Added cluts to splashpack

This commit is contained in:
2025-03-23 13:08:38 +01:00
parent 3c6989c291
commit dbc4bcb068
4 changed files with 30 additions and 4 deletions

View File

@@ -90,7 +90,8 @@ void psxsplash::Renderer::render(eastl::vector<GameObject *> &objects) {
auto &prim =
balloc.allocateFragment<psyqo::Prim::GouraudTexturedTriangle>();
psyqo::PrimPieces::ClutIndex clut(obj->clutX, obj->clutY);
prim.primitive.pointA = projected[0];
prim.primitive.pointB = projected[1];
@@ -99,7 +100,7 @@ void psxsplash::Renderer::render(eastl::vector<GameObject *> &objects) {
prim.primitive.uvB = tri.uvB;
prim.primitive.uvC = tri.uvC;
prim.primitive.tpage = obj->texture;
prim.primitive.tpage.setDithering(true);
prim.primitive.clutIndex = clut;
prim.primitive.setColorA(tri.colorA);
prim.primitive.setColorB(tri.colorB);
prim.primitive.setColorC(tri.colorC);