using UnityEngine; public class GyroPlatformController : MonoBehaviour { public Rigidbody ball; public float forceStrength = 30f; public float dampingPerSecond = 0.9f; void Start() { if (SystemInfo.supportsGyroscope) { Input.gyro.enabled = true; } } void FixedUpdate() { if (ball == null) return; Vector3 g = Input.gyro.gravity; Vector3 force = new Vector3(g.x, 0f, g.y); ball.AddForce(force * forceStrength, ForceMode.Acceleration); float frameDamping = Mathf.Pow(dampingPerSecond, Time.deltaTime); ball.linearVelocity *= frameDamping; } }