Files
GeoSusGame/Assets/Scripts/VerticalBird/PohybPrekazkay.cs
2026-06-03 11:03:32 +02:00

53 lines
1.3 KiB
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class Obstacle : MonoBehaviour
{
public float fallSpeed = 200f;
public RectTransform robot;
public float shrink = 20f;
public string nextScene = "GameOver";
private RectTransform rectTransform;
private bool isHit = false;
void Start()
{
rectTransform = GetComponent<RectTransform>();
}
void Update()
{
if (isHit) return;
// Pád dolù
rectTransform.anchoredPosition += Vector2.down * fallSpeed * Time.deltaTime;
// Detekce dotyku pøes Rect
Rect obstacleRect = GetWorldRect(rectTransform, shrink);
Rect robotRect = GetWorldRect(robot, shrink);
if (obstacleRect.Overlaps(robotRect))
{
isHit = true;
Invoke("LoadNextScene", 0.5f);
}
}
Rect GetWorldRect(RectTransform rt, float shrinkAmount = 0f)
{
Vector3[] corners = new Vector3[4];
rt.GetWorldCorners(corners);
return new Rect(
corners[0].x + shrinkAmount,
corners[0].y + shrinkAmount,
corners[2].x - corners[0].x - shrinkAmount * 2,
corners[2].y - corners[0].y - shrinkAmount * 2
);
}
void LoadNextScene()
{
SceneManager.LoadScene(nextScene);
}
}