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2 Commits

Author SHA1 Message Date
441acbb6c9 Added basic lua wrapper, currently can't retrieve from registry 2025-04-11 16:21:41 +02:00
f79b69de0a Aded initial lua setup 2025-04-10 22:51:39 +02:00
11 changed files with 252 additions and 6 deletions

2
.gitmodules vendored
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@@ -1,3 +1,3 @@
[submodule "third_party/nugget"]
path = third_party/nugget
url = https://github.com/pcsx-redux/nugget.git
url = https://github.com/pcsx-redux/nugget

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@@ -8,9 +8,11 @@ src/splashpack.cpp \
src/camera.cpp \
src/gtemath.cpp \
src/navmesh.cpp \
src/lua.cpp \
output.o
include third_party/nugget/psyqo/psyqo.mk
include third_party/nugget/psyqo-lua/psyqo-lua.mk
%.o: %.bin
$(PREFIX)-objcopy -I binary --set-section-alignment .data=4 --rename-section .data=.rodata,alloc,load,readonly,data,contents -O $(FORMAT) -B mips $< $@

Binary file not shown.

191
src/lua.cpp Normal file
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@@ -0,0 +1,191 @@
#include "lua.h"
#include <psyqo/xprintf.h>
#include "gameobject.hh"
#include "psyqo-lua/lua.hh"
constexpr const char METATABLE_SCRIPT[] = R"(
print("test")
metatableForAllGameObjects = {
__index = function(self, key)
if key == "position" then
local pos = rawget(self, key)
if pos == nil then
pos = get_position(self.__cpp_ptr)
rawset(self, key, pos)
end
return pos
end
return rawget(self, key)
end,
__newindex = function(self, key, value)
if key == "position" then
-- Option 1: Directly update C++
set_position(self.__cpp_ptr, value)
-- Option 2: Also update local cache:
rawset(self, key, value)
return
end
rawset(self, key, value)
end
}
)";
// Lua helpers
int luaPrint(psyqo::Lua L) {
int n = L.getTop(); // Get the number of arguments
for (int i = 1; i <= n; i++) {
if (i > 1) {
printf("\t"); // Tab between arguments
}
// Check the type of the argument
if (L.isString(i)) {
printf("%s", L.toString(i)); // If it's a string, print it
} else if (L.isNumber(i)) {
printf("%g", L.toNumber(i)); // If it's a number, print it
} else {
// For other types, just print their type (you can expand this if needed)
printf("[%s]", L.typeName(i));
}
}
printf("\n");
return 0; // No return value
}
static int gameobjectSetPosition(lua_State* L) {
psxsplash::GameObject* go = (psxsplash::GameObject*)lua_touserdata(L, 1);
lua_newtable(L);
lua_pushnumber(L, go->position.x.raw());
lua_setfield(L, -2, "x");
lua_pushnumber(L, go->position.y.raw());
lua_setfield(L, -2, "y");
lua_pushnumber(L, go->position.z.raw());
lua_setfield(L, -2, "z");
return 1;
}
static int gameobjectGetPosition(lua_State* L) {
psxsplash::GameObject* go = (psxsplash::GameObject*)lua_touserdata(L, 1);
lua_getfield(L, 2, "x");
psyqo::FixedPoint<> x(lua_tonumber(L, -1), psyqo::FixedPoint<>::RAW);
go->position.x = x;
lua_pop(L, 1);
lua_getfield(L, 2, "y");
psyqo::FixedPoint<> y(lua_tonumber(L, -1), psyqo::FixedPoint<>::RAW);
go->position.x = x;
lua_pop(L, 1);
lua_getfield(L, 2, "z");
psyqo::FixedPoint<> z(lua_tonumber(L, -1), psyqo::FixedPoint<>::RAW);
go->position.x = x;
lua_pop(L, 1);
return 0;
}
void psxsplash::Lua::Init() {
L.push(luaPrint);
L.setGlobal("print");
L.push(gameobjectGetPosition);
L.setGlobal("get_position");
L.push(gameobjectSetPosition);
L.setGlobal("set_position");
// Load and run the metatable script
if (L.loadBuffer(METATABLE_SCRIPT, "metatableForAllGameObjects") == 0) {
if (L.pcall(0, 0) == 0) {
// Script executed successfully
printf("Lua script 'metatableForAllGameObjects' loaded successfully\n");
} else {
// Print Lua error if script execution fails
printf("Error executing Lua script: %s\n", L.isString(-1) ? L.toString(-1) : "Unknown error");
L.pop();
}
} else {
// Print Lua error if script loading fails
printf("Error loading Lua script: %s\n", L.isString(-1) ? L.toString(-1) : "Unknown error");
L.pop();
}
// Check if the metatable was set as a global
L.getGlobal("metatableForAllGameObjects");
if (L.isTable(-1)) {
printf("metatableForAllGameObjects successfully set as a global\n");
} else {
printf("Warning: metatableForAllGameObjects not found after init\n");
}
L.pop(); // Pop the global check
}
void psxsplash::Lua::LoadLuaFile(const char* code, size_t len) {
if (L.loadBuffer(code, len) != LUA_OK) {
printf("Lua error: %s\n", L.toString(-1));
L.pop();
}
if (L.pcall(0, 0)) {
printf("Lua error: %s\n", L.toString(-1));
L.pop();
}
}
void psxsplash::Lua::RegisterGameObject(GameObject* go) {
// Create a new Lua table for the GameObject
L.newTable();
// Set the __cpp_ptr field to store the C++ pointer
L.push(go);
L.setField(-2, "__cpp_ptr");
// Set the metatable for the table
L.getGlobal("metatableForAllGameObjects");
if (L.isTable(-1)) {
L.setMetatable(-2); // Set the metatable for the table
} else {
printf("Warning: metatableForAllGameObjects not found\n");
L.pop(); // Pop the invalid metatable
}
L.push(go);
L.push(-2);
L.rawSet(LUA_REGISTRYINDEX);
// Debugging: Confirm the GameObject was registered
printf("GameObject registered in Lua registry: %p\n", go);
L.pop();
}
void psxsplash::Lua::CallOnCollide(GameObject* self, GameObject* other) {
L.getGlobal("onCollision");
if (!L.isFunction(-1)) {
printf("Lua function 'onCollide' not found\n");
L.pop();
return;
}
PushGameObject(self);
PushGameObject(other);
if (L.pcall(2, 0)) {
printf("Lua error: %s\n", L.toString(-1));
L.pop();
}
}
void psxsplash::Lua::PushGameObject(GameObject* go) {
L.push(go);
L.rawGet(LUA_REGISTRYINDEX);
if (!L.isTable(-1)) {
printf("Warning: GameObject not found in Lua registry\n");
L.pop();
}
}

