RequireComponent(typeof(MeshRenderer))]
|
||||||
|
[Icon("Packages/net.psxsplash.splashedit/Icons/PSXObjectExporter.png")]
|
||||||
public class PSXObjectExporter : MonoBehaviour, IPSXExportable
|
public class PSXObjectExporter : MonoBehaviour, IPSXExportable
|
||||||
{
|
{
|
||||||
public LuaFile LuaFile => luaFile;
|
public LuaFile LuaFile => luaFile;
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ using UnityEngine.Serialization;
|
|||||||
|
|
||||||
namespace SplashEdit.RuntimeCode
|
namespace SplashEdit.RuntimeCode
|
||||||
{
|
{
|
||||||
|
[Icon("Packages/net.psxsplash.splashedit/Icons/PSXPlayer.png")]
|
||||||
public class PSXPlayer : MonoBehaviour
|
public class PSXPlayer : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("Player Dimensions")]
|
[Header("Player Dimensions")]
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ namespace SplashEdit.RuntimeCode
|
|||||||
/// This is independent of the navigation portal system (PSXNavRegion).
|
/// This is independent of the navigation portal system (PSXNavRegion).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[ExecuteInEditMode]
|
[ExecuteInEditMode]
|
||||||
|
[Icon("Packages/net.psxsplash.splashedit/Icons/PSXPortalLink.png")]
|
||||||
public class PSXPortalLink : MonoBehaviour
|
public class PSXPortalLink : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Tooltip("First room connected by this portal.")]
|
[Tooltip("First room connected by this portal.")]
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ namespace SplashEdit.RuntimeCode
|
|||||||
/// This is independent of the navregion/portal system used for navigation.
|
/// This is independent of the navregion/portal system used for navigation.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[ExecuteInEditMode]
|
[ExecuteInEditMode]
|
||||||
|
[Icon("Packages/net.psxsplash.splashedit/Icons/PSXRoom.png")]
|
||||||
public class PSXRoom : MonoBehaviour
|
public class PSXRoom : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Tooltip("Optional display name for this room (used in editor gizmos).")]
|
[Tooltip("Optional display name for this room (used in editor gizmos).")]
|
||||||
|
|||||||
@@ -16,6 +16,7 @@ namespace SplashEdit.RuntimeCode
|
|||||||
}
|
}
|
||||||
|
|
||||||
[ExecuteInEditMode]
|
[ExecuteInEditMode]
|
||||||
|
[Icon("Packages/net.psxsplash.splashedit/Icons/PSXSceneExporter.png")]
|
||||||
public class PSXSceneExporter : MonoBehaviour
|
public class PSXSceneExporter : MonoBehaviour
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -7,7 +7,7 @@ using UnityEngine;
|
|||||||
namespace SplashEdit.RuntimeCode
|
namespace SplashEdit.RuntimeCode
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Pure binary serializer for the splashpack v8 format.
|
/// Pure binary serializer for the splashpack v16 format.
|
||||||
/// All I/O extracted from PSXSceneExporter so the MonoBehaviour stays thin.
|
/// All I/O extracted from PSXSceneExporter so the MonoBehaviour stays thin.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static class PSXSceneWriter
|
public static class PSXSceneWriter
|
||||||
@@ -72,7 +72,7 @@ namespace SplashEdit.RuntimeCode
|
|||||||
// ═══════════════════════════════════════════════════════════════
|
// ═══════════════════════════════════════════════════════════════
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Serialize the scene to a splashpack v8 binary file.
|
/// Serialize the scene to a splashpack v16 binary file.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="path">Absolute file path to write.</param>
|
/// <param name="path">Absolute file path to write.</param>
|
||||||
/// <param name="scene">Pre-built scene data.</param>
|
/// <param name="scene">Pre-built scene data.</param>
|
||||||
@@ -148,13 +148,13 @@ namespace SplashEdit.RuntimeCode
|
|||||||
writer.Write((ushort)clutCount);
|
writer.Write((ushort)clutCount);
|
||||||
writer.Write((ushort)colliderCount);
|
writer.Write((ushort)colliderCount);
|
||||||
writer.Write((ushort)scene.interactables.Length);
|
writer.Write((ushort)scene.interactables.Length);
|
||||||
writer.Write((ushort)PSXTrig.ConvertCoordinateToPSX(scene.playerPos.x, gte));
|
writer.Write(PSXTrig.ConvertCoordinateToPSX(scene.playerPos.x, gte));
|
||||||
writer.Write((ushort)PSXTrig.ConvertCoordinateToPSX(-scene.playerPos.y, gte));
|
writer.Write(PSXTrig.ConvertCoordinateToPSX(-scene.playerPos.y, gte));
|
||||||
writer.Write((ushort)PSXTrig.ConvertCoordinateToPSX(scene.playerPos.z, gte));
|
writer.Write(PSXTrig.ConvertCoordinateToPSX(scene.playerPos.z, gte));
|
||||||
|
|
||||||
writer.Write((ushort)PSXTrig.ConvertToFixed12(scene.playerRot.eulerAngles.x * Mathf.Deg2Rad));
|
writer.Write(PSXTrig.ConvertToFixed12(scene.playerRot.eulerAngles.x * Mathf.Deg2Rad));
|
||||||
writer.Write((ushort)PSXTrig.ConvertToFixed12(scene.playerRot.eulerAngles.y * Mathf.Deg2Rad));
|
writer.Write(PSXTrig.ConvertToFixed12(scene.playerRot.eulerAngles.y * Mathf.Deg2Rad));
|
||||||
writer.Write((ushort)PSXTrig.ConvertToFixed12(scene.playerRot.eulerAngles.z * Mathf.Deg2Rad));
|
writer.Write(PSXTrig.ConvertToFixed12(scene.playerRot.eulerAngles.z * Mathf.Deg2Rad));
|
||||||
|
|
||||||
writer.Write((ushort)PSXTrig.ConvertCoordinateToPSX(scene.playerHeight, gte));
|
writer.Write((ushort)PSXTrig.ConvertCoordinateToPSX(scene.playerHeight, gte));
|
||||||
|
|
||||||
@@ -475,6 +475,7 @@ namespace SplashEdit.RuntimeCode
|
|||||||
writer.Write((ushort)0); // padding
|
writer.Write((ushort)0); // padding
|
||||||
|
|
||||||
// Sentinel tpage = 0xFFFF marks untextured
|
// Sentinel tpage = 0xFFFF marks untextured
|
||||||
|
// haha funny word. Sentinel, sentinel, sentinel. I could keep saying it forever.
