Finally doing quantization and dithering in a fast and sensible way

This commit is contained in:
2025-02-11 22:54:17 +01:00
parent ea24f92a2f
commit 0b21a520bc
3 changed files with 138 additions and 148 deletions

View File

@@ -127,7 +127,7 @@ public class QuantizedPreviewWindow : EditorWindow
private void GenerateQuantizedPreview()
{
PSXTexture2D psxTex = PSXTexture2D.CreateFromTexture2D(originalTexture, bpp, false);
PSXTexture2D psxTex = PSXTexture2D.CreateFromTexture2D(originalTexture, bpp);
quantizedTexture = psxTex.GeneratePreview();
vramTexture = psxTex.GenerateVramPreview();