Added cluts to splashpack
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@@ -1,9 +1,11 @@
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#include "splashpack.hh"
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#include "gameobject.hh"
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#include "mesh.hh"
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#include "psyqo/primitives/common.hh"
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#include "renderer.hh"
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#include <cstdint>
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#include <cstring>
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#include <memory>
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namespace psxsplash {
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@@ -23,8 +25,28 @@ eastl::vector<psxsplash::GameObject *> LoadSplashpack(uint8_t *data) {
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for (uint16_t i = 0; i < header->gameObjectCount; i++) {
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psxsplash::GameObject *go =
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reinterpret_cast<psxsplash::GameObject *>(curentPointer);
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int16_t width = 0;
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switch ((psyqo::Prim::TPageAttr::ColorMode)(
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(std::bit_cast<short>(go->texture) & 0x0180) >> 7)) {
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case psyqo::Prim::TPageAttr::ColorMode::Tex4Bits:
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width = 16;
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break;
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case psyqo::Prim::TPageAttr::ColorMode::Tex8Bits:
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width = 256;
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break;
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default:
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width = -1;
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}
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if(width > 0) {
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psxsplash::Renderer::getInstance().vramUpload(
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go->clut, go->clutX*16, go->clutY, width, 1);
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}
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go->polygons =
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reinterpret_cast<psxsplash::Tri *>(data + go->polygonsOffset);
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gameObjects.push_back(go);
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curentPointer += sizeof(psxsplash::GameObject);
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}
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