Indentation errors

This commit is contained in:
2025-03-19 02:07:35 +01:00
parent 4b37731a97
commit 4b7389da8d
7 changed files with 93 additions and 93 deletions

View File

@@ -7,11 +7,11 @@
namespace psxsplash {
class GameObject final {
public:
psyqo::Vec3 m_pos;
psyqo::Angle m_rot[3];
Mesh m_mesh;
bool m_is_static;
};
}
class GameObject final {
public:
psyqo::Vec3 m_pos;
psyqo::Angle m_rot[3];
Mesh m_mesh;
bool m_is_static;
};
} // namespace psxsplash

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@@ -24,17 +24,13 @@ class PSXSplash final : public psyqo::Application {
class MainScene final : public psyqo::Scene {
void frame() override;
uint8_t m_anim = 0;
bool m_direction = true;
eastl::array<psxsplash::GameObject> objects;
};
PSXSplash psxSplash;
MainScene mainScene;
}
} // namespace
void PSXSplash::prepare() {
psyqo::GPU::Configuration config;
@@ -51,8 +47,6 @@ void PSXSplash::createScene() {
pushScene(&mainScene);
}
void MainScene::frame() {
psxSplash.m_renderer.render(objects);
}
void MainScene::frame() { psxSplash.m_renderer.render(objects); }
int main() { return psxSplash.run(); }

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@@ -8,17 +8,17 @@
namespace psxsplash {
class Tri final {
public:
psyqo::GTE::PackedVec3 v0,v1,v2;
psyqo::GTE::PackedVec3 n0,n1,n2;
public:
psyqo::GTE::PackedVec3 v0, v1, v2;
psyqo::GTE::PackedVec3 n0, n1, n2;
psyqo::PrimPieces::UVCoords uvA, uvB;
psyqo::PrimPieces::UVCoordsPadded uvC;
psyqo::Color colorA, colorB, colorC;
};
class Mesh final {
public:
public:
Texture m_texture;
eastl::array<Tri> m_polygons;
};
}
} // namespace psxsplash

