lul
9
.gitignore
vendored
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@@ -0,0 +1,9 @@
|
|||||||
|
# SplashEdit build output
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||||||
|
/PSXBuild/
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|
/.tools/
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|
/Library
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|
/Logs
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|
/UserSettings
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|
/obj
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/Build
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|
/Temp
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6
.vsconfig
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{
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]
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1371
Assembly-CSharp-Editor.csproj
Normal file
1295
Assembly-CSharp.csproj
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1057
Assets/InputSystem_Actions.inputactions
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137
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AlphaToMask: 0
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- _Blend: 0
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- _BumpScale: 1
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- _ClearCoatMask: 0
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- _ClearCoatSmoothness: 0
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|
- _Cull: 2
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _EnvironmentReflections: 1
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _GlossyReflections: 0
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- _Metallic: 0
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|
- _OcclusionStrength: 1
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|
- _Parallax: 0.005
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- _QueueOffset: 0
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|
- _ReceiveShadows: 1
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|
- _Smoothness: 0.5
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|
- _SmoothnessTextureChannel: 0
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|
- _SpecularHighlights: 1
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|
- _SrcBlend: 1
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|
- _SrcBlendAlpha: 1
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|
- _Surface: 0
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- _WorkflowMode: 1
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|
- _XRMotionVectorsPass: 1
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|
- _ZWrite: 1
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m_Colors:
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|
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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|
- _Color: {r: 1, g: 1, b: 1, a: 1}
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|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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--- !u!114 &9027462855701661908
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MonoBehaviour:
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m_ObjectHideFlags: 11
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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|
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
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|
version: 10
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8
Assets/Materials/rusty_metal_03_diff_1k.mat.meta
Normal file
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|
fileFormatVersion: 2
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|
guid: a56e2e19025a7c244a8cf7f0fff9f213
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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||||||
17
Assets/PSXData.asset
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
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|
--- !u!114 &11400000
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|
MonoBehaviour:
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m_Script: {fileID: 11500000, guid: b6e1524fb8b4b754e965d03e634658e6, type: 3}
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|
m_Name: PSXData
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|
m_EditorClassIdentifier: net.psxsplash.splashedit.Runtime::SplashEdit.RuntimeCode.PSXData
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|
OutputResolution: {x: 320, y: 240}
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|
DualBuffering: 1
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|
VerticalBuffering: 1
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Assets/PSXData.asset.meta
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fileFormatVersion: 2
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|
assetBundleVariant:
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382
Assets/SETUP_GUIDE.md
Normal file
@@ -0,0 +1,382 @@
|
|||||||
|
# Test Scene Setup Guide
|
||||||
|
|
||||||
|
This guide walks you through building the PSXSplash test scene in Unity step by step. The scene exercises every major feature: player movement, collision, Lua scripting (all callbacks), cutscenes (loop + callback), UI, audio, triggers, interactables, persist, controls enable/disable, and scene transitions.
|
||||||
|
|
||||||
|
## Prerequisites
|
||||||
|
|
||||||
|
- SplashEdit package installed in Unity
|
||||||
|
- PSXSplash native project cloned and configured in the Control Panel
|
||||||
|
- The Lua files from `test-scene/lua/` copied into your Unity project's Assets folder
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Step 1: Create the Scene
|
||||||
|
|
||||||
|
1. File > New Scene (Basic Built-in)
|
||||||
|
2. Save as `TestScene` in your Scenes folder
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Step 2: Build the Room
|
||||||
|
|
||||||
|
Create a simple enclosed room for the player to walk around in.
|
||||||
|
|
||||||
|
### Floor
|
||||||
|
1. GameObject > 3D Object > Plane
|
||||||
|
2. Name: `Floor`
|
||||||
|
3. Position: (0, 0, 0), Scale: (3, 1, 3) (gives a 30x30 unit floor)
|
||||||
|
4. Add component: **PSX Object Exporter**
|
||||||
|
- Bit Depth: 8bpp
|
||||||
|
- Collision Type: **Mesh** (nav regions will be generated from this)
|
||||||
|
|
||||||
|
### Walls (4 total)
|
||||||
|
Create 4 stretched cubes around the edges:
|
||||||
|
|
||||||
|
| Name | Position | Scale |
|
||||||
|
|------|----------|-------|
|
||||||
|
| WallNorth | (0, 2, 15) | (30, 4, 0.5) |
|
||||||
|
| WallSouth | (0, 2, -15) | (30, 4, 0.5) |
|
||||||
|
| WallEast | (15, 2, 0) | (0.5, 4, 30) |
|
||||||
|
| WallWest | (-15, 2, 0) | (0.5, 4, 30) |
|
||||||
|
|
||||||
|
For each wall:
|
||||||
|
- Add component: **PSX Object Exporter**
|
||||||
|
- Bit Depth: 4bpp
|
||||||
|
- Collision Type: **Mesh**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Step 3: Add the Player
|
||||||
|
|
||||||
|
1. Create an empty GameObject named `PSXPlayer`
|
||||||
|
2. Position: (0, 0, -10) (near the south wall)
|
||||||
|
3. Add component: **PSX Player**
|
||||||
|
- Move Speed: 2.0
|
||||||
|
- Sprint Speed: 4.0
|
||||||
|
- Player Height: 3.0
|
||||||
|
- Player Radius: 1.0
|
||||||
|
- Jump Velocity: 8.0
|
||||||
|
- Gravity: 15.0
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Step 4: Scene Exporter Setup
|
||||||
|
|
||||||
|
1. Select the scene root or create an empty `SceneSetup` object
|
||||||
|
2. Add component: **PSX Scene Exporter**
|
||||||
|
- Scene Type: **Exterior**
|
||||||
|
- GTE Scaling: 100
|
||||||
|
- Fog: Disabled (or enable for atmosphere)
