Added basic lua wrapper, currently can't retrieve from registry

This commit is contained in:
2025-04-11 16:21:41 +02:00
parent f79b69de0a
commit 441acbb6c9
7 changed files with 242 additions and 5 deletions

View File

@@ -1 +1,191 @@
#include "lua.h"
#include "lua.h"
#include <psyqo/xprintf.h>
#include "gameobject.hh"
#include "psyqo-lua/lua.hh"
constexpr const char METATABLE_SCRIPT[] = R"(
print("test")
metatableForAllGameObjects = {
__index = function(self, key)
if key == "position" then
local pos = rawget(self, key)
if pos == nil then
pos = get_position(self.__cpp_ptr)
rawset(self, key, pos)
end
return pos
end
return rawget(self, key)
end,
__newindex = function(self, key, value)
if key == "position" then
-- Option 1: Directly update C++
set_position(self.__cpp_ptr, value)
-- Option 2: Also update local cache:
rawset(self, key, value)
return
end
rawset(self, key, value)
end
}
)";
// Lua helpers
int luaPrint(psyqo::Lua L) {
int n = L.getTop(); // Get the number of arguments
for (int i = 1; i <= n; i++) {
if (i > 1) {
printf("\t"); // Tab between arguments
}
// Check the type of the argument
if (L.isString(i)) {
printf("%s", L.toString(i)); // If it's a string, print it
} else if (L.isNumber(i)) {
printf("%g", L.toNumber(i)); // If it's a number, print it
} else {
// For other types, just print their type (you can expand this if needed)
printf("[%s]", L.typeName(i));
}
}
printf("\n");
return 0; // No return value
}
static int gameobjectSetPosition(lua_State* L) {
psxsplash::GameObject* go = (psxsplash::GameObject*)lua_touserdata(L, 1);
lua_newtable(L);
lua_pushnumber(L, go->position.x.raw());
lua_setfield(L, -2, "x");
lua_pushnumber(L, go->position.y.raw());
lua_setfield(L, -2, "y");
lua_pushnumber(L, go->position.z.raw());
lua_setfield(L, -2, "z");
return 1;
}
static int gameobjectGetPosition(lua_State* L) {
psxsplash::GameObject* go = (psxsplash::GameObject*)lua_touserdata(L, 1);
lua_getfield(L, 2, "x");
psyqo::FixedPoint<> x(lua_tonumber(L, -1), psyqo::FixedPoint<>::RAW);
go->position.x = x;
lua_pop(L, 1);
lua_getfield(L, 2, "y");
psyqo::FixedPoint<> y(lua_tonumber(L, -1), psyqo::FixedPoint<>::RAW);
go->position.x = x;
lua_pop(L, 1);
lua_getfield(L, 2, "z");
psyqo::FixedPoint<> z(lua_tonumber(L, -1), psyqo::FixedPoint<>::RAW);
go->position.x = x;
lua_pop(L, 1);
return 0;
}
void psxsplash::Lua::Init() {
L.push(luaPrint);
L.setGlobal("print");
L.push(gameobjectGetPosition);
L.setGlobal("get_position");
L.push(gameobjectSetPosition);
L.setGlobal("set_position");
// Load and run the metatable script
if (L.loadBuffer(METATABLE_SCRIPT, "metatableForAllGameObjects") == 0) {
if (L.pcall(0, 0) == 0) {
// Script executed successfully
printf("Lua script 'metatableForAllGameObjects' loaded successfully\n");
} else {
// Print Lua error if script execution fails
printf("Error executing Lua script: %s\n", L.isString(-1) ? L.toString(-1) : "Unknown error");
L.pop();
}
} else {
// Print Lua error if script loading fails
printf("Error loading Lua script: %s\n", L.isString(-1) ? L.toString(-1) : "Unknown error");
L.pop();
}
// Check if the metatable was set as a global
L.getGlobal("metatableForAllGameObjects");
if (L.isTable(-1)) {
printf("metatableForAllGameObjects successfully set as a global\n");
} else {
printf("Warning: metatableForAllGameObjects not found after init\n");
}
L.pop(); // Pop the global check
}
void psxsplash::Lua::LoadLuaFile(const char* code, size_t len) {
if (L.loadBuffer(code, len) != LUA_OK) {
printf("Lua error: %s\n", L.toString(-1));
L.pop();
}
if (L.pcall(0, 0)) {
printf("Lua error: %s\n", L.toString(-1));
L.pop();
}
}
void psxsplash::Lua::RegisterGameObject(GameObject* go) {
// Create a new Lua table for the GameObject
L.newTable();
// Set the __cpp_ptr field to store the C++ pointer
L.push(go);
L.setField(-2, "__cpp_ptr");
// Set the metatable for the table
L.getGlobal("metatableForAllGameObjects");
if (L.isTable(-1)) {
L.setMetatable(-2); // Set the metatable for the table
} else {
printf("Warning: metatableForAllGameObjects not found\n");
L.pop(); // Pop the invalid metatable
}
L.push(go);
L.push(-2);
L.rawSet(LUA_REGISTRYINDEX);
// Debugging: Confirm the GameObject was registered
printf("GameObject registered in Lua registry: %p\n", go);
L.pop();
}
void psxsplash::Lua::CallOnCollide(GameObject* self, GameObject* other) {
L.getGlobal("onCollision");
if (!L.isFunction(-1)) {
printf("Lua function 'onCollide' not found\n");
L.pop();
return;
}
PushGameObject(self);
PushGameObject(other);
if (L.pcall(2, 0)) {
printf("Lua error: %s\n", L.toString(-1));
L.pop();
}
}
void psxsplash::Lua::PushGameObject(GameObject* go) {
L.push(go);
L.rawGet(LUA_REGISTRYINDEX);
if (!L.isTable(-1)) {
printf("Warning: GameObject not found in Lua registry\n");
L.pop();
}
}