Files
secretpsxsplash/src/renderer.hh

56 lines
1.5 KiB
C++

#pragma once
#include "EASTL/vector.h"
#include "gameobject.hh"
#include "psyqo/bump-allocator.hh"
#include "psyqo/fragments.hh"
#include "psyqo/gpu.hh"
#include "psyqo/ordering-table.hh"
#include "psyqo/primitives/common.hh"
#include "psyqo/primitives/misc.hh"
#include "psyqo/trigonometry.hh"
#include "psyqo/kernel.hh"
#include "psyqo//fixed-point.hh"
#include <cstdint>
namespace psxsplash {
class Renderer final {
public:
Renderer(const Renderer&) = delete;
Renderer& operator=(const Renderer&) = delete;
static constexpr size_t ORDERING_TABLE_SIZE = 4096*16;
static constexpr size_t BUMP_ALLOCATOR_SIZE = 100000;
static void init(psyqo::GPU &gpuInstance);
void render(eastl::vector<GameObject*> &objects);
void vramUpload(const uint16_t* imageData, int16_t posX, int16_t posY, int16_t width, int16_t height);
static Renderer& getInstance() {
psyqo::Kernel::assert(instance != nullptr, "Access to renderer was tried without prior initialization");
return *instance;
}
private:
static Renderer* instance;
Renderer(psyqo::GPU &gpuInstance) : m_gpu(gpuInstance) {}
~Renderer() { }
psyqo::GPU &m_gpu;
psyqo::Trig<> m_trig;
psyqo::OrderingTable<ORDERING_TABLE_SIZE> m_ots[2];
psyqo::Fragments::SimpleFragment<psyqo::Prim::FastFill> m_clear[2];
psyqo::Color m_clearcolor = {.r = 63, .g = 63, .b = 63};
psyqo::BumpAllocator<BUMP_ALLOCATOR_SIZE> m_ballocs[2];
};
} // namespace psxsplash