|
||||||
|
- Scene Lua File: Assign `scene.lua`
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Step 5: Create the Objects
|
||||||
|
|
||||||
|
### Collectibles (3x)
|
||||||
|
|
||||||
|
| Name | Position | Lua File |
|
||||||
|
|------|----------|----------|
|
||||||
|
| Collectible1 | (-8, 1, 8) | collectible.lua |
|
||||||
|
| Collectible2 | (0, 1, 8) | collectible.lua |
|
||||||
|
| Collectible3 | (8, 1, 8) | collectible.lua |
|
||||||
|
|
||||||
|
For each:
|
||||||
|
1. GameObject > 3D Object > Sphere, scale (0.5, 0.5, 0.5)
|
||||||
|
2. Add **PSX Object Exporter**
|
||||||
|
- Bit Depth: 4bpp
|
||||||
|
- Collision Type: **Sphere**
|
||||||
|
- Lua File: `collectible.lua`
|
||||||
|
- Collision Radius: 2.0
|
||||||
|
|
||||||
|
### Spinner
|
||||||
|
|
||||||
|
1. GameObject > 3D Object > Cube, name: `Spinner`
|
||||||
|
2. Position: (-8, 1, 2), Scale: (1, 1, 1)
|
||||||
|
3. Add **PSX Object Exporter**
|
||||||
|
- Lua File: `spinner.lua`
|
||||||
|
- Collision Type: None
|
||||||
|
|
||||||
|
### Door
|
||||||
|
|
||||||
|
1. GameObject > 3D Object > Cube, name: `Door`
|
||||||
|
2. Position: (8, 2, 5), Scale: (0.5, 4, 3)
|
||||||
|
3. Add **PSX Object Exporter**
|
||||||
|
- Collision Type: None
|
||||||
|
- Lua File: `door.lua`
|
||||||
|
4. Add **PSX Interactable**
|
||||||
|
- Interaction Radius: 3.0
|
||||||
|
- Interaction Button: Cross
|
||||||
|
- Show Prompt: true
|
||||||
|
- Repeatable: true
|
||||||
|
|
||||||
|
### Door Blocker
|
||||||
|
|
||||||
|
1. GameObject > 3D Object > Cube, name: `DoorBlocker`
|
||||||
|
2. Position: (8, 2, 5), Scale: (0.5, 4, 3)
|
||||||
|
3. Add **PSX Object Exporter**
|
||||||
|
- Collision Type: **Mesh** (blocks the player)
|
||||||
|
- No Lua file needed - the door script finds it by name
|
||||||
|
|
||||||
|
### NPC
|
||||||
|
|
||||||
|
1. GameObject > 3D Object > Capsule, name: `NPC`
|
||||||
|
2. Position: (0, 1.5, 2), Scale: (1, 1.5, 1)
|
||||||
|
3. Add **PSX Object Exporter**
|
||||||
|
- Collision Type: None
|
||||||
|
- Lua File: `npc.lua`
|
||||||
|
4. Add **PSX Interactable**
|
||||||
|
- Interaction Radius: 3.0
|
||||||
|
- Interaction Button: Cross
|
||||||
|
- Show Prompt: true
|
||||||
|
- Repeatable: true
|
||||||
|
|
||||||
|
### Switch
|
||||||
|
|
||||||
|
1. GameObject > 3D Object > Cube, name: `Switch`
|
||||||
|
2. Position: (-8, 0.5, -5), Scale: (0.5, 1, 0.5)
|
||||||
|
3. Add **PSX Object Exporter**
|
||||||
|
- Lua File: `switch.lua`
|
||||||
|
4. Add **PSX Interactable**
|
||||||
|
- Interaction Radius: 2.5
|
||||||
|
- Interaction Button: Cross
|
||||||
|
- Show Prompt: true
|
||||||
|
- Repeatable: true
|
||||||
|
|
||||||
|
### Switch Target
|
||||||
|
|
||||||
|
1. GameObject > 3D Object > Cube, name: `SwitchTarget`
|
||||||
|
2. Position: (-5, 1, -5), Scale: (2, 2, 2)
|
||||||
|
3. Add **PSX Object Exporter**
|
||||||
|
- Active: true (the switch script will toggle it)
|
||||||
|
|
||||||
|
### Movable Object
|
||||||
|
|
||||||
|
1. GameObject > 3D Object > Sphere, name: `Movable`
|
||||||
|
2. Position: (5, 0.5, -5), Scale: (1, 1, 1)
|
||||||
|
3. Add **PSX Object Exporter**
|
||||||
|
- Lua File: `movable.lua`
|
||||||
|
- Collision Type: None
|
||||||
|
|
||||||
|
### Entity Scanner
|
||||||
|
|
||||||
|
1. GameObject > 3D Object > Cylinder, name: `Scanner`
|
||||||
|
2. Position: (0, 1, -8), Scale: (0.5, 1, 0.5)
|
||||||
|
3. Add **PSX Object Exporter**
|
||||||
|
- Lua File: `entity_scanner.lua`
|
||||||
|
4. Add **PSX Interactable**
|
||||||
|
- Interaction Radius: 2.5
|
||||||
|
- Interaction Button: Cross
|
||||||
|
- Show Prompt: true
|
||||||
|
- Repeatable: true
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Step 6: Trigger Boxes
|
||||||
|
|
||||||
|
### Cutscene Trigger (index 0)
|
||||||
|
|
||||||
|
1. Create empty GameObject, name: `CutsceneTrigger`
|
||||||
|
2. Position: (10, 0, 0)
|
||||||
|
3. Add **PSXTriggerBox**
|
||||||
|
- Size: (4, 4, 4)
|
||||||
|
- Trigger Index: 0
|
||||||
|
|
||||||
|
### Damage Zone (index 1)
|
||||||
|
|
||||||
|
1. Create empty GameObject, name: `DamageZone`
|
||||||
|
2. Position: (-10, 0, -10)
|
||||||
|
3. Add **PSXTriggerBox**
|
||||||
|
- Size: (4, 2, 4)
|
||||||
|
- Trigger Index: 1
|
||||||
|
|
||||||
|
### Scene Portal (index 2)
|
||||||
|
|
||||||
|
1. Create empty GameObject, name: `ScenePortal`
|
||||||
|
2. Position: (0, 0, 12)
|
||||||
|
3. Add **PSXTriggerBox**
|
||||||
|
- Size: (3, 4, 1)
|
||||||
|
- Trigger Index: 2
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Step 7: UI Canvases
|
||||||
|
|
||||||
|
### HUD Canvas
|
||||||
|
|
||||||
|
1. Create empty GameObject, name: `HUD`
|
||||||
|
2. Add **PSXCanvas**
|
||||||
|
- Visible: true
|
||||||
|
|
||||||
|
Add children with **PSXUIBox** or appropriate UI components:
|
||||||
|
|
||||||
|
| Name | Component | Position | Details |
|
||||||
|
|------|-----------|----------|---------|
|
||||||
|
| ScoreText | PSXUIText | Top-left (10, 10) | Text: "Score: 0" |
|
||||||
|
| StatusText | PSXUIText | Bottom-left (10, 220) | Text: "Welcome!" |
|
||||||
|
| HealthBar | PSXUIProgressBar | Top-right (220, 10) | Value: 100, Width: 80 |
|
||||||
|
|
||||||
|
### Dialogue Canvas
|
||||||
|
|
||||||
|
1. Create empty GameObject, name: `Dialogue`
|
||||||
|
2. Add **PSXCanvas**
|
||||||
|
- Visible: false (hidden by default)
|
||||||
|
|
||||||
|
Add children:
|
||||||
|
|
||||||
|
| Name | Component | Position | Details |
|
||||||
|
|------|-----------|----------|---------|
|
||||||
|
| DialogueText | PSXUIText | Center-bottom (40, 180) | Text: "" |
|
||||||
|
|
||||||
|
### Font
|
||||||
|
|
||||||
|
1. Create a **PSXFontAsset** (Right-click > Create > PSXFontAsset)
|
||||||
|
2. Assign your font texture
|
||||||
|
3. Reference it in the PSX Scene Exporter's font slot
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Step 8: Audio Clips
|
||||||
|
|
||||||
|
Add the following audio clips to the scene (via PSXAudioClip components or the scene exporter's audio list):
|
||||||
|
|
||||||
|
| Clip Name | Usage |
|
||||||
|
|-----------|-------|
|
||||||
|
| `collect` | Collectible pickup sound |
|
||||||
|
| `door_open` | Door opening sound |
|
||||||
|
| `switch_on` | Switch activation |
|
||||||
|
| `switch_off` | Switch deactivation |
|
||||||
|
|
||||||
|
These names must match what the Lua scripts pass to `Audio.Play()`. Use any short WAV files - they will be converted to PS1 ADPCM during export.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Step 9: Cutscenes
|
||||||
|
|
||||||
|
Create the following PSXCutsceneClip assets and add them to the Scene Exporter's cutscene list:
|
||||||
|
|
||||||
|
### ambient_spin
|
||||||
|
|
||||||
|
A looping animation that rotates an object continuously (used with `loop = true`).
|
||||||
|
|
||||||
|
- 1 track: **Object RotationY** targeting `Spinner`
|
||||||
|
- Keyframes: frame 0 = 0.0, frame 60 = 2.0 (full rotation in 2 seconds)
|
||||||
|
- Interpolation: Linear
|
||||||
|
- Total frames: 60
|
||||||
|
|
||||||
|
### camera_flyover
|
||||||
|
|
||||||
|
A camera pan triggered by trigger box 0.
|
||||||
|
|
||||||
|
- Track 1: **Camera Position**
|
||||||
|
- Frame 0: Player position (0, 3, -10)
|
||||||
|
- Frame 30: Above room (0, 15, 0)
|
||||||
|
- Frame 60: Back to player (0, 3, -10)
|
||||||
|
- Interpolation: EaseInOut
|
||||||
|
- Track 2: **Camera Rotation**
|
||||||
|
- Frame 0: (0.15, 0, 0) (slight downward tilt)
|
||||||
|
- Frame 30: (0.5, 0, 0) (looking straight down)
|
||||||
|
- Frame 60: (0.15, 0, 0) (back to normal)
|
||||||
|
- Interpolation: EaseInOut
|
||||||
|
- Total frames: 60
|
||||||
|
|
||||||
|
### door_open
|
||||||
|
|
||||||
|
Animates the door object and camera for the door interaction.