|
||||||
writer.Write((ushort)0xFFFF);
|
writer.Write((ushort)0xFFFF);
|
||||||
writer.Write((ushort)0);
|
writer.Write((ushort)0);
|
||||||
writer.Write((ushort)0);
|
writer.Write((ushort)0);
|
||||||
@@ -828,6 +829,9 @@ namespace SplashEdit.RuntimeCode
|
|||||||
// ══════════════════════════════════════════════════════
|
// ══════════════════════════════════════════════════════
|
||||||
// DEAD ZONE — pixel/audio bulk data (freed after VRAM/SPU upload)
|
// DEAD ZONE — pixel/audio bulk data (freed after VRAM/SPU upload)
|
||||||
// Everything written after this point is not needed at runtime.
|
// Everything written after this point is not needed at runtime.
|
||||||
|
// You may be asking why we don't just put pixel/audio data in separate files
|
||||||
|
// or why don't we put this data at the end of the file to begin with. The answer is
|
||||||
|
// Very simple and I'm going to tell it to you right now... OH GOD I FORGOT TO TURN OFF THE STOVE (runs away)
|
||||||
// ══════════════════════════════════════════════════════
|
// ══════════════════════════════════════════════════════
|
||||||
AlignToFourBytes(writer);
|
AlignToFourBytes(writer);
|
||||||
long pixelDataStart = writer.BaseStream.Position;
|
long pixelDataStart = writer.BaseStream.Position;
|
||||||
|
|||||||
@@ -252,9 +252,9 @@ namespace SplashEdit.RuntimeCode
|
|||||||
if (BitDepth == PSXBPP.TEX_16BIT)
|
if (BitDepth == PSXBPP.TEX_16BIT)
|
||||||
{
|
{
|
||||||
|
|
||||||
for (int y = 0; y < Width; y++)
|
for (int y = 0; y < Height; y++)
|
||||||
{
|
{
|
||||||
for (int x = 0; x < Height; x++)
|
for (int x = 0; x < Width; x++)
|
||||||
{
|
{
|
||||||
tex.SetPixel(x, Height - 1 - y, ImageData[x, y].GetUnityColor());
|
tex.SetPixel(x, Height - 1 - y, ImageData[x, y].GetUnityColor());
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,8 +1,5 @@
|
|||||||
namespace SplashEdit.RuntimeCode
|
namespace SplashEdit.RuntimeCode
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Cutscene track types. Must match the C++ TrackType enum in cutscene.hh.
|
|
||||||
/// </summary>
|
|
||||||
public enum PSXTrackType : byte
|
public enum PSXTrackType : byte
|
||||||
{
|
{
|
||||||
CameraPosition = 0,
|
CameraPosition = 0,
|
||||||
@@ -10,7 +7,6 @@ namespace SplashEdit.RuntimeCode
|
|||||||
ObjectPosition = 2,
|
ObjectPosition = 2,
|
||||||
ObjectRotationY = 3,
|
ObjectRotationY = 3,
|
||||||
ObjectActive = 4,
|
ObjectActive = 4,
|
||||||
// UI track types (v13+)
|
|
||||||
UICanvasVisible = 5,
|
UICanvasVisible = 5,
|
||||||
UIElementVisible = 6,
|
UIElementVisible = 6,
|
||||||
UIProgress = 7,
|
UIProgress = 7,
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ using UnityEngine;
|
|||||||
|
|
||||||
namespace SplashEdit.RuntimeCode
|
namespace SplashEdit.RuntimeCode
|
||||||
{
|
{
|
||||||
|
[Icon("Packages/net.psxsplash.splashedit/Icons/PSXTriggerBox.png")]
|
||||||
public class PSXTriggerBox : MonoBehaviour
|
public class PSXTriggerBox : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private Vector3 size = Vector3.one;
|
[SerializeField] private Vector3 size = Vector3.one;
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ namespace SplashEdit.RuntimeCode
|
|||||||
[RequireComponent(typeof(RectTransform))]
|
[RequireComponent(typeof(RectTransform))]
|
||||||
[DisallowMultipleComponent]
|
[DisallowMultipleComponent]
|
||||||
[AddComponentMenu("PSX/UI/PSX UI Box")]
|
[AddComponentMenu("PSX/UI/PSX UI Box")]
|
||||||
|
[Icon("Packages/net.psxsplash.splashedit/Icons/PSXUIBox.png")]
|
||||||
public class PSXUIBox : MonoBehaviour
|
public class PSXUIBox : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Tooltip("Name used to reference this element from Lua (max 24 chars).")]
|
[Tooltip("Name used to reference this element from Lua (max 24 chars).")]
