Added cluts to splashpack
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@@ -90,7 +90,8 @@ void psxsplash::Renderer::render(eastl::vector<GameObject *> &objects) {
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auto &prim =
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balloc.allocateFragment<psyqo::Prim::GouraudTexturedTriangle>();
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psyqo::PrimPieces::ClutIndex clut(obj->clutX, obj->clutY);
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prim.primitive.pointA = projected[0];
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prim.primitive.pointB = projected[1];
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@@ -99,7 +100,7 @@ void psxsplash::Renderer::render(eastl::vector<GameObject *> &objects) {
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prim.primitive.uvB = tri.uvB;
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prim.primitive.uvC = tri.uvC;
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prim.primitive.tpage = obj->texture;
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prim.primitive.tpage.setDithering(true);
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prim.primitive.clutIndex = clut;
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prim.primitive.setColorA(tri.colorA);
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prim.primitive.setColorB(tri.colorB);
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prim.primitive.setColorC(tri.colorC);
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