93 lines
2.7 KiB
C#
93 lines
2.7 KiB
C#
using UnityEngine;
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using GeoSus.Client;
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using Subsystems;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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/*
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GameManager - hlavní tøida pro správu hry
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GameManager_Network - subsystém pro správu komunikace se serverem
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GameManager_Game - subsystém pro správu logiky hry (sabotáže, tasky, atd.)
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GameManager_Map - subsystém pro správu mapy a prostøedí
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GameManager_Input - subsystém pro správu vstupu od hráèe
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GameManager_UI - subsystém pro správu uživatelského rozhraní
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GamaManager_Stats - subsystém pro správu statistik pro server
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*/
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public class GameManager : MonoBehaviour
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{
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[Header("Subsystems")]
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protected GameManager_Network networkSubsystem;
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protected GameManager_UI uiSubsystem;
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protected GameClient gameClient;
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[Header("Player Info")]
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public string displayName;
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[Header("UI Elements")]
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public Canvas JoinCreateLobby;
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public Canvas InLobby;
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void Start()
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{
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DontDestroyOnLoad(this);
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if (displayName == null || displayName == "")
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{
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displayName = "Player_" + Random.Range(1000, 9999).ToString();
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}
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gameClient = new GameClient(GenerateUUID(), /*displayName*/ GenerateUsername());
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uiSubsystem = new GameManager_UI(gameClient, JoinCreateLobby, InLobby);
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networkSubsystem = new GameManager_Network(gameClient);
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networkSubsystem.OpenConection();
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InvokeRepeating(nameof(uiSubsystem.UpdateLobbyUI), 1f, 1f);
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}
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private void Update()
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{
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if (gameClient.CurrentLobbyState != null)
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{
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uiSubsystem.UpdateLobbyUI();
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}
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}
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protected string GenerateUUID()
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{
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string UUID = System.Guid.NewGuid().ToString();
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Debug.Log(UUID);
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return UUID;
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}
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protected string GenerateUsername()
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{
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string Username = Random.Range(0,10).ToString() + Random.Range(0, 10).ToString() + Random.Range(0, 10).ToString() + Random.Range(0, 10).ToString();
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Debug.Log(Username);
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return Username;
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}
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public void CreateLobbyButton()
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{
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networkSubsystem.CrateLobby(50.0755, 14.4378);
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}
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public void JoinLobbyButton()
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{
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TMP_InputField joinCode = JoinCreateLobby.transform.Find("InputCode").GetComponent<TMP_InputField>();
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if (joinCode.text != null && joinCode.text != "")
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{
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networkSubsystem.JoinLobby(joinCode.text);
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}
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else
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{
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Debug.Log("Join code is empty!");
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}
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}
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public void LeaveLobbyButton()
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{
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networkSubsystem.LeaveLobby();
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}
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void OnApplicationQuit()
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{
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gameClient.Disconnect();
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}
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}
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