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ namespace SplashEdit.RuntimeCode
|
|||||||
[RequireComponent(typeof(RectTransform))]
|
[RequireComponent(typeof(RectTransform))]
|
||||||
[DisallowMultipleComponent]
|
[DisallowMultipleComponent]
|
||||||
[AddComponentMenu("PSX/UI/PSX UI Image")]
|
[AddComponentMenu("PSX/UI/PSX UI Image")]
|
||||||
|
[Icon("Packages/net.psxsplash.splashedit/Icons/PSXUIImage.png")]
|
||||||
public class PSXUIImage : MonoBehaviour
|
public class PSXUIImage : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Tooltip("Name used to reference this element from Lua (max 24 chars).")]
|
[Tooltip("Name used to reference this element from Lua (max 24 chars).")]
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ namespace SplashEdit.RuntimeCode
|
|||||||
[RequireComponent(typeof(RectTransform))]
|
[RequireComponent(typeof(RectTransform))]
|
||||||
[DisallowMultipleComponent]
|
[DisallowMultipleComponent]
|
||||||
[AddComponentMenu("PSX/UI/PSX UI Progress Bar")]
|
[AddComponentMenu("PSX/UI/PSX UI Progress Bar")]
|
||||||
|
[Icon("Packages/net.psxsplash.splashedit/Icons/PSXUIProgressBar.png")]
|
||||||
public class PSXUIProgressBar : MonoBehaviour
|
public class PSXUIProgressBar : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Tooltip("Name used to reference this element from Lua (max 24 chars).")]
|
[Tooltip("Name used to reference this element from Lua (max 24 chars).")]
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ namespace SplashEdit.RuntimeCode
|
|||||||
[RequireComponent(typeof(RectTransform))]
|
[RequireComponent(typeof(RectTransform))]
|
||||||
[DisallowMultipleComponent]
|
[DisallowMultipleComponent]
|
||||||
[AddComponentMenu("PSX/UI/PSX UI Text")]
|
[AddComponentMenu("PSX/UI/PSX UI Text")]
|
||||||
|
[Icon("Packages/net.psxsplash.splashedit/Icons/PSXUIText.png")]
|
||||||
public class PSXUIText : MonoBehaviour
|
public class PSXUIText : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Tooltip("Name used to reference this element from Lua (max 24 chars).")]
|
[Tooltip("Name used to reference this element from Lua (max 24 chars).")]
|
||||||
|
|||||||
@@ -222,16 +222,16 @@ namespace SplashEdit.RuntimeCode
|
|||||||
{
|
{
|
||||||
if (bvh == null) return 0;
|
if (bvh == null) return 0;
|
||||||
// BVH nodes: each node has AABB (24 bytes) + child/tri info (8 bytes) = 32 bytes
|
// BVH nodes: each node has AABB (24 bytes) + child/tri info (8 bytes) = 32 bytes
|
||||||
// Triangle refs: 2 bytes each (uint16)
|
// Triangle refs: 4 bytes each (uint32)
|
||||||
return (long)bvh.NodeCount * 32 + (long)bvh.TriangleRefCount * 2;
|
return (long)bvh.NodeCount * 32 + (long)bvh.TriangleRefCount * 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static long EstimateCollisionSize(PSXCollisionExporter collision)
|
private static long EstimateCollisionSize(PSXCollisionExporter collision)
|
||||||
{
|
{
|
||||||
if (collision == null || collision.MeshCount == 0) return 0;
|
if (collision == null || collision.MeshCount == 0) return 0;
|
||||||
// Each collision mesh header: AABB + triangle count (28 bytes)
|
// Each collision mesh header: AABB (24) + tri count (2) + flags (2) + offset (4) = 32 bytes
|
||||||
// Each collision triangle: 3 vertices * 6 bytes = 18 bytes + normal 6 bytes = 24 bytes
|
// Each collision triangle: 3 verts * 12 bytes + normal 12 bytes + flags 4 bytes = 52 bytes
|
||||||
return (long)collision.MeshCount * 28 + (long)collision.TriangleCount * 24;
|
return (long)collision.MeshCount * 32 + (long)collision.TriangleCount * 52;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static long EstimateNavRegionSize(PSXNavRegionBuilder nav)
|
private static long EstimateNavRegionSize(PSXNavRegionBuilder nav)
|
||||||
|
|||||||
@@ -321,7 +321,7 @@ namespace SplashEdit.RuntimeCode
|
|||||||
// Iterate over possible CLUT positions in VRAM.
|
// Iterate over possible CLUT positions in VRAM.
