-- ============================================================================ -- switch.lua - Toggle switch that activates/deactivates a target object -- ============================================================================ -- Tests: onInteract, Entity.Find, Entity.IsActive, Entity.SetActive, -- Audio, self properties local target = nil local switchOn = false function onCreate(self) switchOn = false -- Find the object this switch controls (named "SwitchTarget") target = Entity.Find("SwitchTarget") if target then Entity.SetActive(target, false) Debug.Log("Switch: found target, initially off") else Debug.Log("Switch: WARNING - SwitchTarget not found!") end end function onInteract(self) switchOn = not switchOn if target then Entity.SetActive(target, switchOn) end if switchOn then Audio.Play("switch_on", 100, 64) setStatus("Switch ON") else Audio.Play("switch_off", 100, 64) setStatus("Switch OFF") end -- Test Entity queries local count = Entity.GetCount() Debug.Log("Switch toggled. Total entities: " .. count) Debug.Log("Target active: " .. tostring(Entity.IsActive(target))) end