Texture and clut packing, All important information starts to join in one place for final export
This commit is contained in:
@@ -1,70 +0,0 @@
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using UnityEngine;
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using UnityEditor;
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using PSXSplash.RuntimeCode;
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using System.IO;
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namespace PSXSplash.EditorCode
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{
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[CustomEditor(typeof(PSXObjectExporter))]
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public class PSXObjectExporterEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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/*
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PSXObjectExporter comp = (PSXObjectExporter)target;
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serializedObject.Update();
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EditorGUILayout.BeginVertical("box");
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EditorGUILayout.PropertyField(serializedObject.FindProperty("Mesh"));
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if (GUILayout.Button("Export mesh"))
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{
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comp.Mesh.Export(comp.gameObject);
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GUIUtility.ExitGUI();
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}
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EditorGUILayout.EndVertical();
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EditorGUILayout.BeginVertical("box");
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EditorGUILayout.PropertyField(serializedObject.FindProperty("Texture"));
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if (GUILayout.Button("Export texture"))
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{
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ushort[] textureData = comp.Texture.ExportTexture(comp.gameObject);
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string path = EditorUtility.SaveFilePanel(
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"Save texture data",
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"",
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"texture_data",
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"bin"
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);
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if (!string.IsNullOrEmpty(path))
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{
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using (FileStream fileStream = new FileStream(path, FileMode.Create, FileAccess.Write))
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using (BinaryWriter writer = new BinaryWriter(fileStream))
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{
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foreach (ushort value in textureData)
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{
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writer.Write(value);
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}
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}
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Hodně string path = EditorUtility.SaveFilePanel(
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"Save clut data",
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"",
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"clut_data",
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"bin"
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);
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if (!string.IsNullOrEmpty(path))
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{
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using (FileStream fileStream = new FileStream(path, FileMode.Create, FileAccess.Write))
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using (BinaryWriter writer = new BinaryWriter(fileStream))
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{
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foreach (ushort value in clutData)
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{
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writer.Write(value);
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}Hodně plyModifiedProperties();
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*/
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}
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}
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}
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 89b9844e599dd374098ec6168f0de0b0
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@@ -1,4 +1,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Emit;
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using PSXSplash.RuntimeCode;
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using Unity.Collections;
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using UnityEditor;
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@@ -17,7 +19,6 @@ public class VRAMEditorWindow : EditorWindow
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private const int VramWidth = 1024;
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private const int VramHeight = 512;
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private VRAMPixel[,] vramPixels = new VRAMPixel[VramWidth, VramHeight];
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private List<ProhibitedArea> prohibitedAreas = new List<ProhibitedArea>();
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private Vector2 scrollPosition;
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private Texture2D vramImage;
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@@ -44,16 +45,98 @@ public class VRAMEditorWindow : EditorWindow
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}
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private void OnGUI()
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public static void PasteTexture(Texture2D baseTexture, Texture2D overlayTexture, int posX, int posY)
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{
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vramImage = new Texture2D(VramWidth, VramHeight);
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if (baseTexture == null || overlayTexture == null)
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{
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Debug.LogError("Textures cannot be null!");
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return;
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}
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// Get pixels from the overlay texture
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Color[] overlayPixels = overlayTexture.GetPixels();
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Color[] basePixels = baseTexture.GetPixels();
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int baseWidth = baseTexture.width;
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int baseHeight = baseTexture.height;
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int overlayWidth = overlayTexture.width;
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int overlayHeight = overlayTexture.height;
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// Loop through the overlay texture and paste it onto the base texture
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for (int y = 0; y < overlayHeight; y++)
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{
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for (int x = 0; x < overlayWidth; x++)
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{
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int baseX = posX + x;
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int baseY = posY + y;
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// Ensure we are within bounds of the base texture
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if (baseX >= 0 && baseX < baseWidth && baseY >= 0 && baseY < baseHeight)
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{
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int baseIndex = baseY * baseWidth + baseX;
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int overlayIndex = y * overlayWidth + x;
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// Blend or replace pixel (simple overwrite in this case)
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basePixels[baseIndex] = overlayPixels[overlayIndex];
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}
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}
