Camera API, improved cutscene API
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@@ -262,14 +262,20 @@ private:
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// CUTSCENE API - Cutscene playback control
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// ========================================================================
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// Cutscene.Play(name) -> nil
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// Cutscene.Play(name) or Cutscene.Play(name, {loop=bool, onComplete=fn})
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static int Cutscene_Play(lua_State* L);
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// Cutscene.Stop() -> nil
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static int Cutscene_Stop(lua_State* L);
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// Cutscene.IsPlaying() -> boolean
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static int Cutscene_IsPlaying(lua_State* L);
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// Controls.SetEnabled(bool) - enable/disable all player input
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static int Controls_SetEnabled(lua_State* L);
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// Controls.IsEnabled() -> boolean
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static int Controls_IsEnabled(lua_State* L);
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// ========================================================================
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// UI API - Canvas and element control
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