20
src/lua.h Normal file
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@@ -0,0 +1,20 @@
#pragma once
#include <psyqo-lua/lua.hh>
#include "gameobject.hh"
namespace psxsplash {
class Lua {
public:
void Init();
void LoadLuaFile(const char* code, size_t len);
void RegisterGameObject(GameObject* go);
void CallOnCollide(GameObject* self, GameObject* other);
private:
void PushGameObject(GameObject* go);
psyqo::Lua L;
};
} // namespace psxsplash

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@@ -1,5 +1,7 @@
#include <stdint.h>
#include <cmath>
#include <cstdint>
#include <psyqo/advancedpad.hh>
#include <psyqo/application.hh>
#include <psyqo/fixed-point.hh>
@@ -10,6 +12,7 @@
#include "EASTL/algorithm.h"
#include "camera.hh"
#include "lua.h"
#include "navmesh.hh"
#include "psyqo/vector.hh"
#include "renderer.hh"
@@ -28,6 +31,7 @@ class PSXSplash final : public psyqo::Application {
void createScene() override;
public:
psxsplash::Lua m_lua;
psxsplash::SplashPackLoader m_loader;
psyqo::Font<> m_font;
@@ -73,6 +77,8 @@ void PSXSplash::prepare() {
// Initialize the Renderer singleton
psxsplash::Renderer::Init(gpu());
m_lua.Init();
}
void PSXSplash::createScene() {
@@ -82,7 +88,8 @@ void PSXSplash::createScene() {
}
void MainScene::start(StartReason reason) {
app.m_loader.LoadSplashpack(_binary_output_bin_start);
app.m_loader.LoadSplashpack(_binary_output_bin_start, app.m_lua);
app.m_lua.CallOnCollide(app.m_loader.gameObjects[0], app.m_loader.gameObjects[1]);
psxsplash::Renderer::GetInstance().SetCamera(m_mainCamera);
m_mainCamera.SetPosition(static_cast<psyqo::FixedPoint<12>>(app.m_loader.playerStartPos.x),
@@ -182,6 +189,7 @@ void MainScene::frame() {
psxsplash::Renderer::GetInstance().RenderNavmeshPreview(*app.m_loader.navmeshes[0], true);
}
app.m_font.chainprintf(gpu(), {{.x = 2, .y = 2}}, {{.r = 0xff, .g = 0xff, .b = 0xff}}, "FPS: %i",
gpu().getRefreshRate() / deltaTime);