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}
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// Apply the modified pixels back to the base texture
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baseTexture.SetPixels(basePixels);
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baseTexture.Apply();
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}
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private void PackTextures()
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{
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vramImage = new Texture2D(VramWidth, VramHeight);
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NativeArray<Color32> blackPixels = new NativeArray<Color32>(VramWidth * VramHeight, Allocator.Temp);
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vramImage.SetPixelData(blackPixels, 0);
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vramImage.Apply();
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blackPixels.Dispose();
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PSXObjectExporter[] objects = FindObjectsByType<PSXObjectExporter>(FindObjectsSortMode.None);
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foreach (PSXObjectExporter exp in objects)
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{
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exp.CreatePSXTexture2D();
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}
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List<Rect> dontPackAreas = new List<Rect>();
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foreach (ProhibitedArea area in prohibitedAreas)
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{
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dontPackAreas.Add(new Rect(area.X, area.Y, area.Width, area.Height));
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}
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Rect buffer1 = new Rect(0, 0, selectedResolution.x, selectedResolution.y);
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Rect buffer2 = verticalLayout ? new Rect(0, 256, selectedResolution.x, selectedResolution.y)
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: new Rect(selectedResolution.x, 0, selectedResolution.x, selectedResolution.y);
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dontPackAreas.Add(buffer1);
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dontPackAreas.Add(buffer2);
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VRAMPacker tp = new VRAMPacker(dontPackAreas);
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var packed = tp.PackTexturesIntoVRAM(objects);
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foreach (TextureAtlas ta in packed.atlases)
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{
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foreach (PSXTexture2D texture in ta.ContainedTextures)
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{
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Debug.Log($"Packing {texture} at: x:{ta.PositionX + texture.PackingX} y:{ta.PositionY + texture.PackingY}");
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PasteTexture(vramImage, texture.GenerateVramPreview(), ta.PositionX + texture.PackingX, ta.PositionY + texture.PackingY);
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Debug.Log($"Texpage: {texture.TexpageNum} Offset:({texture.PackingX},{texture.PackingY})");
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for(int i = 0; i < texture.ColorPalette.Count; i++) {
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vramImage.SetPixel(texture.ClutPackingX+i, texture.ClutPackingY, texture.ColorPalette[i].GetUnityColor());
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}
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vramImage.Apply();
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}
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}
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}
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private void OnGUI()
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{
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GUILayout.BeginHorizontal();
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GUILayout.BeginVertical();
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GUILayout.Label("VRAM Editor", EditorStyles.boldLabel);
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@@ -61,19 +144,22 @@ public class VRAMEditorWindow : EditorWindow
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selectedResolution = resolutions[EditorGUILayout.Popup("Resolution", System.Array.IndexOf(resolutions, selectedResolution),
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new string[] { "256x240", "256x480", "320x240", "320x480", "368x240", "368x480", "512x240", "512x480", "640x240", "640x480" })];
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bool canDBHorizontal = selectedResolution[0]*2 <= 1024;
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bool canDBVertical = selectedResolution[1]*2 <= 512;
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bool canDBHorizontal = selectedResolution[0] * 2 <= 1024;
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bool canDBVertical = selectedResolution[1] * 2 <= 512;
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if(canDBHorizontal || canDBVertical) {
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if (canDBHorizontal || canDBVertical)
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{
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dualBuffering = EditorGUILayout.Toggle("Dual Buffering", dualBuffering);
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}
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else {dualBuffering = false;}
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else { dualBuffering = false; }
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if(canDBVertical && canDBHorizontal) {
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if (canDBVertical && canDBHorizontal)
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{
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verticalLayout = EditorGUILayout.Toggle("Vertical", verticalLayout);
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}
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else if (canDBVertical) {verticalLayout = true;}
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else {
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else if (canDBVertical) { verticalLayout = true; }
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else
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{
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verticalLayout = false;
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}
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@@ -106,6 +192,13 @@ public class VRAMEditorWindow : EditorWindow
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{
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prohibitedAreas.Add(new ProhibitedArea());
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}
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// New "Pack Textures" Button
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if (GUILayout.Button("Pack Textures"))
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{
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PackTextures();
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}
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GUILayout.EndVertical();
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Rect vramRect = GUILayoutUtility.GetRect(VramWidth, VramHeight, GUILayout.ExpandWidth(false));
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@@ -124,7 +217,8 @@ public class VRAMEditorWindow : EditorWindow
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GUI.Label(new Rect(buffer2.center.x - 40, buffer2.center.y - 10, 80, 20), "Framebuffer B", EditorStyles.boldLabel);
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}
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foreach(ProhibitedArea area in prohibitedAreas) {
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foreach (ProhibitedArea area in prohibitedAreas)
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{
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Rect areaRect = new Rect(vramRect.x + area.X, vramRect.y + area.Y, area.Width, area.Height);
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EditorGUI.DrawRect(areaRect, prohibitedColor);
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}
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@@ -4,13 +4,19 @@ namespace PSXSplash.RuntimeCode
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{
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public class PSXObjectExporter : MonoBehaviour
