Broken UI and Loading screens
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@@ -23,9 +23,13 @@
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#include "uisystem.hh"
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namespace psxsplash {
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// Forward-declare; full definition in loadingscreen.hh
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class LoadingScreen;
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class SceneManager {
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public:
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void InitializeScene(uint8_t* splashpackData);
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void InitializeScene(uint8_t* splashpackData, LoadingScreen* loading = nullptr);
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void GameTick(psyqo::GPU &gpu);
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// Font access (set from main.cpp after uploadSystemFont)
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