using System.Collections; using UnityEditor; using UnityEngine; public class Key : MonoBehaviour { public bool isSelected = false; public Vector3 insertedRotation; public Vector3 insertedOffset; public Vector3 wiggleOffset = new Vector3(0, 0, 10); public float lockoutDuration = 3; public InserKeysMinigameManager manager; private Vector3 startPosition; private Vector3 startRotation; void Start() { startPosition = transform.parent.position; startRotation = transform.parent.eulerAngles; } void Update() { } void OnMouseDown() { if (manager.isInputLocked) return; isSelected = true; Debug.Log("Key tapped - isSelected is now: " + isSelected); } public IEnumerator HandleWrongAttempt() { manager.isInputLocked = true; Vector3 baseRot = transform.parent.eulerAngles; for (int i = 0; i < 3; i++) { transform.parent.eulerAngles = baseRot + wiggleOffset; yield return new WaitForSeconds(0.08f); transform.parent.eulerAngles = baseRot - wiggleOffset; yield return new WaitForSeconds(0.08f); } transform.parent.eulerAngles = baseRot; yield return new WaitForSeconds(lockoutDuration - 0.48f); transform.parent.position = startPosition; transform.parent.eulerAngles = startRotation; isSelected = false; manager.isInputLocked = false; } }