Created basic class structure, Added renderer
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17
src/gameobject.hh
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17
src/gameobject.hh
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#pragma once
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#include "psyqo/trigonometry.hh"
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#include "psyqo/vector.hh"
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#include "mesh.hh"
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namespace psxsplash {
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class GameObject final {
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public:
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psyqo::Vec3 m_pos;
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psyqo::Angle m_rot[3];
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Mesh m_mesh;
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bool m_is_static;
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};
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}
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