Created basic class structure, Added renderer
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30
src/renderer.hh
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30
src/renderer.hh
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#pragma once
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#include "EASTL/array.h"
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#include "gameobject.hh"
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#include "psyqo/fragments.hh"
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#include "psyqo/gpu.hh"
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#include "psyqo/ordering-table.hh"
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#include "psyqo/primitives/common.hh"
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#include "psyqo/primitives/misc.hh"
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#include "psyqo/bump-allocator.hh"
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namespace psxsplash {
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class Renderer final {
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static constexpr size_t ORDERING_TABLE_SIZE = 1024;
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static constexpr size_t BUMP_ALLOCATOR_SIZE = 100000;
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psyqo::GPU& m_gpu;
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public:
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psyqo::OrderingTable<ORDERING_TABLE_SIZE> m_ots[2];
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psyqo::Fragments::SimpleFragment<psyqo::Prim::FastFill> m_clear[2];
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psyqo::Color m_clearcolor = {.r = 0, .g = 0, .b = 0};
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psyqo::BumpAllocator<BUMP_ALLOCATOR_SIZE> m_ballocs[2];
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Renderer(psyqo::GPU& gpuInstance) : m_gpu(gpuInstance) {}
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void render(eastl::array<GameObject>& objects);
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};
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}
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