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@@ -11,95 +11,100 @@ void psxsplash::Renderer::initialize() {
psyqo::GTE::clear<psyqo::GTE::Register::TRY, psyqo::GTE::Unsafe>();
psyqo::GTE::clear<psyqo::GTE::Register::TRZ, psyqo::GTE::Unsafe>();
psyqo::GTE::write<psyqo::GTE::Register::OFX, psyqo::GTE::Unsafe>(psyqo::FixedPoint<16>(160.0).raw());
psyqo::GTE::write<psyqo::GTE::Register::OFY, psyqo::GTE::Unsafe>(psyqo::FixedPoint<16>(120.0).raw());
psyqo::GTE::write<psyqo::GTE::Register::OFX, psyqo::GTE::Unsafe>(
psyqo::FixedPoint<16>(160.0).raw());
psyqo::GTE::write<psyqo::GTE::Register::OFY, psyqo::GTE::Unsafe>(
psyqo::FixedPoint<16>(120.0).raw());
psyqo::GTE::write<psyqo::GTE::Register::H, psyqo::GTE::Unsafe>(120);
psyqo::GTE::write<psyqo::GTE::Register::ZSF3, psyqo::GTE::Unsafe>(ORDERING_TABLE_SIZE / 3);
psyqo::GTE::write<psyqo::GTE::Register::ZSF4, psyqo::GTE::Unsafe>(ORDERING_TABLE_SIZE / 4);
psyqo::GTE::write<psyqo::GTE::Register::ZSF3, psyqo::GTE::Unsafe>(
ORDERING_TABLE_SIZE / 3);
psyqo::GTE::write<psyqo::GTE::Register::ZSF4, psyqo::GTE::Unsafe>(
ORDERING_TABLE_SIZE / 4);
}
void psxsplash::Renderer::render(eastl::array<GameObject> &objects) {
uint8_t parity = m_gpu.getParity();
uint8_t parity = m_gpu.getParity();
auto &ot = m_ots[parity];
auto &clear = m_clear[parity];
auto &balloc = m_ballocs[parity];
auto &ot = m_ots[parity];
auto &clear = m_clear[parity];
auto &balloc = m_ballocs[parity];
eastl::array<psyqo::Vertex, 3> projected;
eastl::array<psyqo::Vertex, 3> projected;
m_gpu.getNextClear(clear.primitive, m_clearcolor);
m_gpu.chain(clear);
m_gpu.getNextClear(clear.primitive, m_clearcolor);
m_gpu.chain(clear);
balloc.reset();
balloc.reset();
for (auto &obj : objects) {
for (auto &obj : objects) {
auto &mesh = obj.m_mesh;
auto &texture = mesh.m_texture;
auto &mesh = obj.m_mesh;
auto &texture = mesh.m_texture;
psyqo::GTE::write<psyqo::GTE::Register::TRX, psyqo::GTE::Unsafe>(
obj.m_pos.x.raw());
psyqo::GTE::write<psyqo::GTE::Register::TRY, psyqo::GTE::Unsafe>(
obj.m_pos.y.raw());
psyqo::GTE::write<psyqo::GTE::Register::TRZ, psyqo::GTE::Unsafe>(
obj.m_pos.z.raw());
psyqo::GTE::write<psyqo::GTE::Register::TRX, psyqo::GTE::Unsafe>(
obj.m_pos.x.raw());
psyqo::GTE::write<psyqo::GTE::Register::TRY, psyqo::GTE::Unsafe>(
obj.m_pos.y.raw());
psyqo::GTE::write<psyqo::GTE::Register::TRZ, psyqo::GTE::Unsafe>(
obj.m_pos.z.raw());
auto transform = psyqo::SoftMath::generateRotationMatrix33(
obj.m_rot[0], psyqo::SoftMath::Axis::X, m_trig);
auto rot = psyqo::SoftMath::generateRotationMatrix33(
obj.m_rot[1], psyqo::SoftMath::Axis::Y, m_trig);
auto transform = psyqo::SoftMath::generateRotationMatrix33(
obj.m_rot[0], psyqo::SoftMath::Axis::X, m_trig);
auto rot = psyqo::SoftMath::generateRotationMatrix33(
obj.m_rot[1], psyqo::SoftMath::Axis::Y, m_trig);
psyqo::SoftMath::multiplyMatrix33(transform, rot, &transform);
psyqo::SoftMath::multiplyMatrix33(transform, rot, &transform);
auto rotZ = psyqo::SoftMath::generateRotationMatrix33(
obj.m_rot[2], psyqo::SoftMath::Axis::Z, m_trig);
auto rotZ = psyqo::SoftMath::generateRotationMatrix33(
obj.m_rot[2], psyqo::SoftMath::Axis::Z, m_trig);
psyqo::SoftMath::multiplyMatrix33(transform, rotZ, &transform);
psyqo::SoftMath::multiplyMatrix33(transform, rotZ, &transform);
psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::Rotation>(transform);
psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::Rotation>(
transform);
for (auto &tri : mesh.m_polygons) {
for (auto &tri : mesh.m_polygons) {
psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::V0>(tri.v0);
psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::V1>(tri.v1);
psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::V2>(tri.v2);
psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::V0>(tri.v0);
psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::V1>(tri.v1);
psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::V2>(tri.v2);
psyqo::GTE::Kernels::rtpt();
psyqo::GTE::Kernels::nclip();
psyqo::GTE::Kernels::rtpt();
psyqo::GTE::Kernels::nclip();
int32_t mac0 = 0;
psyqo::GTE::read<psyqo::GTE::Register::MAC0>(
reinterpret_cast<uint32_t *>(&mac0));
if (mac0 <= 0)
continue;
int32_t mac0 = 0;
psyqo::GTE::read<psyqo::GTE::Register::MAC0>(
reinterpret_cast<uint32_t *>(&mac0));
if (mac0 <= 0)
continue;
psyqo::GTE::Kernels::avsz4();
int32_t zIndex = 0;
psyqo::GTE::read<psyqo::GTE::Register::OTZ>(
reinterpret_cast<uint32_t *>(&zIndex));
if (zIndex < 0 || zIndex >= ORDERING_TABLE_SIZE)
continue;
psyqo::GTE::Kernels::avsz4();
int32_t zIndex = 0;
psyqo::GTE::read<psyqo::GTE::Register::OTZ>(
reinterpret_cast<uint32_t *>(&zIndex));
if (zIndex < 0 || zIndex >= ORDERING_TABLE_SIZE)
continue;
psyqo::GTE::read<psyqo::GTE::Register::SXY0>(&projected[1].packed);
psyqo::GTE::read<psyqo::GTE::Register::SXY1>(&projected[2].packed);
psyqo::GTE::read<psyqo::GTE::Register::SXY2>(&projected[3].packed);
psyqo::GTE::read<psyqo::GTE::Register::SXY0>(&projected[1].packed);
psyqo::GTE::read<psyqo::GTE::Register::SXY1>(&projected[2].packed);
psyqo::GTE::read<psyqo::GTE::Register::SXY2>(&projected[3].packed);
auto &prim = balloc.allocate<
psyqo::Fragments::SimpleFragment<psyqo::Prim::TexturedTriangle>>();
auto &prim = balloc.allocate<psyqo::Fragments::SimpleFragment<
psyqo::Prim::TexturedTriangle>>();
prim.primitive.pointA = projected[0];
prim.primitive.pointB = projected[1];
prim.primitive.pointC = projected[2];
prim.primitive.uvA = tri.uvA;
prim.primitive.uvB = tri.uvB;
prim.primitive.uvC = tri.uvC;
prim.primitive.tpage = texture.m_tpage;
prim.primitive.pointA = projected[0];
prim.primitive.pointB = projected[1];
prim.primitive.pointC = projected[2];
prim.primitive.uvA = tri.uvA;
prim.primitive.uvB = tri.uvB;
prim.primitive.uvC = tri.uvC;
prim.primitive.tpage = texture.m_tpage;
ot.insert(prim, zIndex);
ot.insert(prim, zIndex);
}
}
}
m_gpu.chain(ot);
m_gpu.chain(ot);
}

