Final before release
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@@ -7,6 +7,9 @@
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using namespace psyqo::fixed_point_literals;
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// FIXME: This entire file uses hard FixedPoint scaling of 100. This is not ideal.
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// It would be better to move the fixedpoint precision to 19 instead.
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namespace psxsplash {
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psyqo::FixedPoint<12> DotProduct2D(const psyqo::Vec2& a, const psyqo::Vec2& b) { return a.x * b.x + a.y * b.y; }
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