-- ============================================================================ -- entity_scanner.lua - Scans all entities on interact (Entity.ForEach test) -- ============================================================================ -- Tests: Entity.ForEach, Entity.GetPosition, Entity.IsActive, Entity.GetCount, -- Entity.FindByIndex, onInteract function onInteract(self) setStatus("Scanning all entities...") Debug.Log("=== Entity Scan ===") Debug.Log("Total entities: " .. Entity.GetCount()) local activeCount = 0 local inactiveCount = 0 Entity.ForEach(function(obj) local pos = Entity.GetPosition(obj) local active = Entity.IsActive(obj) if active then activeCount = activeCount + 1 else inactiveCount = inactiveCount + 1 end end) Debug.Log("Active: " .. activeCount .. " Inactive: " .. inactiveCount) setStatus("Scan: " .. activeCount .. " active, " .. inactiveCount .. " inactive") -- Test FindByIndex local first = Entity.FindByIndex(0) if first then local pos = Entity.GetPosition(first) Debug.Log("Entity 0 at " .. pos.x .. "," .. pos.y .. "," .. pos.z) end end