|
||||||
for (ushort x = 0; x < VramWidth; x += 16)
|
for (ushort x = 0; x < VramWidth; x += 16)
|
||||||
{
|
{
|
||||||
for (ushort y = 0; y <= VramHeight; y++)
|
for (ushort y = 0; y < VramHeight; y++)
|
||||||
{
|
{
|
||||||
var candidate = new Rect(x, y, clutWidth, clutHeight);
|
var candidate = new Rect(x, y, clutWidth, clutHeight);
|
||||||
if (IsPlacementValid(candidate))
|
if (IsPlacementValid(candidate))
|
||||||
|
|||||||
@@ -331,6 +331,30 @@ namespace SplashEdit.RuntimeCode
|
|||||||
{
|
{
|
||||||
private static int MaxTextureSize => 256;
|
private static int MaxTextureSize => 256;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// If a directory contains exactly one subdirectory (common after archive extraction),
|
||||||
|
/// flatten its contents up one level and remove the nested directory.
|
||||||
|
/// </summary>
|
||||||
|
public static void FixNestedDirectory(string dir)
|
||||||
|
{
|
||||||
|
var subdirs = System.IO.Directory.GetDirectories(dir);
|
||||||
|
if (subdirs.Length == 1)
|
||||||
|
{
|
||||||
|
string nested = subdirs[0];
|
||||||
|
foreach (string file in System.IO.Directory.GetFiles(nested))
|
||||||
|
{
|
||||||
|
string dest = System.IO.Path.Combine(dir, System.IO.Path.GetFileName(file));
|
||||||
|
if (!System.IO.File.Exists(dest)) System.IO.File.Move(file, dest);
|
||||||
|
}
|
||||||
|
foreach (string sub in System.IO.Directory.GetDirectories(nested))
|
||||||
|
{
|
||||||
|
string dest = System.IO.Path.Combine(dir, System.IO.Path.GetFileName(sub));
|
||||||
|
if (!System.IO.Directory.Exists(dest)) System.IO.Directory.Move(sub, dest);
|
||||||
|
}
|
||||||
|
try { System.IO.Directory.Delete(nested, true); } catch { }
|
||||||
|
}
|
||||||
|
}
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||||||
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||||||
public static (Rect, Rect) BufferForResolution(Vector2 selectedResolution, bool verticalLayout, Vector2 offset = default)
|
public static (Rect, Rect) BufferForResolution(Vector2 selectedResolution, bool verticalLayout, Vector2 offset = default)
|
||||||
{
|
{
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if (offset == default)
|
if (offset == default)
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@@ -1,95 +0,0 @@
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-- ============================================================================
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-- PSXSplash Example Script
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|
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-- Demonstrates all working Lua events and API calls.
|
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-- Attach this to a PSXObjectExporter via the "Lua File" field.
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-- ============================================================================
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-- Per-object state (each object gets its own copy of these locals)
|
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local bobAmplitude = 50 -- vertical bob range
|
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local bobSpeed = 2 -- bob increment per frame
|
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local bobPhase = 0
|
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|
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-- ============================================================================
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-- LIFECYCLE EVENTS
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-- ============================================================================
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--- Called once when the object is first loaded into the scene.
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function onCreate(self)
|
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Debug.Log("Object created!")
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local pos = Entity.GetPosition(self)
|
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Debug.Log(" start pos: " .. pos.x .. ", " .. pos.y .. ", " .. pos.z)
|
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end
|
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|
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--- Called every frame while the object is active.
|
|
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--- WARNING: This runs on a 33 MHz MIPS R3000 — keep it light!
|
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function onUpdate(self)
|
|
||||||
-- Simple vertical bob
|
|
||||||
bobPhase = bobPhase + bobSpeed
|
|
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if bobPhase > 360 then bobPhase = bobPhase - 360 end
|
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|
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local pos = Entity.GetPosition(self)
|
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pos.y = pos.y + PSXMath.Sign(180 - bobPhase) * bobAmplitude / 60
|
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Entity.SetPosition(self, pos)
|
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end
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|
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--- Called when the object is destroyed or the scene unloads.
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function onDestroy(self)
|
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Debug.Log("Object destroyed!")
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end
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-- onEnable / onDisable are available but omitted here to reduce log noise.
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-- function onEnable(self) Debug.Log("Object enabled") end
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-- function onDisable(self) Debug.Log("Object disabled") end
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-- ============================================================================
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-- ============================================================================
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--- Called when the player interacts with this object.
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function onInteract(self)
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Debug.Log("Player interacted!")
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local active = Entity.IsActive(self)
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Entity.SetActive(self, not active)
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end
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-- ============================================================================
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-- COLLISION / TRIGGER EVENTS
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-- ============================================================================
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--- Called when this object's collider overlaps another.
|
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function onCollideWithPlayer(self)
|
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Debug.Log("Collision with another object")
|
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end
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--- Called on the first frame two triggers overlap.
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function onTriggerEnter(self, other)
|
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Debug.Log("Trigger enter")
|
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end
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|
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--- Called every frame while two triggers continue to overlap.
