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@@ -8,7 +8,7 @@ namespace SplashEdit.RuntimeCode
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/// Value interpretation depends on track type:
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/// CameraPosition / ObjectPosition: Unity world-space position (x, y, z)
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/// CameraRotation: Euler angles in degrees (x=pitch, y=yaw, z=roll)
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/// ObjectRotationY: y component = rotation in degrees
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/// ObjectRotation: y component = rotation in degrees
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/// ObjectActive: x component = 0.0 (inactive) or 1.0 (active)
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/// </summary>
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[Serializable]
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