cleanup
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@@ -126,7 +126,7 @@ namespace SplashEdit.EditorCode
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}
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// Fix nested directory (sometimes archives have one extra level)
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FixNestedDirectory(installDir);
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SplashEdit.RuntimeCode.Utils.FixNestedDirectory(installDir);
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try { File.Delete(tempFile); } catch { }
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@@ -155,27 +155,6 @@ namespace SplashEdit.EditorCode
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}
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}
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private static void FixNestedDirectory(string dir)
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{
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// If extraction created exactly one subdirectory, flatten it
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var subdirs = Directory.GetDirectories(dir);
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if (subdirs.Length == 1)
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{
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string nested = subdirs[0];
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foreach (string file in Directory.GetFiles(nested))
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{
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string dest = Path.Combine(dir, Path.GetFileName(file));
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if (!File.Exists(dest)) File.Move(file, dest);
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}
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foreach (string sub in Directory.GetDirectories(nested))
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{
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string dest = Path.Combine(dir, Path.GetFileName(sub));
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if (!Directory.Exists(dest)) Directory.Move(sub, dest);
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}
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try { Directory.Delete(nested, true); } catch { }
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}
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}
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/// <summary>
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/// Converts a Unity AudioClip to PS1 SPU ADPCM format using psxavenc.
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/// Returns the ADPCM byte array, or null on failure.
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