|
||||||
|
|
||||||
|
- Track 1: **Camera Position** (pan to look at door)
|
||||||
|
- Frame 0: (current position, captured automatically)
|
||||||
|
- Frame 15: (7, 3, 2) (viewing angle on door)
|
||||||
|
- Frame 45: (7, 3, 2) (hold)
|
||||||
|
- Frame 60: (current position, blends back)
|
||||||
|
- Interpolation: EaseInOut
|
||||||
|
- Track 2: **Object Position** targeting `Door`
|
||||||
|
- Frame 15: (8, 2, 5) (closed position)
|
||||||
|
- Frame 45: (8, 6, 5) (moved up / opened)
|
||||||
|
- Interpolation: EaseOut
|
||||||
|
- Total frames: 60
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Step 10: Navigation Setup
|
||||||
|
|
||||||
|
1. Select the Floor and Wall objects
|
||||||
|
2. In the PSX Scene Exporter, configure navigation:
|
||||||
|
- Agent Radius: 1.0
|
||||||
|
- Agent Height: 3.0
|
||||||
|
- Max Step Height: 0.5
|
||||||
|
- Max Slope: 45
|
||||||
|
3. Bake navigation (this generates the nav regions from the floor mesh)
|
||||||
|
4. Verify the blue nav region overlay covers the walkable area
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Step 11: Export and Build
|
||||||
|
|
||||||
|
1. Open the SplashEdit Control Panel (Window > SplashEdit > Control Panel)
|
||||||
|
2. Go to the Scenes tab
|
||||||
|
3. Add `TestScene` as Scene 0
|
||||||
|
4. Go to the Build tab
|
||||||
|
5. Click **Export All Scenes**
|
||||||
|
6. Click **Build & Run** (for emulator) or **Build ISO** (for real hardware)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## What the Test Scene Verifies
|
||||||
|
|
||||||
|
| Feature | How it's tested |
|
||||||
|
|---------|-----------------|
|
||||||
|
| Player movement | Walk around the room |
|
||||||
|
| Jumping | Jump with Cross button |
|
||||||
|
| Collision | Walk into walls, they block you |
|
||||||
|
| Nav regions | Floor constrains movement |
|
||||||
|
| Gravity | Fall back down after jumping |
|
||||||
|
| onCollideWithPlayer | Touch the collectible spheres |
|
||||||
|
| onInteract | Press Cross near Door, NPC, Switch, Scanner |
|
||||||
|
| onTriggerEnter/Exit | Walk into the trigger boxes |
|
||||||
|
| onButtonPress/Release | Hold Square near the Movable object |
|
||||||
|
| onUpdate | Watch the Spinner rotate continuously |
|
||||||
|
| onCreate/onDestroy | Check debug log at scene load |
|
||||||
|
| onEnable/onDisable | Collect an item (disables it) |
|
||||||
|
| onSceneCreationStart/End | Check debug log |
|
||||||
|
| Cutscene.Play | Walk into trigger box 0 |
|
||||||
|
| Cutscene loop | ambient_spin runs from scene start |
|
||||||
|
| Cutscene onComplete | Door cutscene re-enables controls |
|
||||||
|
| Cutscene.Stop | Stop ambient when needed |
|
||||||
|
| Cutscene.IsPlaying | Door script checks before playing |
|
||||||
|
| Controls.SetEnabled | Disabled during cutscenes and dialogue |
|
||||||
|
| Controls.IsEnabled | Available for query |
|
||||||
|
| Camera.GetPosition | Used by movable.lua |
|
||||||
|
| Camera.SetPosition | Tested via cutscene camera tracks |
|
||||||
|
| Camera.SetRotation | Tested via cutscene camera tracks |
|
||||||
|
| Entity.Find | Door finds DoorBlocker, Switch finds SwitchTarget |
|
||||||
|
| Entity.FindByIndex | Scanner tests this |
|
||||||
|
| Entity.ForEach | Scanner iterates all entities |
|
||||||
|
| Entity.GetCount | Switch and Scanner log it |
|
||||||
|
| Entity.SetActive | Collectible, Switch, Door all toggle objects |
|
||||||
|
| Entity.IsActive | Switch checks target state |
|
||||||
|
| Entity.Get/SetPosition | Movable object moves via Lua |
|
||||||
|
| Entity.Get/SetRotationY | Spinner rotates via Lua |
|
||||||
|
| Vec3 (all functions) | scene.lua tests in onSceneCreationEnd |
|
||||||
|
| PSXMath (all functions) | scene.lua tests in onSceneCreationEnd |
|
||||||
|
| Audio.Play | Collectible, Door, Switch play sounds |
|
||||||
|
| UI.FindCanvas | scene.lua resolves HUD and Dialogue |
|
||||||
|
| UI.FindElement | scene.lua resolves text and progress bar |
|
||||||
|
| UI.SetText | Score, status, dialogue display |
|
||||||
|
| UI.SetProgress | Health bar updates on damage |
|
||||||
|
| UI.SetCanvasVisible | Dialogue canvas show/hide |
|
||||||
|
| Persist.Get/Set | Score persists across scene reloads |
|
||||||
|
| Scene.Load | Portal trigger reloads scene |
|
||||||
|
| Scene.GetIndex | Logged on scene start |
|
||||||
|
| Timer.GetFrameCount | Spinner logs periodically |
|
||||||
|
| Debug.Log | Used throughout all scripts |
|
||||||
|
| Input constants | NPC dialogue uses Input.CROSS |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Debugging Tips
|
||||||
|
|
||||||
|
- Open the PSX Console window (Window > SplashEdit > PSX Console) to see Debug.Log output
|
||||||
|
- In PCSX-Redux, enable the Lua console to see printf output
|
||||||
|
- In Duckstation, check the CD-ROM debug window for drive state
|
||||||
|
- If something doesn't work, check the debug log for error messages from the Lua scripts
|
||||||
7
Assets/SETUP_GUIDE.md.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: e49b0a0d77a22f64c80581f45d810ac5
|
||||||
|
TextScriptImporter:
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|
externalObjects: {}
|
||||||
|
userData:
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||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Scenes.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 9c53962885c2c4f449125a979d6ad240
|
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|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
2799
Assets/Scenes/TestScene.unity
Normal file
7
Assets/Scenes/TestScene.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
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|
fileFormatVersion: 2
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|
guid: 99c9720ab356a0642a771bea13969a05
|
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DefaultImporter:
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|
externalObjects: {}
|
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|
userData:
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|
assetBundleName:
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||||||
|
assetBundleVariant:
|
||||||
8
Assets/Settings.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 709f11a7f3c4041caa4ef136ea32d874
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|
folderAsset: yes
|
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|
DefaultImporter:
|
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|
externalObjects: {}
|
||||||
|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
982
Assets/Settings/DefaultVolumeProfile.asset
Normal file
@@ -0,0 +1,982 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5485954d14dfb9a4c8ead8edb0ded5b1, type: 3}
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|
m_Name: LiftGammaGain
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|
m_EditorClassIdentifier:
|
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|
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|
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|
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|
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m_Value: {x: 1, y: 1, z: 1, w: 0}
|
||||||
|
gamma:
|
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|
m_OverrideState: 1
|
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|
m_Value: {x: 1, y: 1, z: 1, w: 0}
|
||||||
|
gain:
|
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|
m_OverrideState: 1
|
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|
m_Value: {x: 1, y: 1, z: 1, w: 0}
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m_Script: {fileID: 11500000, guid: 70afe9e12c7a7ed47911bb608a23a8ff, type: 3}
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|
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|
m_EditorClassIdentifier:
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|
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|
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|
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m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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|
m_OverrideState: 1
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m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
m_Name: OutlineVolumeComponent
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|
m_EditorClassIdentifier:
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|
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|
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|
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|
clamp:
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|
m_OverrideState: 1
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|
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|
testParameter:
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|
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|
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||||||
|
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|
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|
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|
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|
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|
||||||
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|
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assetBundleVariant:
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|
