-- ============================================================================ -- door.lua - Interactable door that plays an open cutscene -- ============================================================================ -- Tests: onInteract, Cutscene.Play with onComplete, Entity.Find, -- Entity.SetActive, Controls, Audio local isOpen = false function onCreate(self) isOpen = false Debug.Log("Door created") end function onInteract(self) if isOpen then setStatus("Door is already open") return end if Cutscene.IsPlaying() then return end isOpen = true Audio.Play("door_open", 100, 64) Controls.SetEnabled(false) setStatus("Opening door...") Cutscene.Play("door_open", { onComplete = function() Controls.SetEnabled(true) setStatus("Door opened! Path is clear.") -- Disable the door blocker object local blocker = Entity.Find("DoorBlocker") if blocker then Entity.SetActive(blocker, false) end end }) end