#pragma once #include "psyqo/matrix.hh" #include "psyqo/vector.hh" #include "mesh.hh" namespace psxsplash { class GameObject final { public: psyqo::Vec3 position; psyqo::Matrix33 rotation; psyqo::PrimPieces::TPageAttr texture; uint16_t polyCount; union { Tri *polygons; uint32_t polygonsOffset; }; }; } // namespace psxsplash