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buildTarget: WebGL
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|
resizeAlgorithm: 0
|
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|
textureFormat: -1
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|
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|
outline: []
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|
customData:
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|
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|
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|
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8
Assets/lua.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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guid: bd2948aa6a84b074ea1ccd0994b103b6
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleVariant:
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36
Assets/lua/collectible.lua
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
-- ============================================================================
|
||||||
|
-- collectible.lua - Pickup item
|
||||||
|
-- ============================================================================
|
||||||
|
-- Tests: onCreate, onDestroy, onCollideWithPlayer, onEnable, onDisable,
|
||||||
|
-- Entity.SetActive, Audio.Play, Persist, self.active, self.position
|
||||||
|
|
||||||
|
local collected = false
|
||||||
|
|
||||||
|
function onCreate(self)
|
||||||
|
collected = false
|
||||||
|
Debug.Log("Collectible created at " .. self.position.x .. "," .. self.position.y .. "," .. self.position.z)
|
||||||
|
end
|
||||||
|
|
||||||
|
function onDestroy(self)
|
||||||
|
Debug.Log("Collectible destroyed")
|
||||||
|
end
|
||||||
|
|
||||||
|
function onEnable(self)
|
||||||
|
Debug.Log("Collectible enabled")
|
||||||
|
end
|
||||||
|
|
||||||
|
function onDisable(self)
|
||||||
|
Debug.Log("Collectible disabled")
|
||||||
|
end
|
||||||
|
|
||||||
|
function onCollideWithPlayer(self)
|
||||||
|
if collected then return end
|
||||||
|
collected = true
|
||||||
|
|
||||||
|
Audio.Play("collect", 127, 64)
|
||||||
|
|
||||||
|
-- Update score via scene script global
|
||||||
|
addScore(100)
|
||||||
|
setStatus("Collected! +100 points")
|
||||||
|
Entity.SetActive(self, false)
|
||||||
|
end
|
||||||
7
Assets/lua/collectible.lua.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 74b8a01f2dacabc49b55c1a6d224ba6d
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|
DefaultImporter:
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|
externalObjects: {}
|
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|
userData:
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
38
Assets/lua/door.lua
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
-- ============================================================================
|
||||||
|
-- door.lua - Interactable door that plays an open cutscene
|
||||||
|
-- ============================================================================
|
||||||
|
-- Tests: onInteract, Cutscene.Play with onComplete, Entity.Find,
|
||||||
|
-- Entity.SetActive, Controls, Audio
|
||||||
|
|
||||||
|
local isOpen = false
|
||||||
|
|
||||||
|
function onCreate(self)
|
||||||
|
isOpen = false
|
||||||
|
Debug.Log("Door created")
|
||||||
|
end
|
||||||
|
|
||||||
|
function onInteract(self)
|
||||||
|
if isOpen then
|
||||||
|
setStatus("Door is already open")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if Cutscene.IsPlaying() then return end
|
||||||
|
|
||||||
|
isOpen = true
|
||||||
|
Audio.Play("door_open", 100, 64)
|
||||||
|
Controls.SetEnabled(false)
|
||||||
|
setStatus("Opening door...")
|
||||||
|
|
||||||
|
Cutscene.Play("door_open", {
|
||||||
|
onComplete = function()
|
||||||
|
Controls.SetEnabled(true)
|
||||||
|
setStatus("Door opened! Path is clear.")
|
||||||
|
|
||||||
|
-- Disable the door blocker object
|
||||||
|
local blocker = Entity.Find("DoorBlocker")
|
||||||
|
if blocker then
|
||||||
|
Entity.SetActive(blocker, false)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
end
|
||||||
7
Assets/lua/door.lua.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9c052148c52eaff418c6fcb2b3e3169e
|
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|
DefaultImporter:
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|
externalObjects: {}
|
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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34
Assets/lua/entity_scanner.lua
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
-- ============================================================================
|
||||||
|
-- entity_scanner.lua - Scans all entities on interact (Entity.ForEach test)
|
||||||
|
-- ============================================================================
|
||||||
|
-- Tests: Entity.ForEach, Entity.GetPosition, Entity.IsActive, Entity.GetCount,
|
||||||
|
-- Entity.FindByIndex, onInteract
|
||||||
|
|
||||||
|
function onInteract(self)
|
||||||
|
setStatus("Scanning all entities...")
|
||||||
|
Debug.Log("=== Entity Scan ===")
|
||||||
|
Debug.Log("Total entities: " .. Entity.GetCount())
|
||||||
|
|
||||||
|
local activeCount = 0
|
||||||
|
local inactiveCount = 0
|
||||||
|
|
||||||
|
Entity.ForEach(function(obj)
|
||||||
|
local pos = Entity.GetPosition(obj)
|
||||||
|
local active = Entity.IsActive(obj)
|
||||||
|
if active then
|
||||||
|
activeCount = activeCount + 1
|
||||||
|
else
|
||||||
|
inactiveCount = inactiveCount + 1
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Debug.Log("Active: " .. activeCount .. " Inactive: " .. inactiveCount)
|
||||||
|
setStatus("Scan: " .. activeCount .. " active, " .. inactiveCount .. " inactive")
|
||||||
|
|
||||||
|
-- Test FindByIndex
|
||||||
|
local first = Entity.FindByIndex(0)
|
||||||
|
if first then
|
||||||
|
local pos = Entity.GetPosition(first)
|
||||||
|
Debug.Log("Entity 0 at " .. pos.x .. "," .. pos.y .. "," .. pos.z)
|
||||||
|
end
|
||||||
|
end
|
||||||
7
Assets/lua/entity_scanner.lua.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 546867c47b97ec14980a0766ec1b8781
|
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|
DefaultImporter:
|
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|
externalObjects: {}
|
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|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
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||||||
43
Assets/lua/movable.lua
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
-- ============================================================================
|
||||||
|
-- movable.lua - Object that can be pushed with button presses
|
||||||
|
-- ============================================================================
|
||||||
|
-- Tests: onButtonPress, onButtonRelease, Entity.SetPosition, Vec3 math,
|
||||||
|
-- Camera.GetPosition, Input constants, self.position
|
||||||
|
|
||||||
|
local pushing = false
|
||||||
|
|
||||||
|
function onCreate(self)
|
||||||
|
pushing = false
|
||||||
|
Debug.Log("Movable object created")
|
||||||
|
end
|
||||||
|
|
||||||
|
function onButtonPress(self, button)
|
||||||
|
if button == Input.SQUARE then
|
||||||
|
pushing = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function onButtonRelease(self, button)
|
||||||
|
if button == Input.SQUARE then
|
||||||
|
pushing = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function onUpdate(self, dt)
|
||||||
|
if not pushing then return end
|
||||||
|
|
||||||
|
-- Move toward the camera position (player) slowly
|
||||||
|
local myPos = self.position
|
||||||
|
local camPos = Camera.GetPosition()
|
||||||
|
local dir = Vec3.sub(camPos, myPos)
|
||||||
|
local dist = Vec3.length(dir)
|
||||||
|
|
||||||
|
if dist > 1 then
|
||||||
|
local norm = Vec3.normalize(dir)
|
||||||
|
local step = Vec3.mul(norm, dt)
|
||||||
|
local newPos = Vec3.add(myPos, step)
|
||||||
|
-- Keep Y the same (don't float)
|
||||||
|
newPos.y = myPos.y
|
||||||
|
Entity.SetPosition(self, newPos)
|
||||||
|
end
|
||||||
|
end
|
||||||
7
Assets/lua/movable.lua.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 75ac8896aea8c054cbad7aaada876d7a
|
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|
DefaultImporter:
|
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|
externalObjects: {}
|
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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40
Assets/lua/npc.lua
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
-- ============================================================================
|
||||||
|
-- npc.lua - NPC with multi-line dialogue
|
||||||
|
-- ============================================================================
|
||||||
|
-- Tests: onInteract, onButtonPress, Controls, UI text,
|
||||||
|
-- scene-level dialogue system, Input constants
|
||||||
|
|
||||||
|
local talked = false
|
||||||
|
|
||||||
|
function onCreate(self)
|
||||||
|
talked = false
|
||||||
|
end
|
||||||
|
|
||||||
|
function onInteract(self)
|
||||||
|
if isInDialogue() then return end
|
||||||
|
|
||||||
|
if not talked then
|
||||||
|
talked = true
|
||||||
|
startDialogue({
|
||||||
|
"Hello, traveler!",
|
||||||
|
"Welcome to the test scene.",
|
||||||
|
"There are collectibles, a door,",
|
||||||
|
"triggers, and a portal here.",
|
||||||
|
"Press CROSS to advance dialogue.",
|
||||||
|
"Good luck exploring!"
