Added splashpack parser, made renderer a singleton
This commit is contained in:
@@ -10,7 +10,7 @@ namespace psxsplash {
|
||||
class Tri final {
|
||||
public:
|
||||
psyqo::GTE::PackedVec3 v0, v1, v2;
|
||||
psyqo::GTE::PackedVec3 n0, n1, n2;
|
||||
psyqo::GTE::PackedVec3 normal;
|
||||
psyqo::PrimPieces::UVCoords uvA, uvB;
|
||||
psyqo::PrimPieces::UVCoordsPadded uvC;
|
||||
psyqo::Color colorA, colorB, colorC;
|
||||
@@ -21,4 +21,4 @@ class Mesh final {
|
||||
Texture m_texture;
|
||||
eastl::array<Tri> m_polygons;
|
||||
};
|
||||
} // namespace psxsplash
|
||||
} // namespace psxsplash
|
||||
|
||||
Reference in New Issue
Block a user