Fixed lua function resolution, reverted fixed point handling
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@@ -67,5 +67,5 @@ void psxsplash::SceneManager::GameTick() {
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static_cast<psyqo::FixedPoint<12>>(m_playerPosition.z));
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m_currentCamera.SetRotation(playerRotationX, playerRotationY, playerRotationZ);
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L.OnCollision(m_gameObjects[0], m_gameObjects[1]); // Example call, replace with actual logic
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L.OnCollision(m_gameObjects[1], m_gameObjects[0]); // Example call, replace with actual logic
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}
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