Revamped collision system

This commit is contained in:
Jan Racek
2026-03-27 16:39:10 +01:00
parent 090402f71a
commit 480323f5b9
11 changed files with 278 additions and 252 deletions

View File

@@ -13,8 +13,6 @@ class SceneManager;
enum class CollisionType : uint8_t {
None = 0,
Solid = 1,
Trigger = 2,
Platform = 3
};
using CollisionMask = uint8_t;
@@ -23,14 +21,12 @@ struct AABB {
psyqo::Vec3 min;
psyqo::Vec3 max;
// Check if this AABB intersects another
bool intersects(const AABB& other) const {
return (min.x <= other.max.x && max.x >= other.min.x) &&
(min.y <= other.max.y && max.y >= other.min.y) &&
(min.z <= other.max.z && max.z >= other.min.z);
}
// Check if a point is inside this AABB
bool contains(const psyqo::Vec3& point) const {
return (point.x >= min.x && point.x <= max.x) &&
(point.y >= min.y && point.y <= max.y) &&
@@ -72,12 +68,18 @@ struct CollisionResult {
psyqo::FixedPoint<12> penetration;
};
struct TriggerBoxData {
AABB bounds;
int16_t luaFileIndex;
uint16_t padding;
};
struct TriggerPair {
uint16_t triggerIndex;
uint16_t otherIndex;
uint8_t framesSinceContact;
uint8_t state; // 0=new, 1=staying, 2=exiting
uint16_t padding;
uint8_t framesSinceContact;
uint8_t state; // 0=new(enter), 1=active, 2=exiting
uint16_t padding2;
};
class SpatialGrid {
@@ -109,7 +111,8 @@ private:
class CollisionSystem {
public:
static constexpr int MAX_COLLIDERS = 64;
static constexpr int MAX_TRIGGERS = 32;
static constexpr int MAX_TRIGGER_BOXES = 32;
static constexpr int MAX_TRIGGER_PAIRS = 32;
static constexpr int MAX_COLLISION_RESULTS = 32;
CollisionSystem() = default;
@@ -122,7 +125,11 @@ public:
void updateCollider(uint16_t gameObjectIndex, const psyqo::Vec3& position,
const psyqo::Matrix33& rotation);
int detectCollisions();
void registerTriggerBox(const AABB& bounds, int16_t luaFileIndex);
int detectCollisions(const AABB& playerAABB, psyqo::Vec3& pushBack);
void detectTriggers(const AABB& playerAABB, class SceneManager& scene);
const CollisionResult* getResults() const { return m_results; }
int getResultCount() const { return m_resultCount; }
@@ -134,24 +141,25 @@ public:
psyqo::Vec3& hitPoint, psyqo::Vec3& hitNormal,
uint16_t& hitObjectIndex) const;
void processTriggerEvents(class SceneManager& scene);
int getColliderCount() const { return m_colliderCount; }
private:
CollisionData m_colliders[MAX_COLLIDERS];
int m_colliderCount = 0;
TriggerBoxData m_triggerBoxes[MAX_TRIGGER_BOXES];
int m_triggerBoxCount = 0;
SpatialGrid m_grid;
CollisionResult m_results[MAX_COLLISION_RESULTS];
int m_resultCount = 0;
TriggerPair m_triggerPairs[MAX_TRIGGERS];
TriggerPair m_triggerPairs[MAX_TRIGGER_PAIRS];
int m_triggerPairCount = 0;
bool testAABB(const AABB& a, const AABB& b,
psyqo::Vec3& normal, psyqo::FixedPoint<12>& penetration) const;
void updateTriggerState(uint16_t triggerIndex, uint16_t otherIndex, bool isOverlapping);
};
} // namespace psxsplash