|
||||||
|
})
|
||||||
|
else
|
||||||
|
startDialogue({
|
||||||
|
"You again?",
|
||||||
|
"Go find the collectibles!",
|
||||||
|
"There should be three of them."
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function onButtonPress(self, button)
|
||||||
|
if not isInDialogue() then return end
|
||||||
|
if button == Input.CROSS then
|
||||||
|
advanceDialogue()
|
||||||
|
end
|
||||||
|
end
|
||||||
7
Assets/lua/npc.lua.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: de833f331b443b149b403ce5e60009dc
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
193
Assets/lua/scene.lua
Normal file
@@ -0,0 +1,193 @@
|
|||||||
|
-- ============================================================================
|
||||||
|
-- scene.lua - Scene-level script for the PSXSplash test scene
|
||||||
|
-- ============================================================================
|
||||||
|
-- Tests: onSceneCreationStart, onSceneCreationEnd, onTriggerEnter/Exit (scene),
|
||||||
|
-- Persist, UI, Audio, Controls, Cutscene, Scene, Timer, Debug, PSXMath
|
||||||
|
|
||||||
|
-- HUD handles (resolved in onSceneCreationEnd)
|
||||||
|
local hudCanvas = -1
|
||||||
|
local scoreText = -1
|
||||||
|
local statusText = -1
|
||||||
|
local healthBar = -1
|
||||||
|
local dialogueCanvas = -1
|
||||||
|
local dialogueText = -1
|
||||||
|
|
||||||
|
-- State
|
||||||
|
local health = 100
|
||||||
|
local inDialogue = false
|
||||||
|
local dialogueLines = {}
|
||||||
|
local dialogueLine = 0
|
||||||
|
|
||||||
|
function onSceneCreationStart()
|
||||||
|
Debug.Log("=== PSXSplash Test Scene ===")
|
||||||
|
Debug.Log("Scene index: " .. Scene.GetIndex())
|
||||||
|
|
||||||
|
-- Restore score from previous scene (tests Persist)
|
||||||
|
local score = Persist.Get("score") or 0
|
||||||
|
Debug.Log("Loaded score from persist: " .. score)
|
||||||
|
end
|
||||||
|
|
||||||
|
function onSceneCreationEnd()
|
||||||
|
Debug.Log("Scene creation complete at frame " .. Timer.GetFrameCount())
|
||||||
|
|
||||||
|
-- Resolve UI handles
|
||||||
|
hudCanvas = UI.FindCanvas("HUD")
|
||||||
|
if hudCanvas >= 0 then
|
||||||
|
scoreText = UI.FindElement(hudCanvas, "ScoreText")
|
||||||
|
statusText = UI.FindElement(hudCanvas, "StatusText")
|
||||||
|
healthBar = UI.FindElement(hudCanvas, "HealthBar")
|
||||||
|
UI.SetCanvasVisible(hudCanvas, true)
|
||||||
|
updateScoreDisplay()
|
||||||
|
updateHealthBar()
|
||||||
|
setStatus("Welcome! Explore the test room.")
|
||||||
|
end
|
||||||
|
|
||||||
|
dialogueCanvas = UI.FindCanvas("Dialogue")
|
||||||
|
if dialogueCanvas >= 0 then
|
||||||
|
dialogueText = UI.FindElement(dialogueCanvas, "DialogueText")
|
||||||
|
UI.SetCanvasVisible(dialogueCanvas, false)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Play ambient looping cutscene (tests loop feature)
|
||||||
|
Cutscene.Play("ambient_spin", {loop = true})
|
||||||
|
|
||||||
|
-- Test PSXMath functions
|
||||||
|
local clamped = PSXMath.Clamp(150, 0, 100)
|
||||||
|
local lerped = PSXMath.Lerp(0, 10, 1)
|
||||||
|
local sign = PSXMath.Sign(-42)
|
||||||
|
local abs = PSXMath.Abs(-7)
|
||||||
|
local mn = PSXMath.Min(3, 5)
|
||||||
|
local mx = PSXMath.Max(3, 5)
|
||||||
|
Debug.Log("PSXMath tests: clamp=" .. clamped .. " lerp=" .. lerped
|
||||||
|
.. " sign=" .. sign .. " abs=" .. abs .. " min=" .. mn .. " max=" .. mx)
|
||||||
|
|
||||||
|
-- Test Vec3 functions
|
||||||
|
local a = Vec3.new(1, 0, 0)
|
||||||
|
local b = Vec3.new(0, 1, 0)
|
||||||
|
local c = Vec3.add(a, b)
|
||||||
|
local d = Vec3.cross(a, b)
|
||||||
|
local dist = Vec3.distance(a, b)
|
||||||
|
Debug.Log("Vec3 tests: add=" .. c.x .. "," .. c.y .. "," .. c.z
|
||||||
|
.. " cross=" .. d.x .. "," .. d.y .. "," .. d.z
|
||||||
|
.. " dist=" .. dist)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- ============================================================================
|
||||||
|
-- Scene-level trigger callbacks (PSXTriggerBox)
|
||||||
|
-- ============================================================================
|
||||||
|
|
||||||
|
function onTriggerEnter(triggerIndex)
|
||||||
|
Debug.Log("Trigger entered: " .. triggerIndex)
|
||||||
|
|
||||||
|
if triggerIndex == 0 then
|
||||||
|
-- Trigger 0: Cutscene zone
|
||||||
|
setStatus("Cutscene playing...")
|
||||||
|
Controls.SetEnabled(false)
|
||||||
|
Cutscene.Play("camera_flyover", {
|
||||||
|
onComplete = function()
|
||||||
|
Controls.SetEnabled(true)
|
||||||
|
setStatus("Cutscene complete!")
|
||||||
|
end
|
||||||
|
})
|
||||||
|
elseif triggerIndex == 1 then
|
||||||
|
-- Trigger 1: Damage zone
|
||||||
|
health = PSXMath.Clamp(health - 25, 0, 100)
|
||||||
|
updateHealthBar()
|
||||||
|
setStatus("Ouch! Health: " .. health)
|
||||||
|
if health <= 0 then
|
||||||
|
setStatus("You died! Reloading...")
|
||||||
|
Controls.SetEnabled(false)
|
||||||
|
Persist.Set("score", 0)
|
||||||
|
Scene.Load(Scene.GetIndex())
|
||||||
|
end
|
||||||
|
elseif triggerIndex == 2 then
|
||||||
|
-- Trigger 2: Scene transition portal
|
||||||
|
setStatus("Loading next scene...")
