Cleanup
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@@ -2,7 +2,6 @@
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#include <cstdint>
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#include <cstring>
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#include <memory>
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#include <psyqo/primitives/common.hh>
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#include "gameobject.hh"
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@@ -23,25 +22,7 @@ eastl::vector<psxsplash::GameObject *> LoadSplashpack(uint8_t *data) {
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for (uint16_t i = 0; i < header->gameObjectCount; i++) {
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psxsplash::GameObject *go = reinterpret_cast<psxsplash::GameObject *>(curentPointer);
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int16_t width = 0;
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switch ((psyqo::Prim::TPageAttr::ColorMode)((std::bit_cast<short>(go->texture) & 0x0180) >> 7)) {
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case psyqo::Prim::TPageAttr::ColorMode::Tex4Bits:
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width = 16;
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break;
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case psyqo::Prim::TPageAttr::ColorMode::Tex8Bits:
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width = 256;
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break;
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default:
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width = -1;
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}
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if (width > 0) {
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psxsplash::Renderer::getInstance().vramUpload(go->clut, go->clutX * 16, go->clutY, width, 1);
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}
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go->polygons = reinterpret_cast<psxsplash::Tri *>(data + go->polygonsOffset);
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gameObjects.push_back(go);
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curentPointer += sizeof(psxsplash::GameObject);
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}
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@@ -49,12 +30,18 @@ eastl::vector<psxsplash::GameObject *> LoadSplashpack(uint8_t *data) {
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for (uint16_t i = 0; i < header->textureAtlasCount; i++) {
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psxsplash::SPLASHPACKTextureAtlas *atlas = reinterpret_cast<psxsplash::SPLASHPACKTextureAtlas *>(curentPointer);
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uint8_t *offsetData = data + atlas->polygonsOffset; // Ensure correct byte offset
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uint16_t *castedData = reinterpret_cast<uint16_t *>(offsetData); // Safe cast
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uint8_t *offsetData = data + atlas->polygonsOffset;
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uint16_t *castedData = reinterpret_cast<uint16_t *>(offsetData);
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psxsplash::Renderer::getInstance().vramUpload(castedData, atlas->x, atlas->y, atlas->width, atlas->height);
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curentPointer += sizeof(psxsplash::SPLASHPACKTextureAtlas);
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}
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for (uint16_t i = 0; i < header->clutCount; i++) {
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psxsplash::SPLASHPACKClut *clut = reinterpret_cast<psxsplash::SPLASHPACKClut *>(curentPointer);
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psxsplash::Renderer::getInstance().vramUpload(clut->clut, clut->clutPackingX * 16, clut->clutPackingY, clut->length, 1);
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curentPointer += sizeof(psxsplash::SPLASHPACKClut);
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}
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return gameObjects;
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}
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