Final before release
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@@ -16,7 +16,7 @@
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#include "camera.hh"
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#include "gameobject.hh"
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#include "splashpack.hh"
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#include "navmesh.hh"
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namespace psxsplash {
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@@ -25,6 +25,7 @@ class Renderer final {
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Renderer(const Renderer&) = delete;
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Renderer& operator=(const Renderer&) = delete;
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// FIXME: I have no idea how to precompute the required sizes of these. It would be best to allocate them based on the scene
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static constexpr size_t ORDERING_TABLE_SIZE = 2048 * 3;
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static constexpr size_t BUMP_ALLOCATOR_SIZE = 8096 * 24;
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