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function onTriggerStay(self, other)
|
|
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-- Expensive! Avoid heavy work here.
|
|
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end
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|
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--- Called when two triggers stop overlapping.
|
|
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function onTriggerExit(self, other)
|
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Debug.Log("Trigger exit")
|
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||||||
end
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|
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-- ============================================================================
|
|
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-- INPUT EVENTS
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|
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-- ============================================================================
|
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|
|
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--- Called when any button is pressed this frame.
|
|
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function onButtonPress(self, button)
|
|
||||||
if button == Input.CROSS then
|
|
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Debug.Log("Cross pressed!")
|
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end
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end
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|
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--- Called when any button is released this frame.
|
|
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function onButtonRelease(self, button)
|
|
||||||
if button == Input.CROSS then
|
|
||||||
Debug.Log("Cross released!")
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end
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end
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doc.meta
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@@ -1,49 +0,0 @@
|
|||||||
# PSXSplash Lua — VS Code Autocomplete Setup
|
|
||||||
|
|
||||||
Get full IntelliSense (autocomplete, hover docs, go-to-definition) for the
|
|
||||||
PSXSplash Lua API in Visual Studio Code.
|
|
||||||
|
|
||||||
## 1. Install the Lua Language Server extension
|
|
||||||
|
|
||||||
Open VS Code → Extensions → search **sumneko.lua** → Install.
|
|
||||||
|
|
||||||
## 2. Point the language server at the stubs
|
|
||||||
|
|
||||||
Add (or merge) the following into your workspace `.vscode/settings.json`:
|
|
||||||
|
|
||||||
```jsonc
|
|
||||||
{
|
|
||||||
"Lua.workspace.library": [
|
|
||||||
// Path to the EmmyLua stubs shipped with SplashEdit
|
|
||||||
"${workspaceFolder}/splashedit/tools"
|
|
||||||
],
|
|
||||||
"Lua.runtime.version": "Lua 5.2",
|
|
||||||
"Lua.diagnostics.globals": [
|
|
||||||
// Event callbacks the engine calls — not "undefined" globals
|
|
||||||
"onCreate", "onUpdate", "onDestroy",
|
|
||||||
"onEnable", "onDisable",
|
|
||||||
"onCollideWithPlayer", "onInteract",
|
|
||||||
"onTriggerEnter", "onTriggerStay", "onTriggerExit",
|
|
||||||
"onButtonPress", "onButtonRelease"
|
|
||||||
]
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
> If your Lua scripts live inside the Unity project
|
|
||||||
> (`kitchensink/Assets/Lua/`), open that folder as the workspace root, then
|
|
||||||
> adjust the `library` path to be relative to it, e.g.
|
|
||||||
> `"../splashedit/tools"`.
|
|
||||||
|
|
||||||
## 3. Verify
|
|
||||||
|
|
||||||
Open any `.lua` script and type `Entity.` — you should see `Find`,
|
|
||||||
`FindByIndex`, `GetCount`, etc. with full parameter docs.
|
|
||||||
|
|
||||||
Hover over `Input.CROSS` to see its type annotation. Hover over `onUpdate`
|
|
||||||
to see the performance warning.
|
|
||||||
|
|
||||||
## Updating the stubs
|
|
||||||
|
|
||||||
When the C++ API changes, regenerate `splash_api.lua` from the
|
|
||||||
`RegisterAll()` function in `psxsplash/src/luaapi.cpp`. The stubs file is
|
|
||||||
the single source of truth for editor autocomplete.
|
|
||||||
@@ -1,7 +0,0 @@
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@@ -1,383 +0,0 @@
|
|||||||
-- ============================================================================
|
|
||||||
-- PSXSplash Lua API — EmmyLua Stubs
|
|
||||||
-- Generated for SplashEdit. DO NOT EDIT — regenerate from luaapi.cpp.
|
|
||||||
-- Place this file in your workspace root so the Lua Language Server picks it up.
|
|
||||||
-- ============================================================================
|
|
||||||
|
|
||||||
--- @meta
|
|
||||||
|
|
||||||
-- ============================================================================
|
|
||||||
-- Types
|
|
||||||
-- ============================================================================
|
|
||||||
|
|
||||||
--- A 3-component vector in 20.12 fixed-point space.
|
|
||||||
--- @class Vec3Table
|
|
||||||
--- @field x number
|
|
||||||
--- @field y number
|
|
||||||
--- @field z number
|
|
||||||
|
|
||||||
--- Opaque handle returned by Entity.Find / Entity.FindByIndex.
|
|
||||||
--- @alias EntityHandle table
|
|
||||||
|
|
||||||
-- ============================================================================
|
|
||||||
-- Entity API
|
|
||||||
-- ============================================================================
|
|
||||||
|
|
||||||
--- @class Entity
|
|
||||||
Entity = {}
|
|
||||||
|
|
||||||
--- Find a game object by its Lua script index.
|
|
||||||
--- @param scriptIndex number The lua file index (0-based) assigned during export.
|
|
||||||
--- @return EntityHandle|nil Handle for use with other Entity functions, or nil.
|
|
||||||
function Entity.Find(scriptIndex) end
|
|
||||||
|
|
||||||
--- Find a game object by its global object index.
|
|
||||||
--- @param index number Object index (0-based) in the scene's game-object array.
|
|
||||||
--- @return EntityHandle|nil
|
|
||||||
function Entity.FindByIndex(index) end
|
|
||||||
|
|
||||||
--- Return the total number of game objects in the scene.
|
|
||||||
--- @return number
|
|
||||||
function Entity.GetCount() end
|
|
||||||
|
|
||||||
--- Activate or deactivate a game object.
