using UnityEngine; using UnityEngine.SceneManagement; public class KeyminigameManager : MonoBehaviour { public static KeyminigameManager Instance; private int correctCount = 0; public int totalKeys = 3; private void Awake() { Instance = this; } public void CheckWin() { correctCount++; if (correctCount >= totalKeys) { Debug.Log("WIN"); } } public void Fail() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1); } }