cleanup
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@@ -252,9 +252,9 @@ namespace SplashEdit.RuntimeCode
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if (BitDepth == PSXBPP.TEX_16BIT)
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{
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for (int y = 0; y < Width; y++)
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for (int y = 0; y < Height; y++)
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{
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for (int x = 0; x < Height; x++)
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for (int x = 0; x < Width; x++)
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{
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tex.SetPixel(x, Height - 1 - y, ImageData[x, y].GetUnityColor());
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}
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