using UnityEngine; using TMPro; public class ukazmeno : MonoBehaviour { [SerializeField] private TMP_Text target; [SerializeField] private string prefix = "name: "; void Start() { if (target == null) target = GetComponent(); string saved = PlayerPrefs.GetString("PlayerName", ""); if (string.IsNullOrWhiteSpace(saved) && GameManager.Instance != null) saved = GameManager.Instance.displayName; if (target != null) target.text = string.IsNullOrWhiteSpace(saved) ? prefix : prefix + saved; } }