broken ui system
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@@ -8,6 +8,7 @@ namespace psxsplash {
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class SceneManager; // Forward declaration
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class CutscenePlayer; // Forward declaration
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class UISystem; // Forward declaration
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/**
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* Lua API - Provides game scripting functionality
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@@ -24,7 +25,7 @@ class CutscenePlayer; // Forward declaration
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class LuaAPI {
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public:
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// Initialize all API modules
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static void RegisterAll(psyqo::Lua& L, SceneManager* scene, CutscenePlayer* cutscenePlayer = nullptr);
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static void RegisterAll(psyqo::Lua& L, SceneManager* scene, CutscenePlayer* cutscenePlayer = nullptr, UISystem* uiSystem = nullptr);
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// Called once per frame to advance the Lua frame counter
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static void IncrementFrameCount();
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@@ -39,6 +40,9 @@ private:
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// Cutscene player pointer (set during RegisterAll)
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static CutscenePlayer* s_cutscenePlayer;
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// UI system pointer (set during RegisterAll)
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static UISystem* s_uiSystem;
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// ========================================================================
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// ENTITY API
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// ========================================================================
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@@ -267,6 +271,31 @@ private:
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// Cutscene.IsPlaying() -> boolean
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static int Cutscene_IsPlaying(lua_State* L);
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// ========================================================================
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// UI API - Canvas and element control
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// ========================================================================
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static int UI_FindCanvas(lua_State* L);
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static int UI_SetCanvasVisible(lua_State* L);
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static int UI_IsCanvasVisible(lua_State* L);
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static int UI_FindElement(lua_State* L);
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static int UI_SetVisible(lua_State* L);
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static int UI_IsVisible(lua_State* L);
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static int UI_SetText(lua_State* L);
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static int UI_GetText(lua_State* L);
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static int UI_SetProgress(lua_State* L);
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static int UI_GetProgress(lua_State* L);
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static int UI_SetColor(lua_State* L);
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static int UI_GetColor(lua_State* L);
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static int UI_SetPosition(lua_State* L);
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static int UI_GetPosition(lua_State* L);
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static int UI_SetSize(lua_State* L);
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static int UI_GetSize(lua_State* L);
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static int UI_SetProgressColors(lua_State* L);
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static int UI_GetElementType(lua_State* L);
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static int UI_GetElementCount(lua_State* L);
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static int UI_GetElementByIndex(lua_State* L);
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// ========================================================================
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// HELPERS
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// ========================================================================
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