using UnityEngine;
using UnityEngine.UI;
using TMPro;
///
/// Attach to a manager GameObject in host lobby.unity.
/// Reads radius from the "radius" slider/input and triggers CreateLobby.
/// Also wires the "vytvořit" button.
///
public class HostLobbyUI : MonoBehaviour
{
[Header("Optional refs (auto-found by name if null)")]
public Slider radiusSlider;
public TMP_InputField radiusInput;
public Button createButton;
void Start()
{
if (radiusSlider == null)
{
var go = GameObject.Find("radius");
if (go != null) radiusSlider = go.GetComponent();
}
if (radiusInput == null)
{
var go = GameObject.Find("radius");
if (go != null) radiusInput = go.GetComponent();
}
if (createButton == null)
{
// Try all name variants used by the Art team
var go = GameObject.Find("stvo\u0159it") // stvořit
?? GameObject.Find("stvorit")
?? GameObject.Find("vytvo\u0159it") // vytvořit
?? GameObject.Find("vytvorit");
if (go != null)
{
createButton = go.GetComponent