Compare commits
2 Commits
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fcb25a5388
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fcb25a5388 | ||
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2cd9af28f1 |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -10,3 +10,4 @@
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File diff suppressed because it is too large
Load Diff
@@ -1,38 +1,44 @@
|
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-- ============================================================================
|
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-- door.lua - Interactable door that plays an open cutscene
|
||||
-- door.lua - Interactable door that opens/closes via animation
|
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-- ============================================================================
|
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-- Tests: onInteract, Cutscene.Play with onComplete, Entity.Find,
|
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-- Entity.SetActive, Controls, Audio
|
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-- Tests: onInteract, Animation.Play with onComplete, Animation.IsPlaying,
|
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-- Interact.SetEnabled, self.position, self.rotation, Audio
|
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|
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local isOpen = false
|
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|
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function onCreate(self)
|
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isOpen = false
|
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Debug.Log("Door created")
|
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Debug.Log("Door created at " .. self.position.x .. "," .. self.position.y .. "," .. self.position.z)
|
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end
|
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|
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function onInteract(self)
|
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if isOpen then
|
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setStatus("Door is already open")
|
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if Animation.IsPlaying("door_open") or Animation.IsPlaying("door_close") then
|
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return
|
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end
|
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if Cutscene.IsPlaying() then return end
|
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|
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if isOpen then
|
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isOpen = false
|
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Interact.SetEnabled(self, false)
|
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Audio.Play("door_close", 100, 64)
|
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setStatus("Closing door...")
|
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|
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Animation.Play("door_close", {
|
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onComplete = function()
|
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Interact.SetEnabled(self, true)
|
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setStatus("Door closed.")
|
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end
|
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})
|
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else
|
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isOpen = true
|
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Interact.SetEnabled(self, false)
|
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Audio.Play("door_open", 100, 64)
|
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Controls.SetEnabled(false)
|
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setStatus("Opening door...")
|
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|
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Cutscene.Play("door_open", {
|
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Animation.Play("door_open", {
|
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onComplete = function()
|
||||
Controls.SetEnabled(true)
|
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setStatus("Door opened! Path is clear.")
|
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|
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-- Disable the door blocker object
|
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local blocker = Entity.Find("DoorBlocker")
|
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if blocker then
|
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Entity.SetActive(blocker, false)
|
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end
|
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Interact.SetEnabled(self, true)
|
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setStatus("Door opened!")
|
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end
|
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})
|
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end
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end
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BIN
Assets/lua/luaScripts.zip
Normal file
BIN
Assets/lua/luaScripts.zip
Normal file
Binary file not shown.
7
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Normal file
7
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function onInteract(self)
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selected = not selected
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if selected then
|
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Controls.SetEnabled(false)
|
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Interact.SetEnabled(self, false)
|
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setStatus("Object selected! D-pad to move, Triangle to deselect.")
|
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else
|
||||
Controls.SetEnabled(true)
|
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Interact.SetEnabled(self, true)
|
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setStatus("Object deselected.")
|
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end
|
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end
|
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@@ -23,7 +27,8 @@ function onButtonPress(self, button)
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if not selected then return end
|
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|
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local pos = self.position
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local step = 1
|
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local one = FixedPoint.new(1)
|
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local step = one / 64
|
||||
|
||||
if button == Input.UP then
|
||||
Entity.SetPosition(self, Vec3.new(pos.x, pos.y, pos.z + step))
|
||||
@@ -39,6 +44,8 @@ function onButtonPress(self, button)
|
||||
Entity.SetPosition(self, Vec3.new(pos.x, pos.y - step, pos.z))
|
||||
elseif button == Input.TRIANGLE then
|
||||
selected = false
|
||||
Controls.SetEnabled(true)
|
||||
Interact.SetEnabled(self, true)
|
||||
setStatus("Object deselected.")
|
||||
elseif button == Input.SQUARE then
|
||||
local rot = Entity.GetRotationY(self)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
-- npc.lua - NPC with multi-line dialogue
|
||||
-- ============================================================================
|
||||
-- Tests: onInteract, onButtonPress, Controls, UI text,
|
||||
-- scene-level dialogue system, Input constants
|
||||
-- scene-level dialogue system, Input constants, Interact API
|
||||
|
||||
local talked = false
|
||||
|
||||
@@ -13,6 +13,9 @@ end
|
||||
function onInteract(self)
|
||||
if isInDialogue() then return end
|
||||
|
||||
-- Disable interaction while dialogue is open so the prompt hides
|
||||
Interact.SetEnabled(self, false)
|
||||
|
||||
if not talked then
|
||||
talked = true
|
||||
startDialogue({
|
||||
@@ -36,5 +39,9 @@ function onButtonPress(self, button)
|
||||
if not isInDialogue() then return end
|
||||
if button == Input.CROSS then
|
||||
advanceDialogue()
|
||||
-- Re-enable interaction when dialogue ends
|
||||
if not isInDialogue() then
|
||||
Interact.SetEnabled(self, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -4,17 +4,16 @@
|
||||
|
||||
function onCreate(self)
|
||||
Debug.Log("Spinner created, initial rotY: " .. self.rotationY)
|
||||
Cutscene.Play("spin_loop", {loop = true})
|
||||
end
|
||||
|
||||
function onInteract(self)
|
||||
if Cutscene.IsPlaying() then
|
||||
Cutscene.Stop()
|
||||
if Animation.IsPlaying("anim_spinner") then
|
||||
Animation.Stop("anim_spinner")
|
||||
setStatus("Spinner stopped!")
|
||||
Debug.Log("Spinner stopped at rotY=" .. Entity.GetRotationY(self)
|
||||
.. " frame=" .. Timer.GetFrameCount())
|
||||
else
|
||||
Cutscene.Play("spin_loop", {loop = true})
|
||||
Animation.Play("anim_spinner", {loop = true})
|
||||
setStatus("Spinner started!")
|
||||
end
|
||||
end
|
||||
|
||||
Binary file not shown.
@@ -40,7 +40,7 @@ ModelImporter:
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 0
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
"com.unity.toolchain.linux-x86_64": "2.0.11",
|
||||
"com.unity.ugui": "2.0.0",
|
||||
"com.unity.visualscripting": "1.9.7",
|
||||
"net.psxsplash.splashedit": "file:/home/jracek/code/secretsplash",
|
||||
"net.psxsplash.splashedit": "file:E:/Code/psxsplashfix/splashedit",
|
||||
"com.unity.modules.accessibility": "1.0.0",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
|
||||
@@ -231,7 +231,7 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"net.psxsplash.splashedit": {
|
||||
"version": "file:/home/jracek/code/secretsplash",
|
||||
"version": "file:E:/Code/psxsplashfix/splashedit",
|
||||
"depth": 0,
|
||||
"source": "local",
|
||||
"dependencies": {}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user