|
|
||||||
--- @param entity EntityHandle
|
|
||||||
--- @param active boolean
|
|
||||||
function Entity.SetActive(entity, active) end
|
|
||||||
|
|
||||||
--- Check whether a game object is active.
|
|
||||||
--- @param entity EntityHandle
|
|
||||||
--- @return boolean
|
|
||||||
function Entity.IsActive(entity) end
|
|
||||||
|
|
||||||
--- Get the world-space position of an entity (20.12 fixed-point).
|
|
||||||
--- @param entity EntityHandle
|
|
||||||
--- @return Vec3Table
|
|
||||||
function Entity.GetPosition(entity) end
|
|
||||||
|
|
||||||
--- Set the world-space position of an entity.
|
|
||||||
--- @param entity EntityHandle
|
|
||||||
--- @param pos Vec3Table
|
|
||||||
function Entity.SetPosition(entity, pos) end
|
|
||||||
|
|
||||||
-- ============================================================================
|
|
||||||
-- Vec3 API
|
|
||||||
-- ============================================================================
|
|
||||||
|
|
||||||
--- @class Vec3
|
|
||||||
Vec3 = {}
|
|
||||||
|
|
||||||
--- Create a new vector.
|
|
||||||
--- @param x number
|
|
||||||
--- @param y number
|
|
||||||
--- @param z number
|
|
||||||
--- @return Vec3Table
|
|
||||||
function Vec3.new(x, y, z) end
|
|
||||||
|
|
||||||
--- Component-wise addition.
|
|
||||||
--- @param a Vec3Table
|
|
||||||
--- @param b Vec3Table
|
|
||||||
--- @return Vec3Table
|
|
||||||
function Vec3.add(a, b) end
|
|
||||||
|
|
||||||
--- Component-wise subtraction (a - b).
|
|
||||||
--- @param a Vec3Table
|
|
||||||
--- @param b Vec3Table
|
|
||||||
--- @return Vec3Table
|
|
||||||
function Vec3.sub(a, b) end
|
|
||||||
|
|
||||||
--- Scalar multiply.
|
|
||||||
--- @param v Vec3Table
|
|
||||||
--- @param s number
|
|
||||||
--- @return Vec3Table
|
|
||||||
function Vec3.mul(v, s) end
|
|
||||||
|
|
||||||
--- Dot product.
|
|
||||||
--- @param a Vec3Table
|
|
||||||
--- @param b Vec3Table
|
|
||||||
--- @return number
|
|
||||||
function Vec3.dot(a, b) end
|
|
||||||
|
|
||||||
--- Cross product.
|
|
||||||
--- @param a Vec3Table
|
|
||||||
--- @param b Vec3Table
|
|
||||||
--- @return Vec3Table
|
|
||||||
function Vec3.cross(a, b) end
|
|
||||||
|
|
||||||
--- Magnitude (Euclidean length).
|
|
||||||
--- @param v Vec3Table
|
|
||||||
--- @return number
|
|
||||||
function Vec3.length(v) end
|
|
||||||
|
|
||||||
--- Squared magnitude (cheaper than length).
|
|
||||||
--- @param v Vec3Table
|
|
||||||
--- @return number
|
|
||||||
function Vec3.lengthSq(v) end
|
|
||||||
|
|
||||||
--- Return a unit-length copy of v.
|
|
||||||
--- @param v Vec3Table
|
|
||||||
--- @return Vec3Table
|
|
||||||
function Vec3.normalize(v) end
|
|
||||||
|
|
||||||
--- Distance between two points.
|
|
||||||
--- @param a Vec3Table
|
|
||||||
--- @param b Vec3Table
|
|
||||||
--- @return number
|
|
||||||
function Vec3.distance(a, b) end
|
|
||||||
|
|
||||||
--- Squared distance (cheaper than distance).
|
|
||||||
--- @param a Vec3Table
|
|
||||||
--- @param b Vec3Table
|
|
||||||
--- @return number
|
|
||||||
function Vec3.distanceSq(a, b) end
|
|
||||||
|
|
||||||
--- Linear interpolation between a and b.
|
|
||||||
--- @param a Vec3Table
|
|
||||||
--- @param b Vec3Table
|
|
||||||
--- @param t number 0..1
|
|
||||||
--- @return Vec3Table
|
|
||||||
function Vec3.lerp(a, b, t) end
|
|
||||||
|
|
||||||
-- ============================================================================
|
|
||||||
-- Input API
|
|
||||||
-- ============================================================================
|
|
||||||
|
|
||||||
--- @class Input
|
|
||||||
Input = {}
|
|
||||||
|
|
||||||
--- Button constants (bitmask values matching psyqo::AdvancedPad::Button).
|
|
||||||
--- @type number
|
|
||||||
Input.CROSS = 0
|
|
||||||
Input.CIRCLE = 0
|
|
||||||
Input.SQUARE = 0
|
|
||||||
Input.TRIANGLE = 0
|
|
||||||
Input.L1 = 0
|
|
||||||
Input.R1 = 0
|
|
||||||
Input.L2 = 0
|
|
||||||
Input.R2 = 0
|
|
||||||
Input.START = 0
|
|
||||||
Input.SELECT = 0
|
|
||||||
Input.UP = 0
|
|
||||||
Input.DOWN = 0
|
|
||||||
Input.LEFT = 0
|
|
||||||
Input.RIGHT = 0
|
|
||||||
Input.L3 = 0
|
|
||||||
Input.R3 = 0
|
|
||||||
|
|
||||||
--- True on the single frame the button was pressed.
