Fixed lua function resolution, reverted fixed point handling

This commit is contained in:
2025-08-20 15:32:44 +02:00
parent 5b761ab5bc
commit 8bc15db7de
4 changed files with 30 additions and 12 deletions

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@@ -67,5 +67,5 @@ void psxsplash::SceneManager::GameTick() {
static_cast<psyqo::FixedPoint<12>>(m_playerPosition.z));
m_currentCamera.SetRotation(playerRotationX, playerRotationY, playerRotationZ);
L.OnCollision(m_gameObjects[0], m_gameObjects[1]); // Example call, replace with actual logic
L.OnCollision(m_gameObjects[1], m_gameObjects[0]); // Example call, replace with actual logic
}