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@@ -3,6 +3,7 @@
#include <EASTL/array.h>
#include <EASTL/vector.h>
#include <cstdint>
#include <psyqo/fixed-point.hh>
#include <psyqo/gte-kernels.hh>
#include <psyqo/gte-registers.hh>

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@@ -3,6 +3,7 @@
#include <EASTL/array.h>
#include <EASTL/vector.h>
#include <cstdint>
#include <psyqo/bump-allocator.hh>
#include <psyqo/fragments.hh>
#include <psyqo/gpu.hh>

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@@ -1,9 +1,11 @@
#include "splashpack.hh"
#include <cstdint>
#include <cstring>
#include <psyqo/primitives/common.hh>
#include "gameobject.hh"
#include "lua.h"
#include "mesh.hh"
#include "psyqo/fixed-point.hh"
#include "psyqo/gte-registers.hh"
@@ -14,6 +16,7 @@ namespace psxsplash {
struct SPLASHPACKFileHeader {
char magic[2];
uint16_t version;
uint16_t luaFileCount;
uint16_t gameObjectCount;
uint16_t navmeshCount;
uint16_t textureAtlasCount;
@@ -21,7 +24,15 @@ struct SPLASHPACKFileHeader {
psyqo::GTE::PackedVec3 playerStartPos;
psyqo::GTE::PackedVec3 playerStartRot;
psyqo::FixedPoint<12, uint16_t> playerHeight;
uint16_t pad[1];
uint16_t pad[2];
};
struct SPLASHPACKLuaFile {
union {
uint32_t luaCodeOffset;
const char* luaCode;
};
uint32_t length;
};
struct SPLASHPACKTextureAtlas {
@@ -38,7 +49,7 @@ struct SPLASHPACKClut {
uint16_t pad;
};
void SplashPackLoader::LoadSplashpack(uint8_t *data) {
void SplashPackLoader::LoadSplashpack(uint8_t *data, psxsplash::Lua &lua) {
psyqo::Kernel::assert(data != nullptr, "Splashpack loading data pointer is null");
psxsplash::SPLASHPACKFileHeader *header = reinterpret_cast<psxsplash::SPLASHPACKFileHeader *>(data);
psyqo::Kernel::assert(memcmp(header->magic, "SP", 2) == 0, "Splashpack has incorrect magic");
@@ -52,9 +63,17 @@ void SplashPackLoader::LoadSplashpack(uint8_t *data) {
uint8_t *curentPointer = data + sizeof(psxsplash::SPLASHPACKFileHeader);
for (uint16_t i = 0; i < header->luaFileCount; i++) {
psxsplash::SPLASHPACKLuaFile *luaHeader = reinterpret_cast<psxsplash::SPLASHPACKLuaFile *>(curentPointer);
luaHeader->luaCode = reinterpret_cast<const char*>(data + luaHeader->luaCodeOffset);
lua.LoadLuaFile(luaHeader->luaCode, luaHeader->length);
curentPointer += sizeof(psxsplash::SPLASHPACKLuaFile);
}
for (uint16_t i = 0; i < header->gameObjectCount; i++) {
psxsplash::GameObject *go = reinterpret_cast<psxsplash::GameObject *>(curentPointer);
go->polygons = reinterpret_cast<psxsplash::Tri *>(data + go->polygonsOffset);
lua.RegisterGameObject(go);
gameObjects.push_back(go);
curentPointer += sizeof(psxsplash::GameObject);
}

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@@ -2,12 +2,16 @@
#include <EASTL/vector.h>
#include <cstdint>
#include "gameobject.hh"
#include "lua.h"
#include "navmesh.hh"
#include "psyqo/fixed-point.hh"
namespace psxsplash {
class SplashPackLoader {
public:
eastl::vector<GameObject *> gameObjects;
@@ -16,7 +20,7 @@ class SplashPackLoader {
psyqo::GTE::PackedVec3 playerStartPos, playerStartRot;
psyqo::FixedPoint<12, uint16_t> playerHeight;
void LoadSplashpack(uint8_t *data);
void LoadSplashpack(uint8_t *data, Lua &lua);
};
}; // namespace psxsplash