|
||||||
|
Persist.Set("came_from", Scene.GetIndex())
|
||||||
|
Scene.Load(0) -- Reload scene 0 as demo
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function onTriggerExit(triggerIndex)
|
||||||
|
Debug.Log("Trigger exited: " .. triggerIndex)
|
||||||
|
|
||||||
|
if triggerIndex == 0 then
|
||||||
|
setStatus("Left cutscene zone")
|
||||||
|
elseif triggerIndex == 1 then
|
||||||
|
setStatus("Escaped damage zone")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- ============================================================================
|
||||||
|
-- Dialogue system (called from NPC scripts)
|
||||||
|
-- ============================================================================
|
||||||
|
|
||||||
|
function startDialogue(lines)
|
||||||
|
if inDialogue then return end
|
||||||
|
inDialogue = true
|
||||||
|
dialogueLines = lines
|
||||||
|
dialogueLine = 1
|
||||||
|
Controls.SetEnabled(false)
|
||||||
|
showDialogueLine()
|
||||||
|
end
|
||||||
|
|
||||||
|
function showDialogueLine()
|
||||||
|
if dialogueCanvas >= 0 then
|
||||||
|
UI.SetCanvasVisible(dialogueCanvas, true)
|
||||||
|
if dialogueText >= 0 and dialogueLine <= #dialogueLines then
|
||||||
|
UI.SetText(dialogueText, dialogueLines[dialogueLine])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function advanceDialogue()
|
||||||
|
if not inDialogue then return end
|
||||||
|
dialogueLine = dialogueLine + 1
|
||||||
|
if dialogueLine > #dialogueLines then
|
||||||
|
endDialogue()
|
||||||
|
else
|
||||||
|
showDialogueLine()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function endDialogue()
|
||||||
|
inDialogue = false
|
||||||
|
Controls.SetEnabled(true)
|
||||||
|
if dialogueCanvas >= 0 then
|
||||||
|
UI.SetCanvasVisible(dialogueCanvas, false)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function isInDialogue()
|
||||||
|
return inDialogue
|
||||||
|
end
|
||||||
|
|
||||||
|
-- ============================================================================
|
||||||
|
-- Helpers
|
||||||
|
-- ============================================================================
|
||||||
|
|
||||||
|
function updateScoreDisplay()
|
||||||
|
if scoreText >= 0 then
|
||||||
|
local score = Persist.Get("score") or 0
|
||||||
|
UI.SetText(scoreText, "Score: " .. score)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function updateHealthBar()
|
||||||
|
if healthBar >= 0 then
|
||||||
|
UI.SetProgress(healthBar, health)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function setStatus(msg)
|
||||||
|
Debug.Log("[Status] " .. msg)
|
||||||
|
if statusText >= 0 then
|
||||||
|
UI.SetText(statusText, msg)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function addScore(amount)
|
||||||
|
local score = (Persist.Get("score") or 0) + amount
|
||||||
|
Persist.Set("score", score)
|
||||||
|
updateScoreDisplay()
|
||||||
|
end
|
||||||
7
Assets/lua/scene.lua.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3ce0e258477fc2047bd97e1198b8a701
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
25
Assets/lua/spinner.lua
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
-- ============================================================================
|
||||||
|
-- spinner.lua - Continuously rotating object (onUpdate demo)
|
||||||
|
-- ============================================================================
|
||||||
|
-- Tests: onUpdate, self.rotationY, Entity.GetRotationY, Entity.SetRotationY,
|
||||||
|
-- Timer.GetFrameCount, self.position, Entity.GetPosition
|
||||||
|
|
||||||
|
local speed = 1 -- pi-units per frame
|
||||||
|
|
||||||
|
function onCreate(self)
|
||||||
|
Debug.Log("Spinner created, initial rotY: " .. self.rotationY)
|
||||||
|
end
|
||||||
|
|
||||||
|
function onUpdate(self, dt)
|
||||||
|
-- Rotate the object by speed * dt each frame
|
||||||
|
local current = Entity.GetRotationY(self)
|
||||||
|
Entity.SetRotationY(self, current + speed * dt)
|
||||||
|
|
||||||
|
-- Every 300 frames, log position and rotation (test Timer)
|
||||||
|
if Timer.GetFrameCount() % 300 == 0 then
|
||||||
|
local pos = Entity.GetPosition(self)
|
||||||
|
Debug.Log("Spinner at frame " .. Timer.GetFrameCount()
|
||||||
|
.. " pos=" .. pos.x .. "," .. pos.y .. "," .. pos.z
|
||||||
|
.. " rotY=" .. Entity.GetRotationY(self))
|
||||||
|
end
|
||||||
|
end
|
||||||
7
Assets/lua/spinner.lua.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d7401857254e372469edfcd09b92d7a1
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
41
Assets/lua/switch.lua
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
-- ============================================================================
|
||||||
|
-- switch.lua - Toggle switch that activates/deactivates a target object
|
||||||
|
-- ============================================================================
|
||||||
|
-- Tests: onInteract, Entity.Find, Entity.IsActive, Entity.SetActive,
|
||||||
|
-- Audio, self properties
|
||||||
|
|
||||||
|
local target = nil
|
||||||
|
local switchOn = false
|
||||||
|
|
||||||
|
function onCreate(self)
|
||||||
|
switchOn = false
|
||||||
|
-- Find the object this switch controls (named "SwitchTarget")
|
||||||
|
target = Entity.Find("SwitchTarget")
|
||||||
|
if target then
|
||||||
|
Entity.SetActive(target, false)
|
||||||
|
Debug.Log("Switch: found target, initially off")
|
||||||
|
else
|
||||||
|
Debug.Log("Switch: WARNING - SwitchTarget not found!")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function onInteract(self)
|
||||||
|
switchOn = not switchOn
|
||||||
|
|
||||||
|
if target then
|
||||||
|
Entity.SetActive(target, switchOn)
|
||||||
|
end
|
||||||
|
|
||||||
|
if switchOn then
|
||||||
|
Audio.Play("switch_on", 100, 64)
|
||||||
|
setStatus("Switch ON")
|
||||||
|
else
|
||||||
|
Audio.Play("switch_off", 100, 64)
|
||||||
|
setStatus("Switch OFF")
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Test Entity queries
|
||||||
|
local count = Entity.GetCount()
|
||||||
|
Debug.Log("Switch toggled. Total entities: " .. count)
|
||||||
|
Debug.Log("Target active: " .. tostring(Entity.IsActive(target)))
|
||||||
|
end
|
||||||
7
Assets/lua/switch.lua.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e6fb27fb693abcd4092b5bbc5e78afcb
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
48
Packages/manifest.json
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
{
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ai.navigation": "2.0.9",
|
||||||
|
"com.unity.collab-proxy": "2.9.3",
|
||||||
|