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{
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public PSXBPP BitDepth;
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public PSXMesh Mesh;
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//ublic PSXTexture Texture;
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[HideInInspector]
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public PSXTexture2D Texture;
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public void Export()
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public void CreatePSXTexture2D()
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{
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Debug.Log($"Export: {name}");
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Renderer renderer = GetComponent<Renderer>();
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if (renderer != null && renderer.sharedMaterial != null && renderer.sharedMaterial.mainTexture is Texture2D texture)
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{
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Texture = PSXTexture2D.CreateFromTexture2D(texture, BitDepth);
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Texture.OriginalTexture = texture;
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}
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}
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}
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}
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@@ -22,7 +22,7 @@ namespace PSXSplash.RuntimeCode
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if (exporter != null)
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{
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exporter.Export();
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//exporter.Export();
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}
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foreach (Transform child in parentTransform)
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@@ -78,6 +78,10 @@ namespace PSXSplash.RuntimeCode
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b = (ushort)((packedValue >> 1) & 0b11111);
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SemiTransparent = (packedValue & 0b1) != 0;
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}
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public Color GetUnityColor() {
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return new Color(R / 31.0f, G / 31.0f, B / 31.0f);
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}
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}
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/// <summary>
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@@ -86,10 +90,24 @@ namespace PSXSplash.RuntimeCode
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public class PSXTexture2D
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{
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public int Width { get; set; }
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public int QuantizedWidth { get; set; }
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public int Height { get; set; }
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public int[] PixelIndices { get; set; }
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public List<VRAMPixel> ColorPalette = new List<VRAMPixel>();
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public PSXBPP BitDepth { get; set; }
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public Texture2D OriginalTexture;
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// Within supertexture
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public int PackingX;
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public int PackingY;
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public int TexpageNum;
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// Absolute positioning
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public int ClutPackingX;
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public int ClutPackingY;
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private int _maxColors;
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// Used only for 16bpp
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@@ -106,7 +124,11 @@ namespace PSXSplash.RuntimeCode
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PSXTexture2D psxTex = new PSXTexture2D();
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psxTex.Width = inputTexture.width;
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psxTex.QuantizedWidth = bitDepth == PSXBPP.TEX_4BIT ? inputTexture.width / 4 :
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bitDepth == PSXBPP.TEX_8BIT ? inputTexture.width / 2 :
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inputTexture.width;
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psxTex.Height = inputTexture.height;
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psxTex.BitDepth = bitDepth;
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191
Runtime/TexturePacker.cs
Normal file
191
Runtime/TexturePacker.cs
Normal file
@@ -0,0 +1,191 @@
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using PSXSplash.RuntimeCode;
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public class TextureAtlas
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{
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public PSXBPP BitDepth;
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public int PositionX;
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public int PositionY;
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public int Width;
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public const int Height = 256;
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public List<PSXTexture2D> ContainedTextures = new List<PSXTexture2D>();
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}
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public class VRAMPacker
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{
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private List<TextureAtlas> _textureAtlases = new List<TextureAtlas>();
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private List<Rect> _reservedAreas;
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private List<TextureAtlas> _finalizedAtlases = new List<TextureAtlas>();
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private List<Rect> _allocatedCLUTs = new List<Rect>();
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private const int VRAM_WIDTH = 1024;
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private const int VRAM_HEIGHT = 512;
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public VRAMPacker(List<Rect> reservedAreas)
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{
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_reservedAreas = reservedAreas;
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}
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public (PSXObjectExporter[] processedObjects, List<TextureAtlas> atlases) PackTexturesIntoVRAM(PSXObjectExporter[] objects)
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{
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List<PSXTexture2D> uniqueTextures = new List<PSXTexture2D>();
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var groupedObjects = objects.GroupBy(obj => obj.Texture.BitDepth).OrderByDescending(g => g.Key);
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foreach (var group in groupedObjects)
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{
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int atlasWidth = group.Key switch
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{
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PSXBPP.TEX_16BIT => 256,
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PSXBPP.TEX_8BIT => 128,
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PSXBPP.TEX_4BIT => 64,
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_ => 256
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};
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TextureAtlas atlas = new TextureAtlas { BitDepth = group.Key, Width = atlasWidth, PositionX = 0, PositionY = 0 };
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_textureAtlases.Add(atlas);
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foreach (var obj in group.OrderByDescending(obj => obj.Texture.QuantizedWidth * obj.Texture.Height))
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{
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if (uniqueTextures.Any(tex => tex.OriginalTexture.GetInstanceID() == obj.Texture.OriginalTexture.GetInstanceID() && tex.BitDepth == obj.Texture.BitDepth))
