Better testscene
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@@ -1,14 +1,13 @@
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-- ============================================================================
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-- collectible.lua - Pickup item
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-- ============================================================================
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-- Tests: onCreate, onDestroy, onCollideWithPlayer, onEnable, onDisable,
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-- Tests: onCreate, onDestroy, onEnable, onDisable, onCollideWithPlayer,
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-- Entity.SetActive, Audio.Play, Persist, self.active, self.position
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local collected = false
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function onCreate(self)
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collected = false
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Debug.Log("Collectible created at " .. self.position.x .. "," .. self.position.y .. "," .. self.position.z)
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Debug.Log("Collectible created at "
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.. self.position.x .. "," .. self.position.y .. "," .. self.position.z)
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end
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function onDestroy(self)
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@@ -28,9 +27,8 @@ function onCollideWithPlayer(self)
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collected = true
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Audio.Play("collect", 127, 64)
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-- Update score via scene script global
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Entity.SetActive(self, false)
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addScore(100)
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setStatus("Collected! +100 points")
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Entity.SetActive(self, false)
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end
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