|
|
||||||
--- @param button number One of Input.CROSS, Input.CIRCLE, …
|
|
||||||
--- @return boolean
|
|
||||||
function Input.IsPressed(button) end
|
|
||||||
|
|
||||||
--- True on the single frame the button was released.
|
|
||||||
--- @param button number
|
|
||||||
--- @return boolean
|
|
||||||
function Input.IsReleased(button) end
|
|
||||||
|
|
||||||
--- True every frame the button is held down.
|
|
||||||
--- @param button number
|
|
||||||
--- @return boolean
|
|
||||||
function Input.IsHeld(button) end
|
|
||||||
|
|
||||||
--- Get left analog stick axes.
|
|
||||||
--- @return number x -128..127 (0 if digital pad)
|
|
||||||
--- @return number y -128..127
|
|
||||||
function Input.GetAnalog() end
|
|
||||||
|
|
||||||
-- ============================================================================
|
|
||||||
-- Timer API
|
|
||||||
-- ============================================================================
|
|
||||||
|
|
||||||
--- @class Timer
|
|
||||||
Timer = {}
|
|
||||||
|
|
||||||
--- Frames elapsed since the scene was loaded.
|
|
||||||
--- @return number
|
|
||||||
function Timer.GetFrameCount() end
|
|
||||||
|
|
||||||
-- ============================================================================
|
|
||||||
-- Camera API
|
|
||||||
-- ============================================================================
|
|
||||||
|
|
||||||
--- @class Camera
|
|
||||||
Camera = {}
|
|
||||||
|
|
||||||
--- Get the camera's world-space position.
|
|
||||||
--- @return Vec3Table
|
|
||||||
function Camera.GetPosition() end
|
|
||||||
|
|
||||||
--- Set the camera's world-space position.
|
|
||||||
--- @param pos Vec3Table
|
|
||||||
function Camera.SetPosition(pos) end
|
|
||||||
|
|
||||||
--- Get the camera's rotation (currently returns {0,0,0}).
|
|
||||||
--- @return Vec3Table Euler angles in radians
|
|
||||||
function Camera.GetRotation() end
|
|
||||||
|
|
||||||
--- Set the camera's rotation (not yet implemented).
|
|
||||||
--- @param rot Vec3Table Euler angles in radians
|
|
||||||
function Camera.SetRotation(rot) end
|
|
||||||
|
|
||||||
--- Point the camera at a world position (not yet implemented).
|
|
||||||
--- @param target Vec3Table
|
|
||||||
function Camera.LookAt(target) end
|
|
||||||
|
|
||||||
-- ============================================================================
|
|
||||||
-- Audio API — SPU ADPCM playback
|
|
||||||
-- ============================================================================
|
|
||||||
|
|
||||||
--- @class Audio
|
|
||||||
Audio = {}
|
|
||||||
|
|
||||||
--- Play a sound clip by index. Returns the SPU voice used (1-23), or -1 on failure.
|
|
||||||
--- @param clipIndex number 0-based clip index (order of PSXAudioSource in scene)
|
|
||||||
--- @param volume? number 0..127 (default 100)
|
|
||||||
--- @param pan? number 0=left, 64=center, 127=right (default 64)
|
|
||||||
--- @return number voiceId
|
|
||||||
function Audio.Play(clipIndex, volume, pan) end
|
|
||||||
|
|
||||||
--- Stop a specific SPU voice (returned from Audio.Play).
|
|
||||||
--- @param voiceId number
|
|
||||||
function Audio.Stop(voiceId) end
|
|
||||||
|
|
||||||
--- Set volume (and optional pan) on a playing voice.
|
|
||||||
--- @param voiceId number
|
|
||||||
--- @param volume number 0..127
|
|
||||||
--- @param pan? number 0..127 (default 64)
|
|
||||||
function Audio.SetVolume(voiceId, volume, pan) end
|
|
||||||
|
|
||||||
--- Stop all playing sounds.
|
|
||||||
function Audio.StopAll() end
|
|
||||||
|
|
||||||
-- ============================================================================
|
|
||||||
-- Debug API
|
|
||||||
-- ============================================================================
|
|
||||||
|
|
||||||
--- @class Debug
|
|
||||||
Debug = {}
|
|
||||||
|
|
||||||
--- Print a message to the TTY / debug console.
|
|
||||||
--- @param message string
|
|
||||||
function Debug.Log(message) end
|
|
||||||
|
|
||||||
--- Draw a debug line (not yet implemented on PS1).
|
|
||||||
--- @param fromX number
|
|
||||||
--- @param fromY number
|
|
||||||
--- @param fromZ number
|
|
||||||
--- @param toX number
|
|
||||||
--- @param toY number
|
|
||||||
--- @param toZ number
|
|
||||||
function Debug.DrawLine(fromX, fromY, fromZ, toX, toY, toZ) end
|
|
||||||
|
|
||||||
--- Draw a debug box (not yet implemented on PS1).
