using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
///
/// Attach to a manager GameObject in "are u sure.unity".
/// "yes" = confirm leave lobby and go to main menu.
/// "no" = go back to previous lobby scene.
///
public class ConfirmLeaveUI : MonoBehaviour
{
[Header("Optional refs (auto-found by name if null)")]
public Button yesButton;
public Button noButton;
[Tooltip("Scene to load after leaving lobby")]
public string mainMenuScene = "main menu asi idk lol";
[Tooltip("Scene to go back to when player presses No")]
public string previousScene = "create";
void Start()
{
if (yesButton == null)
{
var go = GameObject.Find("yes");
if (go != null) yesButton = go.GetComponent