Fixed collisions on inactive objects

This commit is contained in:
2026-03-29 14:02:28 +02:00
parent 7425d9a5b2
commit 7c344e2e37
3 changed files with 6 additions and 4 deletions

View File

@@ -110,7 +110,7 @@ public:
void registerTriggerBox(const AABB& bounds, int16_t luaFileIndex);
int detectCollisions(const AABB& playerAABB, psyqo::Vec3& pushBack);
int detectCollisions(const AABB& playerAABB, psyqo::Vec3& pushBack, class SceneManager& scene);
void detectTriggers(const AABB& playerAABB, class SceneManager& scene);