Better testscene

This commit is contained in:
2026-03-29 13:18:13 +02:00
parent 1fdb223f5d
commit 3f462d3482
27 changed files with 3714 additions and 3036 deletions

View File

@@ -1,43 +1,52 @@
-- ============================================================================
-- movable.lua - Object that can be pushed with button presses
-- ============================================================================
-- Tests: onButtonPress, onButtonRelease, Entity.SetPosition, Vec3 math,
-- Camera.GetPosition, Input constants, self.position
-- movable.lua - Object that teleports on button press (event-driven)
-- Tests: onButtonPress, Entity.SetPosition, Vec3 math, Camera.GetPosition,
-- Input constants, self.position, self.rotationY
local pushing = false
local selected = false
function onCreate(self)
pushing = false
Debug.Log("Movable object created")
selected = false
Debug.Log("Movable object created at "
.. self.position.x .. "," .. self.position.y .. "," .. self.position.z)
end
function onInteract(self)
selected = not selected
if selected then
setStatus("Object selected! D-pad to move, Triangle to deselect.")
else
setStatus("Object deselected.")
end
end
function onButtonPress(self, button)
if button == Input.SQUARE then
pushing = true
if not selected then return end
local pos = self.position
local step = 1
if button == Input.UP then
Entity.SetPosition(self, Vec3.new(pos.x, pos.y, pos.z + step))
elseif button == Input.DOWN then
Entity.SetPosition(self, Vec3.new(pos.x, pos.y, pos.z - step))
elseif button == Input.LEFT then
Entity.SetPosition(self, Vec3.new(pos.x - step, pos.y, pos.z))
elseif button == Input.RIGHT then
Entity.SetPosition(self, Vec3.new(pos.x + step, pos.y, pos.z))
elseif button == Input.L1 then
Entity.SetPosition(self, Vec3.new(pos.x, pos.y + step, pos.z))
elseif button == Input.R1 then
Entity.SetPosition(self, Vec3.new(pos.x, pos.y - step, pos.z))
elseif button == Input.TRIANGLE then
selected = false
setStatus("Object deselected.")
elseif button == Input.SQUARE then
local rot = Entity.GetRotationY(self)
Entity.SetRotationY(self, rot + 1/2)
end
end
function onButtonRelease(self, button)
if button == Input.SQUARE then
pushing = false
end
end
function onUpdate(self, dt)
if not pushing then return end
-- Move toward the camera position (player) slowly
local myPos = self.position
local camPos = Camera.GetPosition()
local dir = Vec3.sub(camPos, myPos)
local dist = Vec3.length(dir)
if dist > 1 then
local norm = Vec3.normalize(dir)
local step = Vec3.mul(norm, dt)
local newPos = Vec3.add(myPos, step)
-- Keep Y the same (don't float)
newPos.y = myPos.y
Entity.SetPosition(self, newPos)
end
local diff = Vec3.sub(self.position, camPos)
local dist = Vec3.length(diff)
Debug.Log("Movable moved. Dist to camera: " .. dist)
end