using System; using UnityEngine; public class InserKeysMinigameManager : MonoBehaviour, ITask { public int correctIndex; public bool isInputLocked = false; public string TaskID { get; set; } public TaskType TaskType { get; set; } public string TaskName { get; set; } public (double, double) TaskLocation { get; set; } public bool IsCompleted { get; private set; } private Action _onCompleted; private void Start() { correctIndex = UnityEngine.Random.Range(0, 9); Debug.Log("The correct keyhole is: " + correctIndex); } public bool CheckKeyHole(int index) { return index == correctIndex; } public void Initialize(System.Action onCompleted) { IsCompleted = false; _onCompleted = onCompleted; } public void ExitTask(System.Action onExit) { onExit.Invoke(this); } public void Complete() { IsCompleted = true; _onCompleted?.Invoke(this); ExitTask(null); } }