Files
GeoSusGame/Assets/Scripts/insert key/keysminiigamemanager.cs
2026-05-31 20:55:36 +02:00

43 lines
903 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class KeyminigameManager : MonoBehaviour
{
public static KeyminigameManager Instance;
private int correctCount = 0;
public int totalKeys = 3;
/// <summary>Set by DraggableKey.Initialize() so CheckWin can fire Complete().</summary>
[HideInInspector] public ITask taskRef;
private void Awake()
{
Instance = this;
}
public void CheckWin()
{
correctCount++;
Debug.Log($"Keys inserted: {correctCount}/{totalKeys}");
if (correctCount >= totalKeys)
{
Debug.Log("All keys inserted — task complete!");
taskRef?.Complete();
}
}
public void Fail()
{
Debug.Log("Wrong slot — exiting task.");
taskRef?.ExitTask(null);
// TaskManager handles unloading; no SceneManager.LoadScene here
}
}