using UnityEngine; using UnityEngine.Events; public class LevelManager : MonoBehaviour { public static LevelManager Instance; [Header("Nastavení levelu")] [Tooltip("Kolik itemů musí hráč trefit pro splnění levelu")] public int itemsToScore = 3; [Header("Event – vyvolá se po trefení všech itemů")] public UnityEvent OnAllItemsScored; private int scoredCount = 0; void Awake() { if (Instance == null) Instance = this; else Destroy(gameObject); } public void RegisterItem() { scoredCount++; Debug.Log($"Trefeno: {scoredCount} / {itemsToScore}"); if (scoredCount >= itemsToScore) { OnAllItemsScored?.Invoke(); } } public void ResetCounter() { scoredCount = 0; } public int GetScoredCount() => scoredCount; public int GetTotalCount() => itemsToScore; }