Files
2026-05-17 10:06:36 +02:00

48 lines
1.0 KiB
C#

using System;
using UnityEngine;
public class InserKeysMinigameManager : MonoBehaviour, ITask
{
public int correctIndex;
public bool isInputLocked = false;
public string TaskID { get; set; }
public TaskType TaskType { get; set; }
public string TaskName { get; set; }
public (double, double) TaskLocation { get; set; }
public bool IsCompleted { get; private set; }
private Action<ITask> _onCompleted;
private void Start()
{
correctIndex = UnityEngine.Random.Range(0, 9);
Debug.Log("The correct keyhole is: " + correctIndex);
}
public bool CheckKeyHole(int index)
{
return index == correctIndex;
}
public void Initialize(System.Action<ITask> onCompleted)
{
IsCompleted = false;
_onCompleted = onCompleted;
}
public void ExitTask(System.Action<ITask> onExit)
{
onExit.Invoke(this);
}
public void Complete()
{
IsCompleted = true;
_onCompleted?.Invoke(this);
ExitTask(null);
}
}