"com.unity.ide.rider": "3.0.38",
|
||||||
|
"com.unity.ide.visualstudio": "2.0.23",
|
||||||
|
"com.unity.inputsystem": "1.14.2",
|
||||||
|
"com.unity.multiplayer.center": "1.0.0",
|
||||||
|
"com.unity.render-pipelines.universal": "17.2.0",
|
||||||
|
"com.unity.test-framework": "1.6.0",
|
||||||
|
"com.unity.timeline": "1.8.9",
|
||||||
|
"com.unity.ugui": "2.0.0",
|
||||||
|
"com.unity.visualscripting": "1.9.7",
|
||||||
|
"net.psxsplash.splashedit": "file:E:/Code/psxsplashfix/splashedit",
|
||||||
|
"com.unity.modules.accessibility": "1.0.0",
|
||||||
|
"com.unity.modules.ai": "1.0.0",
|
||||||
|
"com.unity.modules.androidjni": "1.0.0",
|
||||||
|
"com.unity.modules.animation": "1.0.0",
|
||||||
|
"com.unity.modules.assetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.audio": "1.0.0",
|
||||||
|
"com.unity.modules.cloth": "1.0.0",
|
||||||
|
"com.unity.modules.director": "1.0.0",
|
||||||
|
"com.unity.modules.imageconversion": "1.0.0",
|
||||||
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0",
|
||||||
|
"com.unity.modules.particlesystem": "1.0.0",
|
||||||
|
"com.unity.modules.physics": "1.0.0",
|
||||||
|
"com.unity.modules.physics2d": "1.0.0",
|
||||||
|
"com.unity.modules.screencapture": "1.0.0",
|
||||||
|
"com.unity.modules.terrain": "1.0.0",
|
||||||
|
"com.unity.modules.terrainphysics": "1.0.0",
|
||||||
|
"com.unity.modules.tilemap": "1.0.0",
|
||||||
|
"com.unity.modules.ui": "1.0.0",
|
||||||
|
"com.unity.modules.uielements": "1.0.0",
|
||||||
|
"com.unity.modules.umbra": "1.0.0",
|
||||||
|
"com.unity.modules.unityanalytics": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||||
|
"com.unity.modules.vehicles": "1.0.0",
|
||||||
|
"com.unity.modules.video": "1.0.0",
|
||||||
|
"com.unity.modules.vr": "1.0.0",
|
||||||
|
"com.unity.modules.wind": "1.0.0",
|
||||||
|
"com.unity.modules.xr": "1.0.0"
|
||||||
|
}
|
||||||
|
}
|
||||||
471
Packages/packages-lock.json
Normal file
@@ -0,0 +1,471 @@
|
|||||||
|
{
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ai.navigation": {
|
||||||
|
"version": "2.0.9",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.ai": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.burst": {
|
||||||
|
"version": "1.8.25",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.mathematics": "1.2.1",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.collab-proxy": {
|
||||||
|
"version": "2.9.3",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.collections": {
|
||||||
|
"version": "2.5.7",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.burst": "1.8.19",
|
||||||
|
"com.unity.mathematics": "1.3.2",
|
||||||
|
"com.unity.test-framework": "1.4.6",
|
||||||
|
"com.unity.nuget.mono-cecil": "1.11.5",
|
||||||
|
"com.unity.test-framework.performance": "3.0.3"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.ext.nunit": {
|
||||||
|
"version": "2.0.5",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.ide.rider": {
|
||||||
|
"version": "3.0.38",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ext.nunit": "1.0.6"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.ide.visualstudio": {
|
||||||
|
"version": "2.0.23",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.test-framework": "1.1.9"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.inputsystem": {
|
||||||
|
"version": "1.14.2",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.uielements": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.mathematics": {
|
||||||
|
"version": "1.3.2",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
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19
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Normal file
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6
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36
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Normal file
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70
ProjectSettings/GraphicsSettings.asset
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487
ProjectSettings/InputManager.asset
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35
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7
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91
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43
ProjectSettings/PackageManagerSettings.asset
Normal file
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56
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939
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|
switchUseNewStyleFilepaths: 0
|
||||||
|
switchUseLegacyFmodPriorities: 0
|
||||||
|
switchUseMicroSleepForYield: 1
|
||||||
|
switchEnableRamDiskSupport: 0
|
||||||
|
switchMicroSleepForYieldTime: 25
|
||||||
|
switchRamDiskSpaceSize: 12
|
||||||
|
switchUpgradedPlayerSettingsToNMETA: 0
|
||||||
|
ps4NPAgeRating: 12
|
||||||
|
ps4NPTitleSecret:
|
||||||
|
ps4NPTrophyPackPath:
|
||||||
|
ps4ParentalLevel: 11
|
||||||
|
ps4ContentID: ED1633-NPXX51362_00-0000000000000000
|
||||||
|
ps4Category: 0
|
||||||
|
ps4MasterVersion: 01.00
|
||||||
|
ps4AppVersion: 01.00
|
||||||
|
ps4AppType: 0
|
||||||
|
ps4ParamSfxPath:
|
||||||
|
ps4VideoOutPixelFormat: 0
|
||||||
|
ps4VideoOutInitialWidth: 1920
|
||||||
|
ps4VideoOutBaseModeInitialWidth: 1920
|
||||||
|
ps4VideoOutReprojectionRate: 60
|
||||||
|
ps4PronunciationXMLPath:
|
||||||
|
ps4PronunciationSIGPath:
|
||||||
|
ps4BackgroundImagePath:
|
||||||
|
ps4StartupImagePath:
|
||||||
|
ps4StartupImagesFolder:
|
||||||
|
ps4IconImagesFolder:
|
||||||
|
ps4SaveDataImagePath:
|
||||||
|
ps4SdkOverride:
|
||||||
|
ps4BGMPath:
|
||||||
|
ps4ShareFilePath:
|
||||||
|
ps4ShareOverlayImagePath:
|
||||||
|
ps4PrivacyGuardImagePath:
|
||||||
|
ps4ExtraSceSysFile:
|
||||||
|
ps4NPtitleDatPath:
|
||||||
|
ps4RemotePlayKeyAssignment: -1
|
||||||
|
ps4RemotePlayKeyMappingDir:
|
||||||
|
ps4PlayTogetherPlayerCount: 0
|
||||||
|
ps4EnterButtonAssignment: 2
|
||||||
|
ps4ApplicationParam1: 0
|
||||||
|
ps4ApplicationParam2: 0
|
||||||
|
ps4ApplicationParam3: 0
|
||||||
|
ps4ApplicationParam4: 0
|
||||||
|
ps4DownloadDataSize: 0
|
||||||
|
ps4GarlicHeapSize: 2048
|
||||||
|
ps4ProGarlicHeapSize: 2560
|
||||||
|
playerPrefsMaxSize: 32768
|
||||||
|
ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ
|
||||||
|
ps4pnSessions: 1
|
||||||
|
ps4pnPresence: 1
|
||||||
|
ps4pnFriends: 1
|
||||||
|
ps4pnGameCustomData: 1
|
||||||
|
playerPrefsSupport: 0
|
||||||
|
enableApplicationExit: 0
|
||||||
|
resetTempFolder: 1
|
||||||
|
restrictedAudioUsageRights: 0
|
||||||
|
ps4UseResolutionFallback: 0
