Revamped collision system
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@@ -36,10 +36,9 @@ class SceneManager {
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static void SetFont(psyqo::Font<>* font) { s_font = font; }
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static psyqo::Font<>* GetFont() { return s_font; }
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// Trigger event callbacks (called by CollisionSystem)
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void fireTriggerEnter(uint16_t triggerObjIdx, uint16_t otherObjIdx);
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void fireTriggerStay(uint16_t triggerObjIdx, uint16_t otherObjIdx);
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void fireTriggerExit(uint16_t triggerObjIdx, uint16_t otherObjIdx);
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// Trigger event callbacks (called by CollisionSystem for trigger boxes)
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void fireTriggerEnter(int16_t luaFileIndex, uint16_t triggerIndex);
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void fireTriggerExit(int16_t luaFileIndex, uint16_t triggerIndex);
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// Get game object by index (for collision callbacks)
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GameObject* getGameObject(uint16_t index) {
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