Splashpack fixes, rendering from splaspack now works
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@@ -7,8 +7,8 @@
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#include "psyqo/gpu.hh"
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#include "psyqo/scene.hh"
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#include "renderer.hh"
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#include "output.h"
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#include "renderer.hh"
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#include "splashpack.hh"
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namespace {
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@@ -25,7 +25,7 @@ class PSXSplash final : public psyqo::Application {
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class MainScene final : public psyqo::Scene {
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void frame() override;
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void start(StartReason reason) override;
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eastl::vector<psxsplash::GameObject*> objects;
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eastl::vector<psxsplash::GameObject *> objects;
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};
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PSXSplash psxSplash;
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@@ -48,7 +48,6 @@ void PSXSplash::createScene() {
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pushScene(&mainScene);
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}
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void MainScene::start(StartReason reason) {
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objects = psxsplash::LoadSplashpack(bin2c_output_bin);
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}
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