Fixed collisions on inactive objects
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@@ -110,7 +110,7 @@ public:
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void registerTriggerBox(const AABB& bounds, int16_t luaFileIndex);
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int detectCollisions(const AABB& playerAABB, psyqo::Vec3& pushBack);
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int detectCollisions(const AABB& playerAABB, psyqo::Vec3& pushBack, class SceneManager& scene);
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void detectTriggers(const AABB& playerAABB, class SceneManager& scene);
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