|
|
||||||
--- @param minX number
|
|
||||||
--- @param minY number
|
|
||||||
--- @param minZ number
|
|
||||||
--- @param maxX number
|
|
||||||
--- @param maxY number
|
|
||||||
--- @param maxZ number
|
|
||||||
function Debug.DrawBox(minX, minY, minZ, maxX, maxY, maxZ) end
|
|
||||||
|
|
||||||
-- ============================================================================
|
|
||||||
-- PSXMath API
|
|
||||||
-- ============================================================================
|
|
||||||
|
|
||||||
--- @class PSXMath
|
|
||||||
PSXMath = {}
|
|
||||||
|
|
||||||
--- Clamp a value between min and max.
|
|
||||||
--- @param value number
|
|
||||||
--- @param min number
|
|
||||||
--- @param max number
|
|
||||||
--- @return number
|
|
||||||
function PSXMath.Clamp(value, min, max) end
|
|
||||||
|
|
||||||
--- Linear interpolation (a + (b-a)*t).
|
|
||||||
--- @param a number
|
|
||||||
--- @param b number
|
|
||||||
--- @param t number 0..1
|
|
||||||
--- @return number
|
|
||||||
function PSXMath.Lerp(a, b, t) end
|
|
||||||
|
|
||||||
--- Return -1, 0, or 1.
|
|
||||||
--- @param x number
|
|
||||||
--- @return number
|
|
||||||
function PSXMath.Sign(x) end
|
|
||||||
|
|
||||||
--- Absolute value.
|
|
||||||
--- @param x number
|
|
||||||
--- @return number
|
|
||||||
function PSXMath.Abs(x) end
|
|
||||||
|
|
||||||
--- Minimum of two values.
|
|
||||||
--- @param a number
|
|
||||||
--- @param b number
|
|
||||||
--- @return number
|
|
||||||
function PSXMath.Min(a, b) end
|
|
||||||
|
|
||||||
--- Maximum of two values.
|
|
||||||
--- @param a number
|
|
||||||
--- @param b number
|
|
||||||
--- @return number
|
|
||||||
function PSXMath.Max(a, b) end
|
|
||||||
|
|
||||||
-- ============================================================================
|
|
||||||
-- Event Callbacks
|
|
||||||
-- These are global functions you define in your script. The engine calls them
|
|
||||||
-- automatically based on the event mask resolved at load time.
|
|
||||||
-- ============================================================================
|
|
||||||
|
|
||||||
--- Called once when the game object is created.
|
|
||||||
--- @param self EntityHandle
|
|
||||||
function onCreate(self) end
|
|
||||||
|
|
||||||
--- Called every frame while the object is active.
|
|
||||||
--- WARNING: 33 MHz CPU — keep this function fast!
|
|
||||||
--- @param self EntityHandle
|
|
||||||
function onUpdate(self) end
|
|
||||||
|
|
||||||
--- Called when the object is destroyed / scene unloads.
|
|
||||||
--- @param self EntityHandle
|
|
||||||
function onDestroy(self) end
|
|
||||||
|
|
||||||
--- Called when the object is activated.
|
|
||||||
--- @param self EntityHandle
|
|
||||||
function onEnable(self) end
|
|
||||||
|
|
||||||
--- Called when the object is deactivated.
|
|
||||||
--- @param self EntityHandle
|
|
||||||
function onDisable(self) end
|
|
||||||
|
|
||||||
--- Called when this object's collider overlaps another.
|
|
||||||
--- @param self EntityHandle
|
|
||||||
--- @param other EntityHandle
|
|
||||||
function onCollideWithPlayer(self) end
|
|
||||||
|
|
||||||
--- Called when the player interacts with this object (PSXInteractable).
|
|
||||||
--- @param self EntityHandle
|
|
||||||
function onInteract(self) end
|
|
||||||
|
|
||||||
--- Called on the first frame two trigger volumes overlap.
|
|
||||||
--- @param self EntityHandle
|
|
||||||
--- @param other EntityHandle
|
|
||||||
function onTriggerEnter(self, other) end
|
|
||||||
|
|
||||||
--- Called every frame two trigger volumes continue overlapping.
|
|
||||||
--- @param self EntityHandle
|
|
||||||
--- @param other EntityHandle
|
|
||||||
function onTriggerStay(self, other) end
|
|
||||||
|
|
||||||
--- Called when two trigger volumes stop overlapping.
|
|
||||||
--- @param self EntityHandle
|
|
||||||
--- @param other EntityHandle
|
|
||||||
function onTriggerExit(self, other) end
|
|
||||||
|
|
||||||
--- Called when any controller button is pressed.
|
|
||||||
--- @param self EntityHandle
|
|
||||||
--- @param button number One of Input.CROSS, Input.CIRCLE, …
|
|
||||||
function onButtonPress(self, button) end
|
|
||||||
|
|
||||||
--- Called when any controller button is released.
|
|
||||||
--- @param self EntityHandle
|
|
||||||
--- @param button number
|
|
||||||
function onButtonRelease(self, button) end
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: f306660f23f57394496050343c2335f8
|
|
||||||
ScriptedImporter:
|
|
||||||
internalIDToNameTable: []
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
script: {fileID: 11500000, guid: 74e983e6cf3376944af7b469023d6e4d, type: 3}
|
|
||||||