Splashpack fixes, rendering from splaspack now works

This commit is contained in:
2025-03-23 00:04:20 +01:00
parent 29cbd54254
commit 3c6989c291
5 changed files with 44 additions and 37 deletions

View File

@@ -7,8 +7,8 @@
#include "psyqo/gpu.hh"
#include "psyqo/scene.hh"
#include "renderer.hh"
#include "output.h"
#include "renderer.hh"
#include "splashpack.hh"
namespace {
@@ -25,7 +25,7 @@ class PSXSplash final : public psyqo::Application {
class MainScene final : public psyqo::Scene {
void frame() override;
void start(StartReason reason) override;
eastl::vector<psxsplash::GameObject*> objects;
eastl::vector<psxsplash::GameObject *> objects;
};
PSXSplash psxSplash;
@@ -48,7 +48,6 @@ void PSXSplash::createScene() {
pushScene(&mainScene);
}
void MainScene::start(StartReason reason) {
objects = psxsplash::LoadSplashpack(bin2c_output_bin);
}