lul
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43
Assets/lua/movable.lua
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43
Assets/lua/movable.lua
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-- ============================================================================
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-- movable.lua - Object that can be pushed with button presses
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-- ============================================================================
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-- Tests: onButtonPress, onButtonRelease, Entity.SetPosition, Vec3 math,
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-- Camera.GetPosition, Input constants, self.position
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local pushing = false
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function onCreate(self)
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pushing = false
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Debug.Log("Movable object created")
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end
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function onButtonPress(self, button)
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if button == Input.SQUARE then
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pushing = true
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end
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end
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function onButtonRelease(self, button)
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if button == Input.SQUARE then
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pushing = false
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end
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end
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function onUpdate(self, dt)
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if not pushing then return end
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-- Move toward the camera position (player) slowly
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local myPos = self.position
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local camPos = Camera.GetPosition()
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local dir = Vec3.sub(camPos, myPos)
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local dist = Vec3.length(dir)
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if dist > 1 then
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local norm = Vec3.normalize(dir)
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local step = Vec3.mul(norm, dt)
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local newPos = Vec3.add(myPos, step)
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-- Keep Y the same (don't float)
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newPos.y = myPos.y
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Entity.SetPosition(self, newPos)
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end
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end
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