#pragma once #include "EASTL/vector.h" #include "gameobject.hh" #include namespace psxsplash { struct SPLASHPACKFileHeader { char magic[2]; uint16_t version; uint16_t gameObjectCount; uint16_t textureAtlasCount; }; struct SPLASHPACKTextureAtlas { uint32_t polygonsOffset; uint16_t width, height; uint16_t x,y; }; eastl::vector LoadSplashpack(uint8_t *data); }; // namespace psxsplash