|
||||||
|
ps4ReprojectionSupport: 0
|
||||||
|
ps4UseAudio3dBackend: 0
|
||||||
|
ps4UseLowGarlicFragmentationMode: 1
|
||||||
|
ps4SocialScreenEnabled: 0
|
||||||
|
ps4ScriptOptimizationLevel: 2
|
||||||
|
ps4Audio3dVirtualSpeakerCount: 14
|
||||||
|
ps4attribCpuUsage: 0
|
||||||
|
ps4PatchPkgPath:
|
||||||
|
ps4PatchLatestPkgPath:
|
||||||
|
ps4PatchChangeinfoPath:
|
||||||
|
ps4PatchDayOne: 0
|
||||||
|
ps4attribUserManagement: 0
|
||||||
|
ps4attribMoveSupport: 0
|
||||||
|
ps4attrib3DSupport: 0
|
||||||
|
ps4attribShareSupport: 0
|
||||||
|
ps4attribExclusiveVR: 0
|
||||||
|
ps4disableAutoHideSplash: 0
|
||||||
|
ps4videoRecordingFeaturesUsed: 0
|
||||||
|
ps4contentSearchFeaturesUsed: 0
|
||||||
|
ps4CompatibilityPS5: 0
|
||||||
|
ps4AllowPS5Detection: 0
|
||||||
|
ps4GPU800MHz: 1
|
||||||
|
ps4attribEyeToEyeDistanceSettingVR: 0
|
||||||
|
ps4IncludedModules: []
|
||||||
|
ps4attribVROutputEnabled: 0
|
||||||
|
monoEnv:
|
||||||
|
splashScreenBackgroundSourceLandscape: {fileID: 0}
|
||||||
|
splashScreenBackgroundSourcePortrait: {fileID: 0}
|
||||||
|
blurSplashScreenBackground: 1
|
||||||
|
spritePackerPolicy:
|
||||||
|
webGLMemorySize: 32
|
||||||
|
webGLExceptionSupport: 1
|
||||||
|
webGLNameFilesAsHashes: 0
|
||||||
|
webGLShowDiagnostics: 0
|
||||||
|
webGLDataCaching: 1
|
||||||
|
webGLDebugSymbols: 0
|
||||||
|
webGLEmscriptenArgs:
|
||||||
|
webGLModulesDirectory:
|
||||||
|
webGLTemplate: APPLICATION:Default
|
||||||
|
webGLAnalyzeBuildSize: 0
|
||||||
|
webGLUseEmbeddedResources: 0
|
||||||
|
webGLCompressionFormat: 0
|
||||||
|
webGLWasmArithmeticExceptions: 0
|
||||||
|
webGLLinkerTarget: 1
|
||||||
|
webGLThreadsSupport: 0
|
||||||
|
webGLDecompressionFallback: 0
|
||||||
|
webGLInitialMemorySize: 32
|
||||||
|
webGLMaximumMemorySize: 2048
|
||||||
|
webGLMemoryGrowthMode: 2
|
||||||
|
webGLMemoryLinearGrowthStep: 16
|
||||||
|
webGLMemoryGeometricGrowthStep: 0.2
|
||||||
|
webGLMemoryGeometricGrowthCap: 96
|
||||||
|
webGLPowerPreference: 2
|
||||||
|
webGLWebAssemblyTable: 0
|
||||||
|
webGLWebAssemblyBigInt: 0
|
||||||
|
webGLCloseOnQuit: 0
|
||||||
|
webWasm2023: 0
|
||||||
|
webEnableSubmoduleStrippingCompatibility: 0
|
||||||
|
scriptingDefineSymbols: {}
|
||||||
|
additionalCompilerArguments: {}
|
||||||
|
platformArchitecture: {}
|
||||||
|
scriptingBackend:
|
||||||
|
Android: 1
|
||||||
|
il2cppCompilerConfiguration: {}
|
||||||
|
il2cppCodeGeneration: {}
|
||||||
|
il2cppStacktraceInformation: {}
|
||||||
|
managedStrippingLevel: {}
|
||||||
|
incrementalIl2cppBuild: {}
|
||||||
|
suppressCommonWarnings: 1
|
||||||
|
allowUnsafeCode: 0
|
||||||
|
useDeterministicCompilation: 1
|
||||||
|
additionalIl2CppArgs:
|
||||||
|
scriptingRuntimeVersion: 1
|
||||||
|
gcIncremental: 1
|
||||||
|
gcWBarrierValidation: 0
|
||||||
|
apiCompatibilityLevelPerPlatform: {}
|
||||||
|
editorAssembliesCompatibilityLevel: 1
|
||||||
|
m_RenderingPath: 1
|
||||||
|
m_MobileRenderingPath: 1
|
||||||
|
metroPackageName: SplasheditSampleProject
|
||||||
|
metroPackageVersion:
|
||||||
|
metroCertificatePath:
|
||||||
|
metroCertificatePassword:
|
||||||
|
metroCertificateSubject:
|
||||||
|
metroCertificateIssuer:
|
||||||
|
metroCertificateNotAfter: 0000000000000000
|
||||||
|
metroApplicationDescription: SplasheditSampleProject
|
||||||
|
wsaImages: {}
|
||||||
|
metroTileShortName:
|
||||||
|
metroTileShowName: 0
|
||||||
|
metroMediumTileShowName: 0
|
||||||
|
metroLargeTileShowName: 0
|
||||||
|
metroWideTileShowName: 0
|
||||||
|
metroSupportStreamingInstall: 0
|
||||||
|
metroLastRequiredScene: 0
|
||||||
|
metroDefaultTileSize: 1
|
||||||
|
metroTileForegroundText: 2
|
||||||
|
metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
|
||||||
|
metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, a: 1}
|
||||||
|
metroSplashScreenUseBackgroundColor: 0
|
||||||
|
syncCapabilities: 0
|
||||||
|
platformCapabilities: {}
|
||||||
|
metroTargetDeviceFamilies: {}
|
||||||
|
metroFTAName:
|
||||||
|
metroFTAFileTypes: []
|
||||||
|
metroProtocolName:
|
||||||
|
vcxProjDefaultLanguage:
|
||||||
|
XboxOneProductId:
|
||||||
|
XboxOneUpdateKey:
|
||||||
|
XboxOneSandboxId:
|
||||||
|
XboxOneContentId:
|
||||||
|
XboxOneTitleId:
|
||||||
|
XboxOneSCId:
|
||||||
|
XboxOneGameOsOverridePath:
|
||||||
|
XboxOnePackagingOverridePath:
|
||||||
|
XboxOneAppManifestOverridePath:
|
||||||
|
XboxOneVersion: 1.0.0.0
|
||||||
|
XboxOnePackageEncryption: 0
|
||||||
|
XboxOnePackageUpdateGranularity: 2
|
||||||
|
XboxOneDescription:
|
||||||
|
XboxOneLanguage:
|
||||||
|
- enus
|
||||||
|
XboxOneCapability: []
|
||||||
|
XboxOneGameRating: {}
|
||||||
|
XboxOneIsContentPackage: 0
|
||||||
|
XboxOneEnhancedXboxCompatibilityMode: 0
|
||||||
|
XboxOneEnableGPUVariability: 1
|
||||||
|
XboxOneSockets: {}
|
||||||
|
XboxOneSplashScreen: {fileID: 0}
|
||||||
|
XboxOneAllowedProductIds: []
|
||||||
|
XboxOnePersistentLocalStorageSize: 0
|
||||||
|
XboxOneXTitleMemory: 8
|
||||||
|
XboxOneOverrideIdentityName:
|
||||||
|
XboxOneOverrideIdentityPublisher:
|
||||||
|
vrEditorSettings: {}
|
||||||
|
cloudServicesEnabled: {}
|
||||||
|
luminIcon:
|
||||||
|
m_Name:
|
||||||
|
m_ModelFolderPath:
|
||||||
|
m_PortalFolderPath:
|
||||||
|
luminCert:
|
||||||
|
m_CertPath:
|
||||||
|
m_SignPackage: 1
|
||||||
|
luminIsChannelApp: 0
|
||||||
|
luminVersion:
|
||||||
|
m_VersionCode: 1
|
||||||
|
m_VersionName:
|
||||||
|
hmiPlayerDataPath:
|
||||||
|
hmiForceSRGBBlit: 1
|
||||||
|
embeddedLinuxEnableGamepadInput: 0
|
||||||
|
hmiCpuConfiguration:
|
||||||
|
hmiLogStartupTiming: 0
|
||||||
|
qnxGraphicConfPath:
|
||||||
|
apiCompatibilityLevel: 6
|
||||||
|
captureStartupLogs: {}
|
||||||
|
activeInputHandler: 1
|
||||||
|
windowsGamepadBackendHint: 0
|
||||||
|
cloudProjectId:
|
||||||
|
framebufferDepthMemorylessMode: 0
|
||||||
|
qualitySettingsNames: []
|
||||||
|
projectName:
|
||||||
|
organizationId:
|
||||||
|
cloudEnabled: 0
|
||||||
|
legacyClampBlendShapeWeights: 0
|
||||||
|
hmiLoadingImage: {fileID: 0}
|
||||||
|
platformRequiresReadableAssets: 0
|
||||||
|
virtualTexturingSupportEnabled: 0
|
||||||
|
insecureHttpOption: 0
|
||||||
|
androidVulkanDenyFilterList: []
|
||||||
|
androidVulkanAllowFilterList: []
|
||||||
|
androidVulkanDeviceFilterListAsset: {fileID: 0}
|
||||||
|
d3d12DeviceFilterListAsset: {fileID: 0}
|
||||||
2
ProjectSettings/ProjectVersion.txt
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
m_EditorVersion: 6000.2.8f1
|
||||||
|
m_EditorVersionWithRevision: 6000.2.8f1 (c9992ac36c34)
|
||||||