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@@ -2,12 +2,12 @@
#include "EASTL/array.h"
#include "gameobject.hh"
#include "psyqo/bump-allocator.hh"
#include "psyqo/fragments.hh"
#include "psyqo/gpu.hh"
#include "psyqo/ordering-table.hh"
#include "psyqo/primitives/common.hh"
#include "psyqo/primitives/misc.hh"
#include "psyqo/bump-allocator.hh"
#include "psyqo/trigonometry.hh"
namespace psxsplash {
@@ -15,19 +15,19 @@ namespace psxsplash {
class Renderer final {
static constexpr size_t ORDERING_TABLE_SIZE = 1024;
static constexpr size_t BUMP_ALLOCATOR_SIZE = 100000;
psyqo::GPU& m_gpu;
psyqo::GPU &m_gpu;
psyqo::Trig<> m_trig;
public:
public:
psyqo::OrderingTable<ORDERING_TABLE_SIZE> m_ots[2];
psyqo::Fragments::SimpleFragment<psyqo::Prim::FastFill> m_clear[2];
psyqo::Color m_clearcolor = {.r = 63, .g = 63, .b = 63};
psyqo::BumpAllocator<BUMP_ALLOCATOR_SIZE> m_ballocs[2];
Renderer(psyqo::GPU& gpuInstance) : m_gpu(gpuInstance) {}
Renderer(psyqo::GPU &gpuInstance) : m_gpu(gpuInstance) {}
void initialize();
void render(eastl::array<GameObject>& objects);
void render(eastl::array<GameObject> &objects);
};
}
} // namespace psxsplash

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@@ -6,9 +6,9 @@
namespace psxsplash {
class Texture final {
public:
public:
psyqo::Prim::TPageAttr::ColorMode m_colormode;
psyqo::PrimPieces::TPageAttr m_tpage;
uint8_t m_width, m_height;
};
}
} // namespace psxsplash