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{
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obj.Texture = uniqueTextures.First(tex => tex.OriginalTexture.GetInstanceID() == obj.Texture.OriginalTexture.GetInstanceID());
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continue;
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}
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if (!TryPlaceTextureInAtlas(atlas, obj.Texture))
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{
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atlas = new TextureAtlas { BitDepth = group.Key, Width = atlasWidth, PositionX = 0, PositionY = 0 };
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_textureAtlases.Add(atlas);
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if (!TryPlaceTextureInAtlas(atlas, obj.Texture))
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{
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Debug.LogError($"Failed to pack texture {obj.Texture}. It might not fit.");
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break;
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}
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}
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uniqueTextures.Add(obj.Texture);
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}
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}
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ArrangeAtlasesInVRAM();
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AllocateCLUTs();
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return (objects, _finalizedAtlases);
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}
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private bool TryPlaceTextureInAtlas(TextureAtlas atlas, PSXTexture2D texture)
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{
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for (int y = 0; y <= TextureAtlas.Height - texture.Height; y++)
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{
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for (int x = 0; x <= atlas.Width - texture.QuantizedWidth; x++)
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{
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var candidateRect = new Rect(x, y, texture.QuantizedWidth, texture.Height);
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if (!atlas.ContainedTextures.Any(tex => new Rect(tex.PackingX, tex.PackingY, tex.QuantizedWidth, tex.Height).Overlaps(candidateRect)))
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{
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texture.PackingX = x;
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texture.PackingY = y;
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atlas.ContainedTextures.Add(texture);
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return true;
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}
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}
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}
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return false;
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}
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private void ArrangeAtlasesInVRAM()
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{
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foreach (var bitDepth in new[] { PSXBPP.TEX_16BIT, PSXBPP.TEX_8BIT, PSXBPP.TEX_4BIT })
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{
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foreach (var atlas in _textureAtlases.Where(a => a.BitDepth == bitDepth))
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{
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bool placed = false;
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for (int y = VRAM_HEIGHT - TextureAtlas.Height; y >= 0; y -= 256)
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{
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for (int x = 0; x <= VRAM_WIDTH - atlas.Width; x += 64)
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{
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if (atlas.PositionX == 0 && atlas.PositionY == 0)
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{
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var candidateRect = new Rect(x, y, atlas.Width, TextureAtlas.Height);
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if (IsPlacementValid(candidateRect))
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{
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atlas.PositionX = x;
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atlas.PositionY = y;
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_finalizedAtlases.Add(atlas);
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placed = true;
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break;
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}
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}
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}
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if (placed)
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{
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foreach (PSXTexture2D texture in atlas.ContainedTextures)
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{
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texture.TexpageNum = CalculateTexpage(atlas.PositionX, atlas.PositionY);
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}
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break;
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}
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}
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if (!placed)
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{
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Debug.LogError($"Atlas with BitDepth {atlas.BitDepth} and Width {atlas.Width} could not be placed in VRAM.");
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}
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}
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}
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}
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private void AllocateCLUTs()
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{
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foreach (var texture in _finalizedAtlases.SelectMany(atlas => atlas.ContainedTextures))
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{
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if (texture.ColorPalette == null || texture.ColorPalette.Count == 0)
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continue;
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int clutWidth = texture.ColorPalette.Count;
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int clutHeight = 1;
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bool placed = false;
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for (int y = 0; y < VRAM_HEIGHT; y++)
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{
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for (int x = 0; x <= VRAM_WIDTH - clutWidth; x++)
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{
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var candidate = new Rect(x, y, clutWidth, clutHeight);
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if (IsPlacementValid(candidate))
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{
|
||||
_allocatedCLUTs.Add(candidate);
|
||||
texture.ClutPackingX = x;
|
||||
texture.ClutPackingY = y;
|
||||
placed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (placed) break;
|
||||
}
|
||||
|
||||
if (!placed)
|
||||
{
|
||||
Debug.LogError($"Failed to allocate CLUT for texture at {texture.PackingX}, {texture.PackingY}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsPlacementValid(Rect rect)
|
||||
{
|
||||
Rect adjustedRect = new Rect(rect.x, VRAM_HEIGHT - rect.y - rect.height, rect.width, rect.height);
|
||||
return !_finalizedAtlases.Any(a => AtlasOverlaps(a, rect)) && !_reservedAreas.Any(b => b.Overlaps(adjustedRect));
|
||||
}
|
||||
|
||||
private bool AtlasOverlaps(TextureAtlas atlas, Rect rect)
|
||||
{
|
||||
Rect atlasRect = new Rect(atlas.PositionX, atlas.PositionY, atlas.Width, TextureAtlas.Height);
|
||||
return atlasRect.Overlaps(rect);
|
||||
}
|
||||
|
||||
private int CalculateTexpage(int x, int y)
|
||||
{
|
||||
int columns = 16;
|
||||
int rows = 2;
|
||||
int colIndex = x / 64;
|
||||
int rowIndex = (rows - 1) - (y / 256);
|
||||
return (rowIndex * columns) + colIndex;
|
||||
}
|
||||
}
|
||||
2
Runtime/TexturePacker.cs.meta
Normal file
2
Runtime/TexturePacker.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ae72963f3a7f0820cbc31cb4764c51cb
|
||||
Reference in New Issue
Block a user