Final before release

This commit is contained in:
2025-04-07 22:18:28 +02:00
parent bc0795ed29
commit febb6f3f80
10 changed files with 104 additions and 43 deletions

View File

@@ -16,7 +16,7 @@
#include "camera.hh"
#include "gameobject.hh"
#include "splashpack.hh"
#include "navmesh.hh"
namespace psxsplash {
@@ -25,6 +25,7 @@ class Renderer final {
Renderer(const Renderer&) = delete;
Renderer& operator=(const Renderer&) = delete;
// FIXME: I have no idea how to precompute the required sizes of these. It would be best to allocate them based on the scene
static constexpr size_t ORDERING_TABLE_SIZE = 2048 * 3;
static constexpr size_t BUMP_ALLOCATOR_SIZE = 8096 * 24;